Finally some gameplay
|
@ -1,3 +0,0 @@
|
|||
[gd_scene format=2]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
|
@ -1,2 +1,2 @@
|
|||
# Frivolous Run
|
||||
# FrivoRun
|
||||
Made for the bits & Bytes Game Jam August 2022
|
||||
|
|
1
android/.build_version
Normal file
|
@ -0,0 +1 @@
|
|||
3.4.5.stable
|
1
android/build/.gdignore
Normal file
|
@ -0,0 +1 @@
|
|||
|
97
android/build/AndroidManifest.xml
Normal file
|
@ -0,0 +1,97 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
package="com.godot.game"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
android:installLocation="auto" >
|
||||
|
||||
<!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
|
||||
<!-- as that gets rewritten. -->
|
||||
|
||||
<supports-screens
|
||||
android:smallScreens="true"
|
||||
android:normalScreens="true"
|
||||
android:largeScreens="true"
|
||||
android:xlargeScreens="true" />
|
||||
|
||||
<!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
|
||||
<uses-feature
|
||||
android:glEsVersion="0x00020000"
|
||||
android:required="true" />
|
||||
|
||||
<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
|
||||
<!--CHUNK_USER_PERMISSIONS_BEGIN-->
|
||||
<!--CHUNK_USER_PERMISSIONS_END-->
|
||||
|
||||
<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
|
||||
<!-- If you want to add tags manually, do before it. -->
|
||||
<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
|
||||
<!-- TODO: Remove the 'requestLegacyExternalStorage' attribute when https://github.com/godotengine/godot/issues/38913 is resolved -->
|
||||
<application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
|
||||
|
||||
<!-- Records the version of the Godot editor used for building -->
|
||||
<meta-data
|
||||
android:name="org.godotengine.editor.version"
|
||||
android:value="${godotEditorVersion}" />
|
||||
|
||||
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
|
||||
<!-- Do these changes in the export preset. Adding new ones is fine. -->
|
||||
|
||||
<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
|
||||
<meta-data
|
||||
android:name="xr_mode_metadata_name"
|
||||
android:value="xr_mode_metadata_value" />
|
||||
|
||||
<!-- XR hand tracking metadata -->
|
||||
<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
|
||||
<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
|
||||
<meta-data
|
||||
android:name="xr_hand_tracking_metadata_name"
|
||||
android:value="xr_hand_tracking_metadata_value"/>
|
||||
|
||||
<!-- XR hand tracking version -->
|
||||
<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
|
||||
<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
|
||||
<meta-data
|
||||
android:name="xr_hand_tracking_version_name"
|
||||
android:value="xr_hand_tracking_version_value"/>
|
||||
|
||||
<!-- Supported Meta devices -->
|
||||
<!-- This is removed by the exporter if the xr mode is not VR. -->
|
||||
<meta-data
|
||||
android:name="com.oculus.supportedDevices"
|
||||
android:value="all" />
|
||||
|
||||
<activity
|
||||
android:name=".GodotApp"
|
||||
android:label="@string/godot_project_name_string"
|
||||
android:theme="@style/GodotAppSplashTheme"
|
||||
android:launchMode="singleTask"
|
||||
android:excludeFromRecents="false"
|
||||
android:exported="true"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
|
||||
android:resizeableActivity="false"
|
||||
tools:ignore="UnusedAttribute" >
|
||||
|
||||
<!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
|
||||
<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
|
||||
<!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
|
||||
platforms. -->
|
||||
<category android:name="com.oculus.intent.category.VR" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
<!-- Custom application XML added by add-ons. -->
|
||||
<!--CHUNK_APPLICATION_BEGIN-->
|
||||
<!--CHUNK_APPLICATION_END-->
|
||||
|
||||
</application>
|
||||
|
||||
</manifest>
|
8
android/build/assetPacks/installTime/build.gradle
Normal file
|
@ -0,0 +1,8 @@
|
|||
apply plugin: 'com.android.asset-pack'
|
||||
|
||||
assetPack {
|
||||
packName = "installTime" // Directory name for the asset pack
|
||||
dynamicDelivery {
|
||||
deliveryType = "install-time" // Delivery mode
|
||||
}
|
||||
}
|
243
android/build/build.gradle
Normal file
|
@ -0,0 +1,243 @@
|
|||
// Gradle build config for Godot Engine's Android port.
|
||||
//
|
||||
// Do not remove/modify comments ending with BEGIN/END, they are used to inject
|
||||
// addon-specific configuration.
