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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/ControlTrack/ControlPlayableAssetEditor.cs69
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/ControlTrack/ControlPlayableAssetEditor.cs.meta11
2 files changed, 0 insertions, 80 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/ControlTrack/ControlPlayableAssetEditor.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/ControlTrack/ControlPlayableAssetEditor.cs
deleted file mode 100644
index 066e943..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/ControlTrack/ControlPlayableAssetEditor.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Timeline;
-using UnityEngine.Playables;
-
-namespace UnityEditor.Timeline
-{
- [CustomTimelineEditor(typeof(ControlPlayableAsset))]
- class ControlPlayableAssetEditor : ClipEditor
- {
- static readonly Texture2D[] s_ParticleSystemIcon = {AssetPreview.GetMiniTypeThumbnail(typeof(ParticleSystem))};
-
- public override ClipDrawOptions GetClipOptions(TimelineClip clip)
- {
- var asset = (ControlPlayableAsset)clip.asset;
- var options = base.GetClipOptions(clip);
- if (asset.updateParticle && TimelineEditor.inspectedDirector != null && asset.controllingParticles)
- options.icons = s_ParticleSystemIcon;
- return options;
- }
-
- public override void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
- {
- var asset = (ControlPlayableAsset)clip.asset;
- GameObject sourceObject = null;
-
- // go by sourceObject first, then by prefab
- if (TimelineEditor.inspectedDirector != null)
- sourceObject = asset.sourceGameObject.Resolve(TimelineEditor.inspectedDirector);
-
- if (sourceObject == null && asset.prefabGameObject != null)
- sourceObject = asset.prefabGameObject;
-
- if (sourceObject)
- {
- var directors = asset.GetComponent<PlayableDirector>(sourceObject);
- var particleSystems = asset.GetComponent<ParticleSystem>(sourceObject);
-
- // update the duration and loop values (used for UI purposes) here
- // so they are tied to the latest gameObject bound
- asset.UpdateDurationAndLoopFlag(directors, particleSystems);
-
- clip.displayName = sourceObject.name;
- }
- }
-
- public override void GetSubTimelines(TimelineClip clip, PlayableDirector director, List<PlayableDirector> subTimelines)
- {
- var asset = (ControlPlayableAsset)clip.asset;
-
- // If there is a prefab, it will override the source GameObject
- if (!asset.updateDirector || asset.prefabGameObject != null || director == null)
- return;
-
- var go = asset.sourceGameObject.Resolve(director);
- if (go == null)
- return;
-
- foreach (var subTimeline in asset.GetComponent<PlayableDirector>(go))
- {
- if (subTimeline == director || subTimeline == TimelineEditor.masterDirector || subTimeline == TimelineEditor.inspectedDirector)
- continue;
-
- if (subTimeline.playableAsset is TimelineAsset)
- subTimelines.Add(subTimeline);
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/ControlTrack/ControlPlayableAssetEditor.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/ControlTrack/ControlPlayableAssetEditor.cs.meta
deleted file mode 100644
index ece3e1f..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/ControlTrack/ControlPlayableAssetEditor.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: b5489bb3cd68836439785588fffc67a4
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: