DLAP/AudioBackend/AudioControl.js

98 lines
2.9 KiB
JavaScript

/**************************************************************************
*
* DLAP Bot: A Discord bot that plays local audio tracks.
* (C) Copyright 2022
* Programmed by Andrew Lee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
***************************************************************************/
import { readdirSync, readFileSync } from 'node:fs';
import { shufflePlaylist, orderPlaylist } from './QueueSystem.js';
import { playAudio, currentTrack, updatePlaylist } from './PlayAudio.js';
import { player } from './VoiceInitialization.js';
import i18next from '../Utilities/i18n.js';
const t = i18next.t;
const { shuffle, repeat } = JSON.parse(readFileSync('./config.json', 'utf-8'));
export const files = readdirSync('music');
export let playerState;
export let playerStatus;
export let isAudioStatePaused;
let totalTrack = files.length;
async function repeatCheck(bot) {
if (repeat) {
console.log(t('musicRepeatingFinished'));
totalTrack = files.length;
return (shuffle) ? await shufflePlaylist(bot) : await orderPlaylist(bot);
} else {
console.log(t('musicPlaylistFinished'));
updatePlaylist('stop');
audioState(2);
}
}
export async function nextAudio(bot) {
if (currentTrack >= totalTrack - 1) {
await repeatCheck(bot);
} else {
updatePlaylist('next');
return await playAudio(bot);
}
}
export async function previousAudio(bot, interaction) {
if (currentTrack <= 0) {
return await interaction.reply({ content: t('previousBeginningPlaylist'), ephemeral: true });
} else {
await interaction.reply({ content: t('musicPrevious') });
player.stop();
updatePlaylist('back');
return await playAudio(bot);
}
}
export function toggleAudioState() {
if (isAudioStatePaused) {
audioState(0);
} else {
audioState(1);
}
}
export function audioState(state) {
switch (state) {
case 0:
playerState = t('playPlayerState');
playerStatus = 0;
isAudioStatePaused = false;
player.unpause();
break;
case 1:
playerState = t('pausePlayerState');
playerStatus = 1;
isAudioStatePaused = true;
player.pause();
break;
case 2:
playerState = t('stopPlayerState');
playerStatus = 2;
totalTrack = files.length;
isAudioStatePaused = true;
player.stop();
break;
}
}