|
||||
apply from: 'config.gradle'
|
||||
|
||||
buildscript {
|
||||
apply from: 'config.gradle'
|
||||
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
|
||||
//CHUNK_BUILDSCRIPT_REPOSITORIES_END
|
||||
}
|
||||
dependencies {
|
||||
classpath libraries.androidGradlePlugin
|
||||
classpath libraries.kotlinGradlePlugin
|
||||
//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
|
||||
//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
|
||||
}
|
||||
}
|
||||
|
||||
apply plugin: 'com.android.application'
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
|
||||
//CHUNK_ALLPROJECTS_REPOSITORIES_END
|
||||
|
||||
// Godot user plugins custom maven repos
|
||||
String[] mavenRepos = getGodotPluginsMavenRepos()
|
||||
if (mavenRepos != null && mavenRepos.size() > 0) {
|
||||
for (String repoUrl : mavenRepos) {
|
||||
maven {
|
||||
url repoUrl
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation libraries.kotlinStdLib
|
||||
implementation libraries.androidxFragment
|
||||
|
||||
if (rootProject.findProject(":lib")) {
|
||||
implementation project(":lib")
|
||||
} else if (rootProject.findProject(":godot:lib")) {
|
||||
implementation project(":godot:lib")
|
||||
} else {
|
||||
// Custom build mode. In this scenario this project is the only one around and the Godot
|
||||
// library is available through the pre-generated godot-lib.*.aar android archive files.
|
||||
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
|
||||
releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
|
||||
}
|
||||
|
||||
// Godot user plugins remote dependencies
|
||||
String[] remoteDeps = getGodotPluginsRemoteBinaries()
|
||||
if (remoteDeps != null && remoteDeps.size() > 0) {
|
||||
for (String dep : remoteDeps) {
|
||||
implementation dep
|
||||
}
|
||||
}
|
||||
|
||||
// Godot user plugins local dependencies
|
||||
String[] pluginsBinaries = getGodotPluginsLocalBinaries()
|
||||
if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
|
||||
implementation files(pluginsBinaries)
|
||||
}
|
||||
|
||||
//CHUNK_DEPENDENCIES_BEGIN
|
||||
//CHUNK_DEPENDENCIES_END
|
||||
}
|
||||
|
||||
android {
|
||||
compileSdkVersion versions.compileSdk
|
||||
buildToolsVersion versions.buildTools
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility versions.javaVersion
|
||||
targetCompatibility versions.javaVersion
|
||||
}
|
||||
|
||||
assetPacks = [":assetPacks:installTime"]
|
||||
|
||||
defaultConfig {
|
||||
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
|
||||
aaptOptions {
|
||||
ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
|
||||
}
|
||||
|
||||
ndk {
|
||||
String[] export_abi_list = getExportEnabledABIs()
|
||||
abiFilters export_abi_list
|
||||
}
|
||||
|
||||
manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
|
||||
|
||||
// Feel free to modify the application id to your own.
|
||||
applicationId getExportPackageName()
|
||||
versionCode getExportVersionCode()
|
||||
versionName getExportVersionName()
|
||||
minSdkVersion getExportMinSdkVersion()
|
||||
targetSdkVersion getExportTargetSdkVersion()
|
||||
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
|
||||
//CHUNK_ANDROID_DEFAULTCONFIG_END
|
||||
}
|
||||
|
||||
lintOptions {
|
||||
abortOnError false
|
||||
disable 'MissingTranslation', 'UnusedResources'
|
||||
}
|
||||
|
||||
ndkVersion versions.ndkVersion
|
||||
|
||||
packagingOptions {
|
||||
exclude 'META-INF/LICENSE'
|
||||
exclude 'META-INF/NOTICE'
|
||||
|
||||
// 'doNotStrip' is enabled for development within Android Studio
|
||||
if (shouldNotStrip()) {
|
||||
doNotStrip '**/*.so'
|
||||
}
|
||||
}
|
||||
|
||||
signingConfigs {
|
||||
debug {
|
||||
if (hasCustomDebugKeystore()) {
|
||||
storeFile new File(getDebugKeystoreFile())
|
||||
storePassword getDebugKeystorePassword()
|
||||
keyAlias getDebugKeyAlias()
|
||||
keyPassword getDebugKeystorePassword()
|
||||
}
|
||||
}
|
||||
|
||||
release {
|
||||
File keystoreFile = new File(getReleaseKeystoreFile())
|
||||
if (keystoreFile.isFile()) {
|
||||
storeFile keystoreFile
|
||||
storePassword getReleaseKeystorePassword()
|
||||
keyAlias getReleaseKeyAlias()
|
||||
keyPassword getReleaseKeystorePassword()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
|
||||
debug {
|
||||
// Signing and zip-aligning are skipped for prebuilt builds, but
|
||||
// performed for custom builds.
|
||||
zipAlignEnabled shouldZipAlign()
|
||||
if (shouldSign()) {
|
||||
signingConfig signingConfigs.debug
|
||||
} else {
|
||||
signingConfig null
|
||||
}
|
||||
}
|
||||
|
||||
release {
|
||||
// Signing and zip-aligning are skipped for prebuilt builds, but
|
||||
// performed for custom builds.
|
||||
zipAlignEnabled shouldZipAlign()
|
||||
if (shouldSign()) {
|
||||
signingConfig signingConfigs.release
|
||||
} else {
|
||||
signingConfig null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
main {
|
||||
manifest.srcFile 'AndroidManifest.xml'
|
||||
java.srcDirs = [
|
||||
'src'
|
||||
//DIR_SRC_BEGIN
|
||||
//DIR_SRC_END
|
||||
]
|
||||
res.srcDirs = [
|
||||
'res'
|
||||
//DIR_RES_BEGIN
|
||||
//DIR_RES_END
|
||||
]
|
||||
aidl.srcDirs = [
|
||||
'aidl'
|
||||
//DIR_AIDL_BEGIN
|
||||
//DIR_AIDL_END
|
||||
]
|
||||
assets.srcDirs = [
|
||||
'assets'
|
||||
//DIR_ASSETS_BEGIN
|
||||
//DIR_ASSETS_END
|
||||
]
|
||||
}
|
||||
debug.jniLibs.srcDirs = [
|
||||
'libs/debug'
|
||||
//DIR_JNI_DEBUG_BEGIN
|
||||
//DIR_JNI_DEBUG_END
|
||||
]
|
||||
release.jniLibs.srcDirs = [
|
||||
'libs/release'
|
||||
//DIR_JNI_RELEASE_BEGIN
|
||||
//DIR_JNI_RELEASE_END
|
||||
]
|
||||
}
|
||||
|
||||
applicationVariants.all { variant ->
|
||||
variant.outputs.all { output ->
|
||||
output.outputFileName = "android_${variant.name}.apk"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task copyAndRenameDebugApk(type: Copy) {
|
||||
from "$buildDir/outputs/apk/debug/android_debug.apk"
|
||||
into getExportPath()
|
||||
rename "android_debug.apk", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameReleaseApk(type: Copy) {
|
||||
from "$buildDir/outputs/apk/release/android_release.apk"
|
||||
into getExportPath()
|
||||
rename "android_release.apk", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameDebugAab(type: Copy) {
|
||||
from "$buildDir/outputs/bundle/debug/build-debug.aab"
|
||||
into getExportPath()
|
||||
rename "build-debug.aab", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameReleaseAab(type: Copy) {
|
||||
from "$buildDir/outputs/bundle/release/build-release.aab"
|
||||
into getExportPath()
|
||||
rename "build-release.aab", getExportFilename()
|
||||
}
|
||||
|
||||
//CHUNK_GLOBAL_BEGIN
|
||||
//CHUNK_GLOBAL_END
|
303
android/build/config.gradle
Normal file
|
@ -0,0 +1,303 @@
|
|||
ext.versions = [
|
||||
androidGradlePlugin: '7.0.3',
|
||||
compileSdk : 30,
|
||||
minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
|
||||
targetSdk : 31, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
|
||||
buildTools : '30.0.3',
|
||||
kotlinVersion : '1.6.10',
|
||||
fragmentVersion : '1.3.6',
|
||||
javaVersion : 11,
|
||||
ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
|
||||
|
||||
]
|
||||
|
||||
ext.libraries = [
|
||||
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
|
||||
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
|
||||
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
|
||||
androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
|
||||
]
|
||||
|
||||
ext.getExportPackageName = { ->
|
||||
// Retrieve the app id from the project property set by the Godot build command.
|
||||
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
|
||||
// Check if the app id is valid, otherwise use the default.
|
||||
if (appId == null || appId.isEmpty()) {
|
||||
appId = "com.godot.game"
|
||||
}
|
||||
return appId
|
||||
}
|
||||
|
||||
ext.getExportVersionCode = { ->
|
||||
String versionCode = project.hasProperty("export_version_code") ? project.property("export_version_code") : ""
|
||||
if (versionCode == null || versionCode.isEmpty()) {
|
||||
versionCode = "1"
|
||||
}
|
||||
try {
|
||||
return Integer.parseInt(versionCode)
|
||||
} catch (NumberFormatException ignored) {
|
||||
return 1
|
||||
}
|
||||
}
|
||||
|
||||
ext.getExportVersionName = { ->
|
||||
String versionName = project.hasProperty("export_version_name") ? project.property("export_version_name") : ""
|
||||
if (versionName == null || versionName.isEmpty()) {
|
||||
versionName = "1.0"
|
||||
}
|
||||
return versionName
|
||||
}
|
||||
|
||||
ext.getExportMinSdkVersion = { ->
|
||||
String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
|
||||
if (minSdkVersion == null || minSdkVersion.isEmpty()) {
|
||||
minSdkVersion = "$versions.minSdk"
|
||||
}
|
||||
try {
|
||||
return Integer.parseInt(minSdkVersion)
|
||||
} catch (NumberFormatException ignored) {
|
||||
return versions.minSdk
|
||||
}
|
||||
}
|
||||
|
||||
ext.getExportTargetSdkVersion = { ->
|
||||
String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
|
||||
if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
|
||||
targetSdkVersion = "$versions.targetSdk"
|
||||
}
|
||||
try {
|
||||
return Integer.parseInt(targetSdkVersion)
|
||||
} catch (NumberFormatException ignored) {
|
||||
return versions.targetSdk
|
||||
}
|
||||
}
|
||||
|
||||
ext.getGodotEditorVersion = { ->
|
||||
String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
|
||||
if (editorVersion == null || editorVersion.isEmpty()) {
|
||||
// Try the library version first
|
||||
editorVersion = getGodotLibraryVersion()
|
||||
|
||||
if (editorVersion.isEmpty()) {
|
||||
// Fallback value.
|
||||
editorVersion = "custom_build"
|
||||
}
|
||||
}
|
||||
return editorVersion
|
||||
}
|
||||
|
||||
ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
|
||||
// Attempt to read the version from the `version.py` file.
|
||||
String libraryVersion = ""
|
||||
|
||||
File versionFile = new File("../../../version.py")
|
||||
if (versionFile.isFile()) {
|
||||
def map = [:]
|
||||
|
||||
List<String> lines = versionFile.readLines()
|
||||
for (String line in lines) {
|
||||
String[] keyValue = line.split("=")
|
||||
String key = keyValue[0].trim()
|
||||
String value = keyValue[1].trim().replaceAll("\"", "")
|
||||
|
||||
if (requiredKeys.contains(key)) {
|
||||
if (!value.isEmpty()) {
|
||||
map[key] = value
|
||||
}
|
||||
requiredKeys.remove(key)
|
||||
}
|
||||
}
|
||||
|
||||
if (requiredKeys.empty) {
|
||||
libraryVersion = map.values().join(".")
|
||||
}
|
||||
}
|
||||
|
||||
if (libraryVersion.isEmpty()) {
|
||||
// Fallback value in case we're unable to read the file.
|
||||
libraryVersion = "custom_build"
|
||||
}
|
||||
return libraryVersion
|
||||
}
|
||||
|
||||
ext.getGodotLibraryVersion = { ->
|
||||
List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
|
||||
return generateGodotLibraryVersion(requiredKeys)
|
||||
}
|
||||
|
||||
ext.getGodotPublishVersion = { ->
|
||||
List<String> requiredKeys = ["major", "minor", "patch", "status"]
|
||||
return generateGodotLibraryVersion(requiredKeys)
|
||||
}
|
||||
|
||||
final String VALUE_SEPARATOR_REGEX = "\\|"
|
||||
|
||||
// get the list of ABIs the project should be exported to
|
||||
ext.getExportEnabledABIs = { ->
|
||||
String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
|
||||
if (enabledABIs == null || enabledABIs.isEmpty()) {
|
||||
enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
|
||||
}
|
||||
Set<String> exportAbiFilter = [];
|
||||
for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
|
||||
if (!abi_name.trim().isEmpty()){
|
||||
exportAbiFilter.add(abi_name);
|
||||
}
|
||||
}
|
||||
return exportAbiFilter;
|
||||
}
|
||||
|
||||
ext.getExportPath = {
|
||||
String exportPath = project.hasProperty("export_path") ? project.property("export_path") : ""
|
||||
if (exportPath == null || exportPath.isEmpty()) {
|
||||
exportPath = "."
|
||||
}
|
||||
return exportPath
|
||||
}
|
||||
|
||||
ext.getExportFilename = {
|
||||
String exportFilename = project.hasProperty("export_filename") ? project.property("export_filename") : ""
|
||||
if (exportFilename == null || exportFilename.isEmpty()) {
|
||||
exportFilename = "godot_android"
|
||||
}
|
||||
return exportFilename
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the project properties for the 'plugins_maven_repos' property and return the list
|
||||
* of maven repos.
|
||||
*/
|
||||
ext.getGodotPluginsMavenRepos = { ->
|
||||
Set<String> mavenRepos = []
|
||||
|
||||
// Retrieve the list of maven repos.
|
||||
if (project.hasProperty("plugins_maven_repos")) {
|
||||
String mavenReposProperty = project.property("plugins_maven_repos")
|
||||
if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
|
||||
for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
|
||||
mavenRepos += mavenRepoUrl.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return mavenRepos
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the project properties for the 'plugins_remote_binaries' property and return
|
||||
* it for inclusion in the build dependencies.
|
||||
*/
|
||||
ext.getGodotPluginsRemoteBinaries = { ->
|
||||
Set<String> remoteDeps = []
|
||||
|
||||
// Retrieve the list of remote plugins binaries.
|
||||
if (project.hasProperty("plugins_remote_binaries")) {
|
||||
String remoteDepsList = project.property("plugins_remote_binaries")
|
||||
if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
|
||||
for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
|
||||
remoteDeps += dep.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
return remoteDeps
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the project properties for the 'plugins_local_binaries' property and return
|
||||
* their binaries for inclusion in the build dependencies.
|
||||
*/
|
||||
ext.getGodotPluginsLocalBinaries = { ->
|
||||
Set<String> binDeps = []
|
||||
|
||||
// Retrieve the list of local plugins binaries.
|
||||
if (project.hasProperty("plugins_local_binaries")) {
|
||||
String pluginsList = project.property("plugins_local_binaries")
|
||||
if (pluginsList != null && !pluginsList.trim().isEmpty()) {
|
||||
for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
|
||||
binDeps += plugin.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return binDeps
|
||||
}
|
||||
|
||||
ext.getDebugKeystoreFile = { ->
|
||||
String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : ""
|
||||
if (keystoreFile == null || keystoreFile.isEmpty()) {
|
||||
keystoreFile = "."
