Added launcher

This commit is contained in:
Adrian Ulbrich 2019-11-10 04:38:54 +01:00
parent cc845ca858
commit 52a942a380
No known key found for this signature in database
GPG key ID: A0612DCF5D911645
6 changed files with 140 additions and 1 deletions

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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@ -0,0 +1,37 @@
using System;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Reflection;
namespace Unicity.DevLauncher
{
class Program
{
const string devUrl = "https://dl.dropboxusercontent.com/s/2rfo1tycz73rr5s/dev.zip";
static string tempDir = Path.GetTempPath() + "unicity";
static void Main(string[] args)
{
if (Directory.Exists(tempDir))
{
Directory.Delete(tempDir, true);
}
Directory.CreateDirectory(tempDir);
using (WebClient client = new WebClient())
{
System.Console.WriteLine("Downloading latest build...");
client.DownloadFile(devUrl, tempDir + "/game.zip");
Console.WriteLine("Extracting files...");
ZipFile.ExtractToDirectory(tempDir + "/game.zip", tempDir + "/game");
Console.WriteLine("Launching game...");
Assembly assembly = Assembly.LoadFrom(Path.GetFullPath(tempDir + "/game/dotnet-framework-all/Unicity.Game.exe"));
Type program = assembly.GetType("Unicity.Game.Program");
MethodInfo main = program.GetMethod("Main", BindingFlags.NonPublic | BindingFlags.Static);
main.Invoke(null, new object[] { args });
}
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Unicity.DevLauncher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Unicity.DevLauncher")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("85c151c3-42fe-4a80-af5c-b4782c0f1ae1")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Unicity.DevLauncher</RootNamespace>
<AssemblyName>Unicity.DevLauncher</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -9,4 +9,4 @@ void main()
{ {
gl_Position = vec4(aPos, 1.0f); gl_Position = vec4(aPos, 1.0f);
vertexColor = vec4(aColor, 1.0f); vertexColor = vec4(aColor, 1.0f);
} }

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@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.Game", "Unicity.Gam
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.Renderer", "Unicity.Renderer\Unicity.Renderer.csproj", "{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.Renderer", "Unicity.Renderer\Unicity.Renderer.csproj", "{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.DevLauncher", "Unicity.DevLauncher\Unicity.DevLauncher.csproj", "{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -27,6 +29,10 @@ Global
{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Debug|Any CPU.Build.0 = Debug|Any CPU {7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Release|Any CPU.ActiveCfg = Release|Any CPU {7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Release|Any CPU.Build.0 = Release|Any CPU {7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}.Release|Any CPU.Build.0 = Release|Any CPU
{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{85C151C3-42FE-4A80-AF5C-B4782C0F1AE1}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE