mirror of
https://github.com/Alee14/DLAP.git
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201 lines
6 KiB
JavaScript
201 lines
6 KiB
JavaScript
/**************************************************************************
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*
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* DLAP Bot: A Discord bot that plays local audio tracks.
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* (C) Copyright 2022
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* Programmed by Andrew Lee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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***************************************************************************/
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import {
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createAudioPlayer,
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createAudioResource,
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getVoiceConnection,
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joinVoiceChannel,
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VoiceConnectionStatus
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} from '@discordjs/voice';
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import { EmbedBuilder } from 'discord.js';
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import { readdirSync, readFileSync, writeFile } from 'node:fs';
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// import config from './config.json' assert {type: 'json'}
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const { voiceChannel, statusChannel, shuffle, txtFile } = JSON.parse(readFileSync('./config.json'));
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export const player = createAudioPlayer();
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export let audio;
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export const files = readdirSync('music');
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let fileData;
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let totalTrack = files.length;
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export let currentTrack;
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export let playerState;
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export let isAudioStatePaused;
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export async function voiceInit(bot) {
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bot.channels.fetch(voiceChannel).then(async channel => {
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const connection = joinVoiceChannel({
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channelId: channel.id,
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guildId: channel.guild.id,
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adapterCreator: channel.guild.voiceAdapterCreator
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});
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connection.on(VoiceConnectionStatus.Ready, async() => {
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console.log('Ready to blast some beats!');
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return (shuffle === true) ? await shufflePlaylist(bot) : await orderPlaylist(bot);
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});
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connection.on(VoiceConnectionStatus.Destroyed, () => {
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console.log('Destroyed the beats...');
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});
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player.on('error', error => {
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console.error(error);
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nextAudio(bot);
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});
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player.on('idle', () => {
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console.log('Beat has finished playing, now playing next beat...');
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nextAudio(bot);
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});
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return connection.subscribe(player);
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}).catch(e => { console.error(e); });
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}
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function shuffleArray(array) {
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for (let i = array.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[array[i], array[j]] = [array[j], array[i]];
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}
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}
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export async function orderPlaylist(bot) {
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console.log('Playing beats by order...');
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currentTrack = 0;
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console.log(files);
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audio = files[currentTrack];
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return await playAudio(bot);
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}
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export async function shufflePlaylist(bot) {
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console.log('Shuffling beats...');
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shuffleArray(files);
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console.log('Playing beats by shuffle...');
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currentTrack = 0;
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console.log(files);
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audio = files[currentTrack];
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return await playAudio(bot);
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}
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export async function nextAudio(bot) {
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totalTrack--;
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if (currentTrack >= totalTrack) {
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console.log('All beats in the playlist has finished, repeating beats...');
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return (shuffle === true) ? await shufflePlaylist(bot) : await orderPlaylist(bot);
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} else {
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currentTrack++;
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audio = files[currentTrack];
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return await playAudio(bot);
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}
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}
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export async function previousAudio(bot, interaction) {
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if (currentTrack <= 0) {
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return await interaction.reply({ content: 'You are at the beginning of the playlist, cannot go further than this', ephemeral: true });
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} else {
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await interaction.reply({ content: 'Playing previous music', ephemeral: true });
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player.stop();
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currentTrack--;
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audio = files[currentTrack];
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return await playAudio(bot);
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}
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}
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export async function inputAudio(bot, integer) {
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const inputFiles = readdirSync('music');
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audio = inputFiles[integer];
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return await playAudio(bot);
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}
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export async function playAudio(bot) {
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const resource = createAudioResource('music/' + audio);
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player.play(resource);
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console.log('Now playing: ' + audio);
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playerState = 'Playing';
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isAudioStatePaused = false;
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audio = audio.split('.').slice(0, -1).join('.');
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if (txtFile === true) {
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fileData = 'Now Playing: ' + audio;
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writeFile('./now-playing.txt', fileData, (err) => {
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if (err) { console.log(err); }
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});
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}
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const statusEmbed = new EmbedBuilder()
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.addFields({ name: 'Now Playing', value: audio })
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.setColor('#0066ff');
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const channel = bot.channels.cache.get(statusChannel);
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if (!channel) return console.error('The status channel does not exist! Skipping.');
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return await channel.send({ embeds: [statusEmbed] });
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}
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export async function destroyAudio(interaction) {
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if (txtFile === true) {
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fileData = 'Now Playing: Nothing';
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writeFile('now-playing.txt', fileData, (err) => {
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if (err) { console.log(err); }
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});
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}
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audio = 'Not Playing';
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playerState = 'Stopped';
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isAudioStatePaused = true;
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const connection = getVoiceConnection(interaction.guild.id);
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if (VoiceConnectionStatus.Ready) {
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player.stop();
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return connection.destroy();
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}
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}
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export function audioState() {
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if (isAudioStatePaused === false) {
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isAudioStatePaused = true;
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playerState = 'Paused';
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} else if (isAudioStatePaused === true) {
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isAudioStatePaused = false;
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playerState = 'Playing';
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}
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}
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export async function stopBot(bot, interaction) {
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const statusEmbed = new EmbedBuilder()
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.setAuthor({ name: bot.user.username, iconURL: bot.user.avatarURL() })
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.setDescription(`That's all folks! Powering down ${bot.user.username}...`)
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.setColor('#0066ff');
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const channel = bot.channels.cache.get(statusChannel);
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if (!channel) return console.error('The status channel does not exist! Skipping.');
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await channel.send({ embeds: [statusEmbed] });
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console.log(`Powering off ${bot.user.username}...`);
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await destroyAudio(interaction);
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bot.destroy();
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return process.exit(0);
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}
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