|
||||
}
|
||||
return keystoreFile
|
||||
}
|
||||
|
||||
ext.hasCustomDebugKeystore = { ->
|
||||
File keystoreFile = new File(getDebugKeystoreFile())
|
||||
return keystoreFile.isFile()
|
||||
}
|
||||
|
||||
ext.getDebugKeystorePassword = { ->
|
||||
String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : ""
|
||||
if (keystorePassword == null || keystorePassword.isEmpty()) {
|
||||
keystorePassword = "android"
|
||||
}
|
||||
return keystorePassword
|
||||
}
|
||||
|
||||
ext.getDebugKeyAlias = { ->
|
||||
String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : ""
|
||||
if (keyAlias == null || keyAlias.isEmpty()) {
|
||||
keyAlias = "androiddebugkey"
|
||||
}
|
||||
return keyAlias
|
||||
}
|
||||
|
||||
ext.getReleaseKeystoreFile = { ->
|
||||
String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
|
||||
if (keystoreFile == null || keystoreFile.isEmpty()) {
|
||||
keystoreFile = "."
|
||||
}
|
||||
return keystoreFile
|
||||
}
|
||||
|
||||
ext.getReleaseKeystorePassword = { ->
|
||||
String keystorePassword = project.hasProperty("release_keystore_password") ? project.property("release_keystore_password") : ""
|
||||
return keystorePassword
|
||||
}
|
||||
|
||||
ext.getReleaseKeyAlias = { ->
|
||||
String keyAlias = project.hasProperty("release_keystore_alias") ? project.property("release_keystore_alias") : ""
|
||||
return keyAlias
|
||||
}
|
||||
|
||||
ext.isAndroidStudio = { ->
|
||||
def sysProps = System.getProperties()
|
||||
return sysProps != null && sysProps['idea.platform.prefix'] != null
|
||||
}
|
||||
|
||||
ext.shouldZipAlign = { ->
|
||||
String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
|
||||
if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
|
||||
if (isAndroidStudio()) {
|
||||
zipAlignFlag = "true"
|
||||
} else {
|
||||
zipAlignFlag = "false"
|
||||
}
|
||||
}
|
||||
return Boolean.parseBoolean(zipAlignFlag)
|
||||
}
|
||||
|
||||
ext.shouldSign = { ->
|
||||
String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
|
||||
if (signFlag == null || signFlag.isEmpty()) {
|
||||
if (isAndroidStudio()) {
|
||||
signFlag = "true"
|
||||
} else {
|
||||
signFlag = "false"
|
||||
}
|
||||
}
|
||||
return Boolean.parseBoolean(signFlag)
|
||||
}
|
||||
|
||||
ext.shouldNotStrip = { ->
|
||||
return isAndroidStudio() || project.hasProperty("doNotStrip")
|
||||
}
|
25
android/build/gradle.properties
Normal file
|
@ -0,0 +1,25 @@
|
|||
# Godot custom build Gradle settings.
|
||||
# These properties apply when running custom build from the Godot editor.
|
||||
# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
|
||||
# where otherwise specified.
|
||||
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
|
||||
android.enableJetifier=true
|
||||
android.useAndroidX=true
|
||||
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx4536m
|
||||
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
||||
|
||||
org.gradle.warning.mode=all
|
||||
|
||||
# Enable resource optimizations for release build.
|
||||
# NOTE: This is turned off for template release build in order to support the build legacy process.
|
||||
android.enableResourceOptimizations=true
|
BIN
android/build/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
5
android/build/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
185
android/build/gradlew
vendored
Executable file
|
@ -0,0 +1,185 @@
|
|||
#!/usr/bin/env sh
|
||||
|
||||
#
|
||||
# Copyright 2015 the original author or authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=`expr $i + 1`
|
||||
done
|
||||
case $i in
|
||||
0) set -- ;;
|
||||
1) set -- "$args0" ;;
|
||||
2) set -- "$args0" "$args1" ;;
|
||||
3) set -- "$args0" "$args1" "$args2" ;;
|
||||
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=`save "$@"`
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
|
||||
exec "$JAVACMD" "$@"
|
89
android/build/gradlew.bat
vendored
Normal file
|
@ -0,0 +1,89 @@
|
|||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
BIN
android/build/libs/debug/godot-lib.debug.aar
Normal file
BIN
android/build/libs/release/godot-lib.release.aar
Normal file
BIN
android/build/res/drawable-nodpi/splash.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
android/build/res/drawable-nodpi/splash_bg_color.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
12
android/build/res/drawable/splash_drawable.xml
Normal file
|
@ -0,0 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<item android:drawable="@drawable/splash_bg_color" />
|
||||
|
||||
<item>
|
||||
<bitmap
|
||||
android:gravity="center"
|
||||
android:filter="false"
|
||||
android:src="@drawable/splash" />
|
||||
</item>
|
||||
</layer-list>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ar</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-bg</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ca</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-cs</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-da</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-de</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-el</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-en</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-es_ES</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-es</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-fa</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-fi</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-fr</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-hi</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-hr</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-hu</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-in</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-it</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-iw</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ja</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ko</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-lt</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-lv</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-nb</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-nl</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-pl</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-pt</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ro</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ru</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-sk</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-sl</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-sr</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-sv</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-th</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-tl</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-tr</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-uk</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-vi</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-zh_HK</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-zh_TW</string>
|
||||
</resources>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-zh</string>
|
||||
</resources>
|
5
android/build/res/values/godot_project_name_string.xml
Normal file
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name</string>
|
||||
</resources>
|
10
android/build/res/values/themes.xml
Normal file
|
@ -0,0 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
|
||||
<style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen"/>
|
||||
|
||||
<style name="GodotAppSplashTheme" parent="@style/GodotAppMainTheme">
|
||||
<item name="android:windowBackground">@drawable/splash_drawable</item>
|
||||
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
|
||||
</style>
|
||||
</resources>
|
2
android/build/settings.gradle
Normal file
|
@ -0,0 +1,2 @@
|
|||
// This is the root directory of the Godot custom build.
