Added new music; Victor

This commit is contained in:
Andrew Lee 2022-08-12 22:58:33 -04:00
parent e47a732cb6
commit 9541a472e0
Signed by: andrew
GPG key ID: 4DCE67C47836D125
14 changed files with 182 additions and 60 deletions

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@ -0,0 +1,15 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
path="res://.import/Digital Lemonade.mp3-117f36e8b4d12c34581035c9cb7975cb.mp3str"
[deps]
source_file="res://assets/audio/Digital Lemonade.mp3"
dest_files=[ "res://.import/Digital Lemonade.mp3-117f36e8b4d12c34581035c9cb7975cb.mp3str" ]
[params]
loop=true
loop_offset=0

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assets/images/blue.png Normal file

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/blue.png-df15fb05c84a20375dc06447376a8162.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/images/blue.png"
dest_files=[ "res://.import/blue.png-df15fb05c84a20375dc06447376a8162.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

9
default_bus_layout.tres Normal file
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@ -0,0 +1,9 @@
[gd_resource type="AudioBusLayout" format=2]
[resource]
bus/1/name = "Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"

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@ -1,18 +1,5 @@
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -1,23 +1,22 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://game/Game.gd" type="Script" id=1]
[ext_resource path="res://game/Interface.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/tilemap.tres" type="TileSet" id=3]
[ext_resource path="res://assets/images/white.png" type="Texture" id=4]
[ext_resource path="res://game/characters/player/Player.gd" type="Script" id=5]
[ext_resource path="res://game/characters/player/Player.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/characters/victor/Victor.tscn" type="PackedScene" id=5]
[ext_resource path="res://game/Pause.gd" type="Script" id=6]
[ext_resource path="res://assets/audio/Happy Bee.mp3" type="AudioStream" id=7]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 )
[ext_resource path="res://game/objects/Shop.tscn" type="PackedScene" id=8]
[ext_resource path="res://game/characters/victor/Victor.gd" type="Script" id=9]
[node name="World" type="Node2D"]
script = ExtResource( 1 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 7 )
autoplay = true
bus = "Music"
[node name="HUD" type="CanvasLayer" parent="."]
@ -59,35 +58,66 @@ margin_right = 64.0
margin_bottom = 38.0
text = "Resume"
[node name="Mute" type="Button" parent="Pause/Pause/Overlay/CenterContainer/VBoxContainer"]
visible = false
margin_right = 12.0
margin_bottom = 20.0
text = "Mute"
[node name="Quit" type="Button" parent="Pause/Pause/Overlay/CenterContainer/VBoxContainer"]
margin_top = 42.0
margin_right = 64.0
margin_bottom = 62.0
text = "Quit"
[node name="Game Over" type="CanvasLayer" parent="."]
[node name="Game Over" type="Control" parent="Game Over"]
pause_mode = 2
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Overlay" type="ColorRect" parent="Game Over/Game Over"]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 0.352941 )
[node name="CenterContainer" type="CenterContainer" parent="Game Over/Game Over/Overlay"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="Game Over/Game Over/Overlay/CenterContainer"]
margin_left = 461.0
margin_top = 344.0
margin_right = 818.0
margin_bottom = 375.0
[node name="Label" type="Label" parent="Game Over/Game Over/Overlay/CenterContainer/VBoxContainer"]
margin_right = 357.0
margin_bottom = 31.0
text = "Game Over!
Victor has banned you from b&B for taking his Up card..."
align = 1
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 3 )
cell_size = Vector2( 16, 16 )
bake_navigation = true
format = 1
tile_data = PoolIntArray( 2424870, 0, 0, 2424871, 0, 0, 2424872, 0, 0, 2424873, 0, 0, 2424874, 0, 0, 2424875, 0, 0, 2424876, 0, 0, 2424877, 0, 0, 2424878, 0, 0, 2424879, 0, 0, 2424880, 0, 0, 2424881, 0, 0, 2424882, 0, 0, 2424883, 0, 0, 2424884, 0, 0, 2424885, 0, 0, 2424886, 0, 0, 2424887, 0, 0, 2424888, 0, 0, 2424889, 0, 0, 2424890, 0, 0, 2424891, 0, 0, 2424892, 0, 0, 2424893, 0, 0, 2424894, 0, 0, 2424895, 0, 0, 2424896, 0, 0, 2424897, 0, 0, 2424898, 0, 0, 2424899, 0, 0, 2424900, 0, 0, 2424901, 0, 0, 2424902, 0, 0, 2424903, 0, 0, 2424904, 0, 0, 2424905, 0, 0, 2424906, 0, 0, 2424907, 0, 0, 2424908, 0, 0, 2424909, 0, 0, 2424910, 0, 0, 2424911, 0, 0, 2818048, 0, 0, 2818049, 0, 0, 2818050, 0, 0, 2818051, 0, 0, 2818052, 0, 0, 2818053, 0, 0, 2818054, 0, 0, 2818055, 0, 0, 2818056, 0, 0, 2818057, 0, 0, 2818058, 0, 0, 2818059, 0, 0, 2818060, 0, 0, 2818061, 0, 0, 2818062, 0, 0, 2818063, 0, 0, 2818064, 0, 0, 2818065, 0, 0, 2818066, 0, 0, 2818067, 0, 0, 2818068, 0, 0, 2818069, 0, 0, 2818070, 0, 0, 2818071, 0, 0, 2818072, 0, 0, 2818073, 0, 0, 2818074, 0, 0, 2818075, 0, 0, 2818076, 0, 0, 2818077, 0, 0, 2818078, 0, 0, 2818079, 0, 0, 2818080, 0, 0, 2818081, 0, 0, 2818082, 0, 0, 2818083, 0, 0, 2818084, 0, 0, 2818085, 0, 0, 2818086, 0, 0, 2818087, 0, 0, 2818088, 0, 0, 2818089, 0, 0, 2818090, 0, 0, 2818091, 0, 0, 2818092, 0, 0, 2818093, 0, 0, 2818094, 0, 0, 2818095, 0, 0, 2818096, 0, 0, 2818097, 0, 0, 2818098, 0, 0, 2818099, 0, 0, 2818100, 0, 0, 2818101, 0, 0, 2818102, 0, 0, 2818103, 0, 0, 2818104, 0, 0, 2818105, 0, 0, 2818106, 0, 0, 2818107, 0, 0, 2818108, 0, 0, 2818109, 0, 0, 2818110, 0, 0, 2818111, 0, 0, 2818112, 0, 0, 2818113, 0, 0, 2818114, 0, 0, 2818115, 0, 0, 2818116, 0, 0, 2818117, 0, 0, 2818118, 0, 0, 2818119, 0, 0, 2818120, 0, 0, 2818121, 0, 0, 2818122, 0, 0, 2818123, 0, 0, 2818124, 0, 0, 2818125, 0, 0, 2818126, 0, 0, 2818127, 0, 0, 2883584, 0, 0, 2883585, 0, 0, 2883586, 0, 0, 2883587, 0, 0, 2883588, 0, 0, 2883589, 0, 0, 2883590, 0, 0, 2883591, 0, 0, 2883592, 0, 0, 2883593, 0, 0, 2883594, 0, 0, 2883595, 0, 0, 2883596, 0, 0, 2883597, 0, 0, 2883598, 0, 0, 2883599, 0, 0, 2883600, 0, 0, 2883601, 0, 0, 2883602, 0, 0, 2883603, 0, 0, 2883604, 0, 0, 2883605, 0, 0, 2883606, 0, 0, 2883607, 0, 0, 2883608, 0, 0, 2883609, 0, 0, 2883610, 0, 0, 2883611, 0, 0, 2883612, 0, 0, 2883613, 0, 0, 2883614, 0, 0, 2883615, 0, 0, 2883616, 0, 0, 2883617, 0, 0, 2883618, 0, 0, 2883619, 0, 0, 2883620, 0, 0, 2883621, 0, 0, 2883622, 0, 0, 2883623, 0, 0, 2883624, 0, 0, 2883625, 0, 0, 2883626, 0, 0, 2883627, 0, 0, 2883628, 0, 0, 2883629, 0, 0, 2883630, 0, 0, 2883631, 0, 0, 2883632, 0, 0, 2883633, 0, 0, 2883634, 0, 0, 2883635, 0, 0, 2883636, 0, 0, 2883637, 0, 0, 2883638, 0, 0, 2883639, 0, 0, 2883640, 0, 0, 2883641, 0, 0, 2883642, 0, 0, 2883643, 0, 0, 2883644, 0, 0, 2883645, 0, 0, 2883646, 0, 0, 2883647, 0, 0, 2883648, 0, 0, 2883649, 0, 0, 2883650, 0, 0, 2883651, 0, 0, 2883652, 0, 0, 2883653, 0, 0, 2883654, 0, 0, 2883655, 0, 0, 2883656, 0, 0, 2883657, 0, 0, 2883658, 0, 0, 2883659, 0, 0, 2883660, 0, 0, 2883661, 0, 0, 2883662, 0, 0, 2883663, 0, 0 )
[node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 50, 600 )
script = ExtResource( 5 )
MAXSPEED = 200
JUMPFORCE = 500
ACCEL = 100
[node name="Player" parent="." instance=ExtResource( 4 )]
[node name="Sprite" type="Sprite" parent="Player"]
texture = ExtResource( 4 )
[node name="Shop" parent="." instance=ExtResource( 8 )]
light_mask = 3
position = Vector2( 478, 673 )
scale = Vector2( 2.61361, 1.88 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
zoom = Vector2( 0.5, 0.5 )
smoothing_enabled = true
[node name="Victor" parent="." instance=ExtResource( 5 )]
position = Vector2( 8, 680 )
script = ExtResource( 9 )
[connection signal="pressed" from="Pause/Pause/Overlay/CenterContainer/VBoxContainer/Resume" to="Pause/Pause" method="_on_Resume_pressed"]
[connection signal="pressed" from="Pause/Pause/Overlay/CenterContainer/VBoxContainer/Mute" to="Pause/Pause" method="_on_Mute_pressed"]
[connection signal="pressed" from="Pause/Pause/Overlay/CenterContainer/VBoxContainer/Quit" to="Pause/Pause" method="_on_Quit_pressed"]

