DLAP/bot.js

145 lines
No EOL
4.3 KiB
JavaScript

/**************************************************************************
*
* DLMP3 Bot: A Discord bot that plays local mp3 audio tracks.
* (C) Copyright 2020
* Programmed by Andrew Lee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
***************************************************************************/
const Discord = require('discord.js');
const fs = require('fs');
const client = new Discord.Client();
const config = require('./config.json');
let dispatcher;
let audio;
client.login(config.token);
function playAudio() {
const channel = client.channels.cache.get(config.voiceChannel);
if (!channel) return console.error('The channel does not exist!');
channel.join().then(connection => {
let files = fs.readdirSync('./music');
while (true) {
audio = files[Math.floor(Math.random() * files.length)];
console.log('Searching .mp3 file...');
if (audio.endsWith('.mp3')) {
break;
}
}
dispatcher = connection.play('./music/' + audio);
dispatcher.on('start', () => {
console.log('Now playing ' + audio);
const statusEmbed = new Discord.MessageEmbed()
.addField('Now Playing', `${audio}`)
.setColor('#0066ff')
let statusChannel = client.channels.cache.get(config.statusChannel);
if (!statusChannel) return console.error('The channel does not exist!');
statusChannel.send(statusEmbed);
});
dispatcher.on('error', console.error);
dispatcher.on('finish', () => {
console.log('Music has finished playing.');
playAudio();
});
}).catch(e => {
console.error(e);
});
}
client.on('ready', () => {
console.log('Bot is ready!');
console.log(`Logged in as ${client.user.tag}!`);
console.log(`Prefix: ${config.prefix}`);
console.log(`Owner ID: ${config.botOwner}`);
console.log(`Voice Channel: ${config.voiceChannel}`);
console.log(`Status Channel: ${config.statusChannel}\n`);
client.user.setStatus('online');
console.log('Connected to the voice channel.');
playAudio();
});
client.on('message', async msg => {
if (msg.author.bot) return;
if (!msg.guild) return;
if (!msg.content.startsWith(config.prefix)) return;
let command = msg.content.split(' ')[0];
command = command.slice(config.prefix.length);
// Public allowed commands
if (command == 'help') {
const helpEmbed = new Discord.MessageEmbed()
.addField('Bot Help', `${config.prefix}help\n${config.prefix}ping\n${config.prefix}git\n${config.prefix}about\n`)
.setFooter('© Copyright 2020 Andrew Lee. Licensed with GPL-3.0.')
.setColor('#0066ff')
msg.channel.send(helpEmbed);
}
if (command == 'ping') {
msg.reply('Pong!');
}
if (command == 'git') {
msg.reply('This is the source code of this project.\nhttps://github.com/Alee14/PJ2020-Discord-Bot');
}
if (command == 'about') {
msg.channel.send('This bot was created by Andrew Lee. Written in Discord.JS and licensed with GPL-3.0.');
}
if (![config.botOwner].includes(msg.author.id)) return;
// Bot owner exclusive
if (command == 'join') {
msg.reply('Joining voice channel.');
console.log('Connected to the voice channel.');
playAudio();
}
if (command == 'skip') {
msg.reply('Skipping `' + audio + '`...');
dispatcher.pause();
dispatcher = null;
playAudio();
}
if (command == 'leave') {
const channel = client.channels.cache.get(config.voiceChannel);
if (!channel) return console.error('The channel does not exist!');
msg.reply('Leaving voice channel.');
console.log('Leaving voice channel.');
dispatcher.destroy();
channel.leave();
}
if (command == 'stop') {
await msg.reply('Powering off...');
console.log('Powering off...');
client.destroy();
process.exit(0);
}
});