|
||||
include ':assetPacks:installTime'
|
47
android/build/src/com/godot/game/GodotApp.java
Normal file
|
@ -0,0 +1,47 @@
|
|||
/*************************************************************************/
|
||||
/* GodotApp.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package com.godot.game;
|
||||
|
||||
import org.godotengine.godot.FullScreenGodotApp;
|
||||
|
||||
import android.os.Bundle;
|
||||
|
||||
/**
|
||||
* Template activity for Godot Android custom builds.
|
||||
* Feel free to extend and modify this class for your custom logic.
|
||||
*/
|
||||
public class GodotApp extends FullScreenGodotApp {
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
setTheme(R.style.GodotAppMainTheme);
|
||||
super.onCreate(savedInstanceState);
|
||||
}
|
||||
}
|
BIN
assets/images/red.png
Normal file
After Width: | Height: | Size: 556 B |
|
@ -2,15 +2,15 @@
|
|||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/text236.png-ac7c1c4ba3a80623be9d9bdf46e25e36.stex"
|
||||
path="res://.import/red.png-d44243e19e862ff3fcc4b3076df74c71.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://text236.png"
|
||||
dest_files=[ "res://.import/text236.png-ac7c1c4ba3a80623be9d9bdf46e25e36.stex" ]
|
||||
source_file="res://assets/images/red.png"
|
||||
dest_files=[ "res://.import/red.png-d44243e19e862ff3fcc4b3076df74c71.stex" ]
|
||||
|
||||
[params]
|
||||
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
35
assets/images/text236.png.import
Normal file
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/text236.png-c757a07bfcf94ab3a52770a58a7988a2.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/images/text236.png"
|
||||
dest_files=[ "res://.import/text236.png-c757a07bfcf94ab3a52770a58a7988a2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
assets/images/white.png
Normal file
After Width: | Height: | Size: 560 B |
35
assets/images/white.png.import
Normal file
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/white.png-14ff6f3314f5ef7a1250366477ea4777.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/images/white.png"
|
||||
dest_files=[ "res://.import/white.png-14ff6f3314f5ef7a1250366477ea4777.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
29
assets/tilemap.tres
Normal file
|
@ -0,0 +1,29 @@
|
|||
[gd_resource type="TileSet" load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://assets/images/red.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 8, 8 )
|
||||
|
||||
[resource]
|
||||
0/name = "Ground"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 16, 16 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 8, 8 )
|
||||
0/navigation_offset = Vector2( 8, 8 )
|
||||
0/shape_offset = Vector2( 8, 8 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
|
||||
0/shape = SubResource( 1 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 1.0
|
||||
0/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
|
||||
} ]
|
||||
0/z_index = 0
|
16
assets/tilemap.tscn
Normal file
|
@ -0,0 +1,16 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://assets/images/red.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 8, 8 )
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Ground" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
34
game/Characters/Player/Player.gd
Normal file
|
@ -0,0 +1,34 @@
|
|||
extends KinematicBody2D
|
||||
|
||||
const UP = Vector2(0,-1)
|
||||
export var GRAVITY = 20
|
||||
export var MAXFALLSPEED = 200
|
||||
export var MAXSPEED = 80
|
||||
export var JUMPFORCE = 300
|
||||
export var ACCEL = 10
|
||||
|
||||
var motion = Vector2()
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _physics_process(_delta):
|
||||
|
||||
motion.y += GRAVITY
|
||||
|
||||
if motion.y > MAXFALLSPEED:
|
||||
motion.y = MAXFALLSPEED
|
||||
|
||||
if is_on_floor():
|
||||
if Input.is_action_just_released("jump"):
|
||||
motion.y = -JUMPFORCE
|
||||
pass
|
||||
|
||||
motion.x = clamp(motion.x,-MAXSPEED,MAXSPEED)
|
||||
|
||||
motion.x += ACCEL
|
||||
motion = move_and_slide(motion,UP)
|
||||
|
||||
pass
|
38
game/Characters/Player/Player.tscn
Normal file
|
@ -0,0 +1,38 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://assets/images/white.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="GDScript" id=2]
|
||||
script/source = "extends KinematicBody2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = \"text\"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
"
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 160, 160 )
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
script = SubResource( 2 )
|
||||
|
||||
[node name="White" type="Sprite" parent="."]