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@ -12,6 +12,11 @@ func _on_Resume_pressed():
get_tree().paused = new_pause_state
visible = new_pause_state
func _on_Mute_pressed():
var player = get_node("../../AudioStreamPlayer")
var player_paused = not player.stream_paused
player.stream_paused = player_paused
func _on_Quit_pressed():
get_tree().quit()

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@ -1,38 +1,25 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://game/characters/player/Player.gd" type="Script" id=1]
[ext_resource path="res://assets/images/white.png" type="Texture" id=2]
[sub_resource type="GDScript" id=2]
script/source = "extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
"
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 160, 160 )
extents = Vector2( 8, 8 )
[node name="Player" type="KinematicBody2D"]
script = SubResource( 2 )
position = Vector2( 50, 600 )
script = ExtResource( 1 )
MAXSPEED = 200
JUMPFORCE = 500
ACCEL = 100
[node name="White" type="Sprite" parent="."]
position = Vector2( -4.76837e-07, 0 )
scale = Vector2( 20, 20 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
zoom = Vector2( 0.5, 0.5 )
smoothing_enabled = true

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@ -0,0 +1,7 @@
extends KinematicBody2D
var speed = 100
var velocity = Vector2(0, 0)
func _physics_process(_delta):
pass

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@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/images/blue.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 )
[node name="Victor" type="KinematicBody2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

16
game/objects/Shop.tscn Normal file
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@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/images/green.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 )
[node name="Shop" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )

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@ -55,7 +55,7 @@ margin_bottom = 238.0
margin_top = 242.0
margin_right = 463.0
margin_bottom = 256.0
text = "Made for the bits & Bytes Unofficial Game Jam! August 2022."
text = "Made for the bits & Bytes Unofficial Game Jam August 2022."
align = 1
[node name="Copyright" type="Label" parent="MarginContainer/CenterContainer/VBoxContainer"]
@ -108,6 +108,14 @@ margin_right = 521.0
margin_bottom = 68.0
text = "Powered by the Godot Engine"
[node name="Label5" type="Label" parent="CreditsDialog/MarginContainer/VBoxContainer"]
margin_top = 72.0
margin_right = 521.0
margin_bottom = 120.0
text = "Music used for this game:
Digital Lemonade by Kevin Macleod
Happy Bee by Kevin Macleod"
[connection signal="button_up" from="MarginContainer/CenterContainer/VBoxContainer/Play" to="." method="_on_Play_button_up"]
[connection signal="button_up" from="MarginContainer/CenterContainer/VBoxContainer/Credits" to="." method="_on_Credits_button_up"]
[connection signal="button_up" from="MarginContainer/CenterContainer/VBoxContainer/Quit" to="." method="_on_Quit_button_up"]

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@ -21,6 +21,10 @@ window/size/height=720
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[global]
layer=false
[input]
jump={
@ -44,6 +48,11 @@ pause={
]
}
[layer_names]
2d_render/layer_1="Default"
2d_render/layer_2="Shops"
[physics]
common/enable_pause_aware_picking=true