mirror of
https://github.com/alee14-projects/Unicity.git
synced 2025-01-22 07:53:19 -05:00
Added launcher
This commit is contained in:
parent
cc845ca858
commit
52a942a380
6 changed files with 140 additions and 1 deletions
6
Unicity.DevLauncher/App.config
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6
Unicity.DevLauncher/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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37
Unicity.DevLauncher/Program.cs
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37
Unicity.DevLauncher/Program.cs
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using System;
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using System.IO;
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using System.IO.Compression;
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using System.Net;
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using System.Reflection;
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namespace Unicity.DevLauncher
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{
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class Program
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{
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const string devUrl = "https://dl.dropboxusercontent.com/s/2rfo1tycz73rr5s/dev.zip";
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static string tempDir = Path.GetTempPath() + "unicity";
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static void Main(string[] args)
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{
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if (Directory.Exists(tempDir))
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{
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Directory.Delete(tempDir, true);
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}
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Directory.CreateDirectory(tempDir);
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using (WebClient client = new WebClient())
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{
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System.Console.WriteLine("Downloading latest build...");
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client.DownloadFile(devUrl, tempDir + "/game.zip");
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Console.WriteLine("Extracting files...");
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ZipFile.ExtractToDirectory(tempDir + "/game.zip", tempDir + "/game");
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Console.WriteLine("Launching game...");
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Assembly assembly = Assembly.LoadFrom(Path.GetFullPath(tempDir + "/game/dotnet-framework-all/Unicity.Game.exe"));
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Type program = assembly.GetType("Unicity.Game.Program");
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MethodInfo main = program.GetMethod("Main", BindingFlags.NonPublic | BindingFlags.Static);
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main.Invoke(null, new object[] { args });
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}
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}
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}
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}
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36
Unicity.DevLauncher/Properties/AssemblyInfo.cs
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36
Unicity.DevLauncher/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die einer Assembly zugeordnet sind.
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[assembly: AssemblyTitle("Unicity.DevLauncher")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Unicity.DevLauncher")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
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// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
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// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("85c151c3-42fe-4a80-af5c-b4782c0f1ae1")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
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// indem Sie "*" wie unten gezeigt eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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54
Unicity.DevLauncher/Unicity.DevLauncher.csproj
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54
Unicity.DevLauncher/Unicity.DevLauncher.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>Unicity.DevLauncher</RootNamespace>
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<AssemblyName>Unicity.DevLauncher</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.IO.Compression.FileSystem" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -9,4 +9,4 @@ void main()
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{
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{
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gl_Position = vec4(aPos, 1.0f);
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gl_Position = vec4(aPos, 1.0f);
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vertexColor = vec4(aColor, 1.0f);
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vertexColor = vec4(aColor, 1.0f);
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}
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}
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@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.Game", "Unicity.Gam
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.Renderer", "Unicity.Renderer\Unicity.Renderer.csproj", "{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.Renderer", "Unicity.Renderer\Unicity.Renderer.csproj", "{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.DevLauncher", "Unicity.DevLauncher\Unicity.DevLauncher.csproj", "{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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@ -27,6 +29,10 @@ Global
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{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Release|Any CPU.Build.0 = Release|Any CPU
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{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Release|Any CPU.Build.0 = Release|Any CPU
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{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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