Added crashing

This commit is contained in:
Andrew Lee 2018-08-27 21:06:43 -04:00
parent 129cc43734
commit f0be68047a
10 changed files with 283 additions and 0 deletions

19
PortEngine/CrashAPI.cs Normal file
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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PortEngine
{
class CrashAPI
{
public static void ResetAPI ()
{
Properties.Settings.Default.userBalance = 0;
//Properties.Settings.Default.userSecurityLevel = 1;
// Properties.Settings.Default.userPowerLevel = 1;
Properties.Settings.Default.userDisplayName = "Player";
}
}
}

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@ -43,6 +43,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="ChatAPI.cs" />
<Compile Include="CrashAPI.cs" />
<Compile Include="EarnSite.cs">
<SubType>UserControl</SubType>
</Compile>

82
Project Ports/Crash.Designer.cs generated Normal file
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@ -0,0 +1,82 @@
namespace Project_Ports
{
partial class Crash
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.lbCrash = new System.Windows.Forms.Label();
this.btnStartOver = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// lbCrash
//
this.lbCrash.AutoSize = true;
this.lbCrash.Font = new System.Drawing.Font("Consolas", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lbCrash.ForeColor = System.Drawing.Color.Red;
this.lbCrash.Location = new System.Drawing.Point(12, 9);
this.lbCrash.Name = "lbCrash";
this.lbCrash.Size = new System.Drawing.Size(406, 168);
this.lbCrash.TabIndex = 0;
this.lbCrash.Text = "PortOS.GUI has crashed....\r\n\r\nSYSTEM ERROR: CRASHED\r\n\r\nYou just lost the game :(\r" +
"\n\r\nPress the button to start over...";
//
// btnStartOver
//
this.btnStartOver.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btnStartOver.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnStartOver.ForeColor = System.Drawing.Color.White;
this.btnStartOver.Location = new System.Drawing.Point(619, 430);
this.btnStartOver.Name = "btnStartOver";
this.btnStartOver.Size = new System.Drawing.Size(75, 23);
this.btnStartOver.TabIndex = 1;
this.btnStartOver.Text = "Start Over";
this.btnStartOver.UseVisualStyleBackColor = true;
this.btnStartOver.Click += new System.EventHandler(this.btnStartOver_Click);
//
// Crash
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Black;
this.ClientSize = new System.Drawing.Size(717, 465);
this.Controls.Add(this.btnStartOver);
this.Controls.Add(this.lbCrash);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "Crash";
this.Text = "Crash";
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label lbCrash;
private System.Windows.Forms.Button btnStartOver;
}
}

29
Project Ports/Crash.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PortEngine;
namespace Project_Ports
{
public partial class Crash : Form
{
public Crash()
{
InitializeComponent();
}
private void btnStartOver_Click(object sender, EventArgs e)
{
Properties.Settings.Default.hijacked = true;
Properties.Settings.Default.chatterStoryline = true;
this.Close();
}
}
}

120
Project Ports/Crash.resx Normal file
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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -123,6 +123,7 @@
this.testWindowToolStripMenuItem.Name = "testWindowToolStripMenuItem";
this.testWindowToolStripMenuItem.Size = new System.Drawing.Size(200, 22);
this.testWindowToolStripMenuItem.Text = "TestWindow";
this.testWindowToolStripMenuItem.Visible = false;
this.testWindowToolStripMenuItem.Click += new System.EventHandler(this.testWindowToolStripMenuItem_Click_1);
//
// chatterToolStripMenuItem

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@ -50,6 +50,9 @@ namespace Project_Ports
private void Desktop_Load(object sender, EventArgs e)
{
#if DEBUG
testWindowToolStripMenuItem.Visible = true;
#endif
dclock.Start();
desktopWatermark.Text = "Project: Ports " + Properties.Settings.Default.version + Environment.NewLine + "Working Progress";
appMenu.Hide();

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@ -28,12 +28,24 @@
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(22, 298);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "Crash test";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// TestWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.button1);
this.Name = "TestWindow";
this.Size = new System.Drawing.Size(443, 341);
this.Load += new System.EventHandler(this.TestWindow_Load);
@ -42,5 +54,7 @@
}
#endregion
private System.Windows.Forms.Button button1;
}
}

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@ -23,5 +23,10 @@ namespace Project_Ports
WindowManager wm = new WindowManager();
}
private void button1_Click(object sender, EventArgs e)
{
Crash crash = new Crash();
crash.Show();
}
}
}

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@ -63,6 +63,12 @@
<Compile Include="Desktop.Designer.cs">
<DependentUpon>Desktop.cs</DependentUpon>
</Compile>
<Compile Include="Crash.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Crash.Designer.cs">
<DependentUpon>Crash.cs</DependentUpon>
</Compile>
<Compile Include="hijackScreen.cs">
<SubType>Form</SubType>
</Compile>
@ -115,6 +121,9 @@
<EmbeddedResource Include="AboutPorts.resx">
<DependentUpon>AboutPorts.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Crash.resx">
<DependentUpon>Crash.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="DebugMode.resx">
<DependentUpon>DebugMode.cs</DependentUpon>
</EmbeddedResource>