|
||||
position = Vector2( -4.76837e-07, 0 )
|
||||
scale = Vector2( 20, 20 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
16
game/FPS.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends Label
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
set_text("FPS " + String(Engine.get_frames_per_second()))
|
16
game/Game.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
39
game/Game.tscn
Normal file
|
@ -0,0 +1,39 @@
|
|||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://game/Game.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/Interface.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://assets/tilemap.tres" type="TileSet" id=3]
|
||||
[ext_resource path="res://assets/images/white.png" type="Texture" id=4]
|
||||
[ext_resource path="res://game/Characters/Player/Player.gd" type="Script" id=5]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 8, 8 )
|
||||
|
||||
[node name="World" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Interface" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
tile_set = ExtResource( 3 )
|
||||
cell_size = Vector2( 16, 16 )
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 1966133, 0, 0, 1966134, 0, 0, 1966135, 0, 0, 1966136, 0, 0, 1966137, 0, 0, 1966138, 0, 0, 1966139, 0, 0, 1966140, 0, 0, 1966141, 0, 0, 1966142, 0, 0, 1966143, 0, 0, 1966144, 0, 0, 1966145, 0, 0, 1966146, 0, 0, 1966147, 0, 0, 1966148, 0, 0, 1966149, 0, 0, 1966150, 0, 0, 1966151, 0, 0, 1966152, 0, 0, 1966153, 0, 0, 1966154, 0, 0, 1966155, 0, 0, 1966156, 0, 0, 1966157, 0, 0, 1966158, 0, 0, 1966159, 0, 0, 2424870, 0, 0, 2424871, 0, 0, 2424872, 0, 0, 2424873, 0, 0, 2424874, 0, 0, 2424875, 0, 0, 2424876, 0, 0, 2424877, 0, 0, 2424878, 0, 0, 2424879, 0, 0, 2424880, 0, 0, 2424881, 0, 0, 2424882, 0, 0, 2424883, 0, 0, 2424884, 0, 0, 2424885, 0, 0, 2424886, 0, 0, 2424887, 0, 0, 2424888, 0, 0, 2424889, 0, 0, 2424890, 0, 0, 2424891, 0, 0, 2424892, 0, 0, 2424893, 0, 0, 2424894, 0, 0, 2424895, 0, 0, 2424896, 0, 0, 2424897, 0, 0, 2424898, 0, 0, 2818048, 0, 0, 2818049, 0, 0, 2818050, 0, 0, 2818051, 0, 0, 2818052, 0, 0, 2818053, 0, 0, 2818054, 0, 0, 2818055, 0, 0, 2818056, 0, 0, 2818057, 0, 0, 2818058, 0, 0, 2818059, 0, 0, 2818060, 0, 0, 2818061, 0, 0, 2818062, 0, 0, 2818063, 0, 0, 2818064, 0, 0, 2818065, 0, 0, 2818066, 0, 0, 2818067, 0, 0, 2818068, 0, 0, 2818069, 0, 0, 2818070, 0, 0, 2818071, 0, 0, 2818072, 0, 0, 2818073, 0, 0, 2818074, 0, 0, 2818075, 0, 0, 2818076, 0, 0, 2818077, 0, 0, 2818078, 0, 0, 2818079, 0, 0, 2818080, 0, 0, 2818081, 0, 0, 2818082, 0, 0, 2818083, 0, 0, 2818084, 0, 0, 2818085, 0, 0, 2818086, 0, 0, 2818087, 0, 0, 2818088, 0, 0, 2818089, 0, 0, 2818090, 0, 0, 2818091, 0, 0, 2818092, 0, 0, 2818093, 0, 0, 2818094, 0, 0, 2818095, 0, 0, 2818096, 0, 0, 2818097, 0, 0, 2818098, 0, 0, 2818099, 0, 0, 2818100, 0, 0, 2818101, 0, 0, 2818102, 0, 0, 2818103, 0, 0, 2818104, 0, 0, 2818105, 0, 0, 2818106, 0, 0, 2818107, 0, 0, 2818108, 0, 0, 2818109, 0, 0, 2818110, 0, 0, 2818111, 0, 0, 2818112, 0, 0, 2818113, 0, 0, 2818114, 0, 0, 2818115, 0, 0, 2818116, 0, 0, 2818117, 0, 0, 2818118, 0, 0, 2818119, 0, 0, 2818120, 0, 0, 2818121, 0, 0, 2818122, 0, 0, 2818123, 0, 0, 2818124, 0, 0, 2818125, 0, 0, 2818126, 0, 0, 2818127, 0, 0, 2883584, 0, 0, 2883585, 0, 0, 2883586, 0, 0, 2883587, 0, 0, 2883588, 0, 0, 2883589, 0, 0, 2883590, 0, 0, 2883591, 0, 0, 2883592, 0, 0, 2883593, 0, 0, 2883594, 0, 0, 2883595, 0, 0, 2883596, 0, 0, 2883597, 0, 0, 2883598, 0, 0, 2883599, 0, 0, 2883600, 0, 0, 2883601, 0, 0, 2883602, 0, 0, 2883603, 0, 0, 2883604, 0, 0, 2883605, 0, 0, 2883606, 0, 0, 2883607, 0, 0, 2883608, 0, 0, 2883609, 0, 0, 2883610, 0, 0, 2883611, 0, 0, 2883612, 0, 0, 2883613, 0, 0, 2883614, 0, 0, 