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https://github.com/alee14-projects/Project-Sandbox.git
synced 2025-01-22 08:51:48 -05:00
Fixed some naming
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parent
8eeb75a44b
commit
130b3e7931
2 changed files with 21 additions and 20 deletions
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@ -2285,11 +2285,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4cb25a675054556c4b6a193453e179c1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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ApplicationID: 784835227338932244
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RpcStatus: In Development...
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RpcDetails: An upcoming Unity game by Alee!
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RpcLargeImage: wip
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RpcLargeImageText: Work in Progress!
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applicationID: 784835227338932244
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rpcStatus: In Development...
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rpcDetails: An upcoming Unity game by Alee!
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rpcLargeImage: wip
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rpcLargeImageText: Work in Progress!
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--- !u!4 &2140247659
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Transform:
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m_ObjectHideFlags: 0
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@ -1,33 +1,34 @@
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using UnityEngine;
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using UnityEngine.Serialization;
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public class DiscordController : MonoBehaviour
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{
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public Discord.Discord discord;
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public long ApplicationID;
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public string RpcStatus;
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public string RpcDetails;
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public string RpcLargeImage;
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public string RpcLargeImageText;
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public Discord.Discord Discord;
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public long applicationID;
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public string rpcStatus;
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public string rpcDetails;
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public string rpcLargeImage;
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public string rpcLargeImageText;
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// Use this for initialization
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void Start () {
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System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0");
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discord = new Discord.Discord(ApplicationID, (System.UInt64)Discord.CreateFlags.Default);
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var activityManager = discord.GetActivityManager();
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Discord = new Discord.Discord(applicationID, (System.UInt64)global::Discord.CreateFlags.Default);
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var activityManager = Discord.GetActivityManager();
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var activity = new Discord.Activity
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{
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State = RpcStatus,
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Details = RpcDetails,
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State = rpcStatus,
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Details = rpcDetails,
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Assets =
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{
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LargeImage = RpcLargeImage,
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LargeText = RpcLargeImageText
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LargeImage = rpcLargeImage,
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LargeText = rpcLargeImageText
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}
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};
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activityManager.UpdateActivity(activity, (res) =>
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{
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if (res == Discord.Result.Ok)
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if (res == global::Discord.Result.Ok)
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{
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Debug.LogWarning("Everything is fine!");
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}
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@ -35,7 +36,7 @@ public class DiscordController : MonoBehaviour
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activityManager.ClearActivity((result) =>
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{
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if (result == Discord.Result.Ok)
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if (result == global::Discord.Result.Ok)
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{
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Debug.Log("Success!");
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}
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@ -48,6 +49,6 @@ public class DiscordController : MonoBehaviour
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// Update is called once per frame
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void Update () {
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discord.RunCallbacks();
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Discord.RunCallbacks();
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}
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}
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