mirror of
https://github.com/Alee14/DLAP.git
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100 lines
3.3 KiB
JavaScript
100 lines
3.3 KiB
JavaScript
/**************************************************************************
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*
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* DLAP Bot: A Discord bot that plays local audio tracks.
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* (C) Copyright 2022
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* Programmed by Andrew Lee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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***************************************************************************/
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import { Client, MessageEmbed, Collection, version } from 'discord.js'
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import { voiceInit } from './AudioBackend.js'
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import { readdirSync } from 'node:fs'
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import config from './config.json' assert { type: 'json' }
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export const bot = new Client({intents: ['GUILDS', 'GUILD_MESSAGES', 'GUILD_VOICE_STATES']});
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bot.login(config.token);
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/**
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* Project Ideas:
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* New queue system
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* Shuffle or "Play by order" mode
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* Audio streaming
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* Attempt to disable buttons (for control command) for regular users
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*/
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// Slash Command Handler
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bot.commands = new Collection();
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const commandFiles = readdirSync('./commands').filter(file => file.endsWith('.js'));
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for (const file of commandFiles) {
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const { default: command } = await import(`./commands/${file}`);
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bot.commands.set(command.data.name, command);
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}
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bot.once('ready', async () => {
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console.log('Bot is ready!');
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console.log(`Logged in as ${bot.user.tag}!`);
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console.log(`Running on Discord.JS ${version}`)
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console.log(`Voice Channel: ${config.voiceChannel}`);
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console.log(`Status Channel: ${config.statusChannel}`);
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console.log(`Owner ID: ${config.botOwner}`);
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// Set bots' presence
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bot.user.setPresence({
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activities: [{
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name: 'some beats',
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type: 'LISTENING'
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}],
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status: 'online',
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});
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const activity = bot.presence.activities[0];
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console.log(`Updated bot presence to "${activity.name}"`);
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// Send bots' status to channel
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const readyEmbed = new MessageEmbed()
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.setAuthor({name: bot.user.username, iconURL: bot.user.avatarURL()})
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.setDescription('Starting bot...')
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.setColor('#0066ff')
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let statusChannel = bot.channels.cache.get(config.statusChannel);
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if (!statusChannel) return console.error('The status channel does not exist! Skipping.');
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await statusChannel.send({embeds: [readyEmbed]});
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await voiceInit(bot);
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});
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bot.on('interactionCreate', async interaction => {
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if (!interaction.isCommand()) return;
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const command = bot.commands.get(interaction.commandName);
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if (!command) return;
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try {
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await command.execute(interaction, bot);
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} catch (error) {
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console.error(error);
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if (error == null) {
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await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
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} else {
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await interaction.reply({ content: `There was an error while executing this command! Share this to the bot owner!\n\nDetails:\`\`\`${error}\`\`\``, ephemeral: true });
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}
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}
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});
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