2883615, 0, 0, 2883616, 0, 0, 2883617, 0, 0, 2883618, 0, 0, 2883619, 0, 0, 2883620, 0, 0, 2883621, 0, 0, 2883622, 0, 0, 2883623, 0, 0, 2883624, 0, 0, 2883625, 0, 0, 2883626, 0, 0, 2883627, 0, 0, 2883628, 0, 0, 2883629, 0, 0, 2883630, 0, 0, 2883631, 0, 0, 2883632, 0, 0, 2883633, 0, 0, 2883634, 0, 0, 2883635, 0, 0, 2883636, 0, 0, 2883637, 0, 0, 2883638, 0, 0, 2883639, 0, 0, 2883640, 0, 0, 2883641, 0, 0, 2883642, 0, 0, 2883643, 0, 0, 2883644, 0, 0, 2883645, 0, 0, 2883646, 0, 0, 2883647, 0, 0, 2883648, 0, 0, 2883649, 0, 0, 2883650, 0, 0, 2883651, 0, 0, 2883652, 0, 0, 2883653, 0, 0, 2883654, 0, 0, 2883655, 0, 0, 2883656, 0, 0, 2883657, 0, 0, 2883658, 0, 0, 2883659, 0, 0, 2883660, 0, 0, 2883661, 0, 0, 2883662, 0, 0, 2883663, 0, 0 )
|
||||
|
||||
[node name="Player" type="KinematicBody2D" parent="."]
|
||||
position = Vector2( 50, 600 )
|
||||
script = ExtResource( 5 )
|
||||
MAXSPEED = 100
|
||||
JUMPFORCE = 500
|
||||
ACCEL = 200
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Player"]
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="Player"]
|
||||
current = true
|
||||
zoom = Vector2( 0.5, 0.5 )
|
||||
smoothing_enabled = true
|
23
game/Interface.tscn
Normal file
|
@ -0,0 +1,23 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://game/FPS.gd" type="Script" id=1]
|
||||
|
||||
[node name="Interface" type="Control"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
margin_right = 67.0
|
||||
margin_bottom = 40.0
|
||||
|
||||
[node name="FPS" type="Label" parent="VBoxContainer"]
|
||||
margin_right = 67.0
|
||||
margin_bottom = 14.0
|
||||
text = "FPS"
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Money" type="Label" parent="VBoxContainer"]
|
||||
margin_top = 18.0
|
||||
margin_right = 67.0
|
||||
margin_bottom = 32.0
|
||||
text = "Money: $0"
|
BIN
icon.png
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 25 KiB |
|
@ -17,6 +17,8 @@ func _ready():
|
|||
|
||||
|
||||
func _on_Play_button_up():
|
||||
if get_tree().change_scene("res://game/game.tscn") != OK:
|
||||
print("There was an error trying to load the scene...")
|
||||
pass # Replace with function body.
|
||||
|
||||
|
|
@ -1,14 +1,14 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://text236.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Menu.gd" type="Script" id=2]
|
||||
[ext_resource path="res://menu/Menu.gd" type="Script" id=1]
|
||||
[ext_resource path="res://assets/images/text236.png" type="Texture" id=2]
|
||||
|
||||
[node name="Menu" type="MarginContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
rect_scale = Vector2( 1.00487, 1.03334 )
|
||||
rect_pivot_offset = Vector2( -1427, -96 )
|
||||
script = ExtResource( 2 )
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||
margin_right = 1280.0
|
||||
|
@ -23,7 +23,7 @@ margin_bottom = 412.0
|
|||
[node name="Logo" type="Sprite" parent="CenterContainer/VBoxContainer"]
|
||||
position = Vector2( 505, 64 )
|
||||
scale = Vector2( 0.991787, 1.0997 )
|
||||
texture = ExtResource( 1 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="Play" type="Button" parent="CenterContainer/VBoxContainer"]
|
||||
margin_right = 384.0
|
|
@ -10,16 +10,24 @@ config_version=4
|
|||
|
||||
[application]
|
||||
|
||||
config/name="Frivolous Run"
|
||||
run/main_scene="res://Menu.tscn"
|
||||
config/name="FrivoRun"
|
||||
run/main_scene="res://menu/Menu.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=1280
|
||||
window/size/height=720
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep"
|
||||
window/stretch/mode="viewport"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
[input]
|
||||
|
||||
jump={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
|
|