DLAP/Commands/leave.js
Andrew Lee d98937b34b
Finally fixed some issues
- Voting should	work properly?
- Now the bot tells the	user if they are already in vc
- Thumbnails will be null when switching tracks
2024-02-15 17:20:59 -05:00

43 lines
2.1 KiB
JavaScript

/**************************************************************************
*
* DLAP Bot: A Discord bot that plays local audio tracks.
* (C) Copyright 2022
* Programmed by Andrew Lee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
***************************************************************************/
import { SlashCommandBuilder } from 'discord.js';
import { destroyAudio } from '../AudioBackend/Shutdown.js';
import { PermissionFlagsBits } from 'discord-api-types/v10';
import { readFileSync } from 'node:fs';
import i18next from '../Utilities/i18n.js';
import { playerStatus } from '../AudioBackend/AudioControl.js';
const { djRole, ownerID } = JSON.parse(readFileSync('./config.json', 'utf-8'));
const t = i18next.t;
export default {
data: new SlashCommandBuilder()
.setName('leave')
.setDescription('Leaves the voice chat'),
async execute(interaction, bot) {
if (!interaction.member.voice.channel) return await interaction.reply({ content: t('voicePermission'), ephemeral: true });
if (!interaction.member.roles.cache.has(djRole) && interaction.user.id !== ownerID && !interaction.memberPermissions.has(PermissionFlagsBits.ManageGuild)) return interaction.reply({ content: t('rolePermission'), ephemeral: true });
if (playerStatus === 2) return await interaction.reply({ content: t('alreadyLeave'), ephemeral: true });
console.log(t('leaveVoice'));
await destroyAudio(interaction);
return await interaction.reply({ content: t('leaveVoice'), ephemeral: true });
}
};