mirror of
https://github.com/Alee14/DLAP.git
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100 lines
4.1 KiB
JavaScript
100 lines
4.1 KiB
JavaScript
/**************************************************************************
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*
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* DLAP Bot: A Discord bot that plays local audio tracks.
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* (C) Copyright 2022
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* Programmed by Andrew Lee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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***************************************************************************/
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import { nextAudio, playerStatus, previousAudio } from '../AudioBackend/AudioControl.js';
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import { PermissionFlagsBits } from 'discord-api-types/v10';
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import { readFileSync } from 'node:fs';
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import { player } from '../AudioBackend/VoiceInitialization.js';
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import i18next from '../Utilities/i18n.js';
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const { djRole, ownerID } = JSON.parse(readFileSync('./config.json', 'utf-8'));
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const t = i18next.t;
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export const votes = new Set();
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let nextCheck;
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async function commandCheck(interaction, bot) {
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if (nextCheck) {
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await interaction.reply({ content: t('musicNext') });
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player.stop();
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return await nextAudio(bot);
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} else {
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await previousAudio(bot, interaction);
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}
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}
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export async function voteSkip(interaction, bot) {
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if (interaction.commandName === 'next') {
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if (nextCheck !== true) {
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// Reset the votes if the current value of nextCheck is different from the command being executed
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votes.clear();
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}
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nextCheck = true;
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} else if (interaction.commandName === 'previous') {
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if (nextCheck !== false) {
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// Reset the votes if the current value of nextCheck is different from the command being executed
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votes.clear();
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}
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nextCheck = false;
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}
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if (interaction.options.getSubcommand() === 'vote') {
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// Get the members of the voice channel who have not voted yet
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const voiceChannel = interaction.member.voice.channel;
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const members = voiceChannel.members.filter(m => !votes.has(m.id));
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// Calculate the number of votes required to skip the audio track
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const votesRequired = Math.ceil(members.size / 2);
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// Check if the message author has already voted
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if (votes.has(interaction.user.id)) {
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return interaction.reply({ content: t('alreadyVoted', votesRequired), ephemeral: true });
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}
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if (playerStatus === 0 || playerStatus === 1) {
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// Add the message author to the set of members who have voted
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votes.add(interaction.user.id);
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if (votes.size >= votesRequired) {
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console.log(t('enoughVotes'));
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// Reset the number of votes
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votes.clear();
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// Do something to skip the audio track here (e.g. player.stop())
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await commandCheck(interaction, bot);
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} else {
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// Send a message with the number of votes needed to skip the audio track
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console.log(t('votesNeeded', { votesRequired: votesRequired - 1 }));
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await interaction.reply({ content: t('votesNeeded', { votesRequired: votesRequired - 1 }) });
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}
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} else if (playerStatus === 2) {
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return await interaction.reply({ content: t('playerStopped'), ephemeral: true });
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}
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}
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if (interaction.options.getSubcommand() === 'force') {
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if (!interaction.member.roles.cache.has(djRole) && interaction.user.id !== ownerID && !interaction.memberPermissions.has(PermissionFlagsBits.ManageGuild)) return interaction.reply({ content: t('rolePermission'), ephemeral: true });
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console.log(t('forceSkip'));
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if (playerStatus === 0 || playerStatus === 1) {
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votes.clear();
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// Do something to skip the audio track here (e.g. player.stop())
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await commandCheck(interaction, bot);
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} else if (playerStatus === 2) {
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return await interaction.reply({ content: t('playerStopped'), ephemeral: true });
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}
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}
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}
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