mirror of
https://github.com/alee14-projects/Project-Silicon.git
synced 2025-01-23 00:14:16 -05:00
Added crashing
This commit is contained in:
parent
129cc43734
commit
f0be68047a
10 changed files with 283 additions and 0 deletions
19
PortEngine/CrashAPI.cs
Normal file
19
PortEngine/CrashAPI.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace PortEngine
|
||||
{
|
||||
class CrashAPI
|
||||
{
|
||||
public static void ResetAPI ()
|
||||
{
|
||||
Properties.Settings.Default.userBalance = 0;
|
||||
//Properties.Settings.Default.userSecurityLevel = 1;
|
||||
// Properties.Settings.Default.userPowerLevel = 1;
|
||||
Properties.Settings.Default.userDisplayName = "Player";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -43,6 +43,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ChatAPI.cs" />
|
||||
<Compile Include="CrashAPI.cs" />
|
||||
<Compile Include="EarnSite.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
|
|
82
Project Ports/Crash.Designer.cs
generated
Normal file
82
Project Ports/Crash.Designer.cs
generated
Normal file
|
@ -0,0 +1,82 @@
|
|||
namespace Project_Ports
|
||||
{
|
||||
partial class Crash
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.lbCrash = new System.Windows.Forms.Label();
|
||||
this.btnStartOver = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// lbCrash
|
||||
//
|
||||
this.lbCrash.AutoSize = true;
|
||||
this.lbCrash.Font = new System.Drawing.Font("Consolas", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.lbCrash.ForeColor = System.Drawing.Color.Red;
|
||||
this.lbCrash.Location = new System.Drawing.Point(12, 9);
|
||||
this.lbCrash.Name = "lbCrash";
|
||||
this.lbCrash.Size = new System.Drawing.Size(406, 168);
|
||||
this.lbCrash.TabIndex = 0;
|
||||
this.lbCrash.Text = "PortOS.GUI has crashed....\r\n\r\nSYSTEM ERROR: CRASHED\r\n\r\nYou just lost the game :(\r" +
|
||||
"\n\r\nPress the button to start over...";
|
||||
//
|
||||
// btnStartOver
|
||||
//
|
||||
this.btnStartOver.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btnStartOver.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.btnStartOver.ForeColor = System.Drawing.Color.White;
|
||||
this.btnStartOver.Location = new System.Drawing.Point(619, 430);
|
||||
this.btnStartOver.Name = "btnStartOver";
|
||||
this.btnStartOver.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnStartOver.TabIndex = 1;
|
||||
this.btnStartOver.Text = "Start Over";
|
||||
this.btnStartOver.UseVisualStyleBackColor = true;
|
||||
this.btnStartOver.Click += new System.EventHandler(this.btnStartOver_Click);
|
||||
//
|
||||
// Crash
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.Black;
|
||||
this.ClientSize = new System.Drawing.Size(717, 465);
|
||||
this.Controls.Add(this.btnStartOver);
|
||||
this.Controls.Add(this.lbCrash);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.Name = "Crash";
|
||||
this.Text = "Crash";
|
||||
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label lbCrash;
|
||||
private System.Windows.Forms.Button btnStartOver;
|
||||
}
|
||||
}
|
29
Project Ports/Crash.cs
Normal file
29
Project Ports/Crash.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using PortEngine;
|
||||
|
||||
namespace Project_Ports
|
||||
{
|
||||
public partial class Crash : Form
|
||||
{
|
||||
public Crash()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void btnStartOver_Click(object sender, EventArgs e)
|
||||
{
|
||||
Properties.Settings.Default.hijacked = true;
|
||||
Properties.Settings.Default.chatterStoryline = true;
|
||||
this.Close();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
120
Project Ports/Crash.resx
Normal file
120
Project Ports/Crash.resx
Normal file
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
1
Project Ports/Desktop.Designer.cs
generated
1
Project Ports/Desktop.Designer.cs
generated
|
@ -123,6 +123,7 @@
|
|||
this.testWindowToolStripMenuItem.Name = "testWindowToolStripMenuItem";
|
||||
this.testWindowToolStripMenuItem.Size = new System.Drawing.Size(200, 22);
|
||||
this.testWindowToolStripMenuItem.Text = "TestWindow";
|
||||
this.testWindowToolStripMenuItem.Visible = false;
|
||||
this.testWindowToolStripMenuItem.Click += new System.EventHandler(this.testWindowToolStripMenuItem_Click_1);
|
||||
//
|
||||
// chatterToolStripMenuItem
|
||||
|
|
|
@ -50,6 +50,9 @@ namespace Project_Ports
|
|||
|
||||
private void Desktop_Load(object sender, EventArgs e)
|
||||
{
|
||||
#if DEBUG
|
||||
testWindowToolStripMenuItem.Visible = true;
|
||||
#endif
|
||||
dclock.Start();
|
||||
desktopWatermark.Text = "Project: Ports " + Properties.Settings.Default.version + Environment.NewLine + "Working Progress";
|
||||
appMenu.Hide();
|
||||
|
|
14
Project Ports/Programs/TestWindow.Designer.cs
generated
14
Project Ports/Programs/TestWindow.Designer.cs
generated
|
@ -28,12 +28,24 @@
|
|||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(22, 298);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.Text = "Crash test";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// TestWindow
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.button1);
|
||||
this.Name = "TestWindow";
|
||||
this.Size = new System.Drawing.Size(443, 341);
|
||||
this.Load += new System.EventHandler(this.TestWindow_Load);
|
||||
|
@ -42,5 +54,7 @@
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button button1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,5 +23,10 @@ namespace Project_Ports
|
|||
WindowManager wm = new WindowManager();
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
Crash crash = new Crash();
|
||||
crash.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,6 +63,12 @@
|
|||
<Compile Include="Desktop.Designer.cs">
|
||||
<DependentUpon>Desktop.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Crash.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Crash.Designer.cs">
|
||||
<DependentUpon>Crash.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="hijackScreen.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
|
@ -115,6 +121,9 @@
|
|||
<EmbeddedResource Include="AboutPorts.resx">
|
||||
<DependentUpon>AboutPorts.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Crash.resx">
|
||||
<DependentUpon>Crash.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="DebugMode.resx">
|
||||
<DependentUpon>DebugMode.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
|
Loading…
Reference in a new issue