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-rw-r--r--Assets/Scripts/DiscordController.cs48
-rw-r--r--Assets/Scripts/DiscordController.cs.meta11
-rw-r--r--Assets/Scripts/PlayerMovement.cs7
3 files changed, 59 insertions, 7 deletions
diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs
new file mode 100644
index 0000000..db0eec1
--- /dev/null
+++ b/Assets/Scripts/DiscordController.cs
@@ -0,0 +1,48 @@
+using UnityEngine;
+
+public class DiscordController : MonoBehaviour
+{
+
+ public Discord.Discord discord;
+
+ // Use this for initialization
+ void Start () {
+ System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0");
+ discord = new Discord.Discord(784835227338932244, (System.UInt64)Discord.CreateFlags.Default);
+ var activityManager = discord.GetActivityManager();
+ var activity = new Discord.Activity
+ {
+ State = "In Development...",
+ Details = "An upcoming Unity game by Alee!",
+ Assets =
+ {
+ LargeImage = "wip",
+ LargeText = "Work in Progress!"
+ }
+ };
+ activityManager.UpdateActivity(activity, (res) =>
+ {
+ if (res == Discord.Result.Ok)
+ {
+ Debug.LogWarning("Everything is fine!");
+ }
+ });
+
+ activityManager.ClearActivity((result) =>
+ {
+ if (result == Discord.Result.Ok)
+ {
+ Debug.Log("Success!");
+ }
+ else
+ {
+ Debug.LogError("Failed");
+ }
+ });
+ }
+
+ // Update is called once per frame
+ void Update () {
+ discord.RunCallbacks();
+ }
+}
diff --git a/Assets/Scripts/DiscordController.cs.meta b/Assets/Scripts/DiscordController.cs.meta
new file mode 100644
index 0000000..7b42de8
--- /dev/null
+++ b/Assets/Scripts/DiscordController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4cb25a675054556c4b6a193453e179c1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
index cf131be..988bb88 100644
--- a/Assets/Scripts/PlayerMovement.cs
+++ b/Assets/Scripts/PlayerMovement.cs
@@ -8,8 +8,6 @@ public class PlayerMovement : MonoBehaviour
public float gravity = -9.81f;
- public float jumpHeight = 3f;
-
public Transform groundCheck;
public float groundDistance = 0.4f;
@@ -36,11 +34,6 @@ public class PlayerMovement : MonoBehaviour
controller.Move(move * speed * Time.deltaTime);
- if (Input.GetButtonDown("Jump") && isGrounded)
- {
- velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
- }
-
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);