mirror of
https://github.com/Alee14/DLAP.git
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131 lines
No EOL
4 KiB
JavaScript
131 lines
No EOL
4 KiB
JavaScript
/**************************************************************************
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*
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* DLAP Bot: A Discord bot that plays local audio tracks.
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* (C) Copyright 2022
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* Programmed by Andrew Lee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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***************************************************************************/
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import {
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createAudioPlayer,
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createAudioResource,
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getVoiceConnection,
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joinVoiceChannel,
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VoiceConnectionStatus
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} from '@discordjs/voice'
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import { MessageEmbed } from 'discord.js'
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import config from './config.json' assert {type: 'json'}
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import { readdirSync, writeFile } from 'node:fs'
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export const player = createAudioPlayer();
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export let audio;
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export let files = readdirSync('music');
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let fileData;
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export async function voiceInit(bot) {
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bot.channels.fetch(config.voiceChannel).then(async channel => {
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const connection = joinVoiceChannel({
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channelId: channel.id,
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guildId: channel.guild.id,
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adapterCreator: channel.guild.voiceAdapterCreator
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});
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connection.on(VoiceConnectionStatus.Ready, () => {
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console.log('Ready to blast some beats!');
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});
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connection.on(VoiceConnectionStatus.Destroyed, () => {
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console.log('Destroying beats...');
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});
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player.on('idle', () => {
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console.log("Beat has finished playing, shuffling the beats...")
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searchAudio(bot);
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})
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await searchAudio(bot);
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return connection.subscribe(player);
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}).catch(e => { console.error(e) })
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}
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export async function searchAudio(bot){
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//TODO: Eventually this system will need a rework so it won't repeat the same files.
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audio = files[Math.floor(Math.random() * files.length)];
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return await playAudio(bot);
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}
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export async function inputAudio(bot, integer) {
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audio = files[integer];
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return await playAudio(bot);
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}
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export async function playAudio(bot) {
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let resource = createAudioResource('music/' + audio);
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await player.play(resource);
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console.log('Now playing: ' + audio);
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audio = audio.split('.').slice(0, -1).join('.');
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if (config.txtFile === true) {
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fileData = "Now Playing: " + audio;
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writeFile("./now-playing.txt", fileData, (err) => {
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if (err)
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console.log(err);
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});
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}
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const statusEmbed = new MessageEmbed()
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.addField('Now Playing', `${audio}`)
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.setColor('#0066ff')
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let statusChannel = bot.channels.cache.get(config.statusChannel);
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if (!statusChannel) return console.error('The status channel does not exist! Skipping.');
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return await statusChannel.send({embeds: [statusEmbed]});
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}
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export function destroyAudio(interaction) {
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if (config.txtFile === true) {
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fileData = "Now Playing: Nothing";
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writeFile("now-playing.txt", fileData, (err) => {
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if (err)
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console.log(err);
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});
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}
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audio = "Not Playing";
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player.stop();
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const connection = getVoiceConnection(interaction.guild.id);
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return connection.destroy();
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}
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export async function stopBot(bot, interaction) {
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const statusEmbed = new MessageEmbed()
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.setAuthor({name: bot.user.username, iconURL: bot.user.avatarURL()})
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.setDescription(`That\'s all folks! Powering down ${bot.user.username}...`)
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.setColor('#0066ff')
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let statusChannel = bot.channels.cache.get(config.statusChannel);
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if (!statusChannel) return console.error('The status channel does not exist! Skipping.');
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await statusChannel.send({embeds: [statusEmbed]});
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console.log('Powering off...');
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destroyAudio(interaction);
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bot.destroy();
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return process.exit(0);
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} |