summaryrefslogtreecommitdiff
path: root/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs39
1 files changed, 0 insertions, 39 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs
deleted file mode 100644
index 6842081..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using UnityEngine;
-
-namespace UnityEditor.Timeline.Signals
-{
- static class Styles
- {
- public static readonly GUIContent RetroactiveLabel = EditorGUIUtility.TrTextContent("Retroactive", "Use retroactive to emit this signal even if playback starts afterwards.");
- public static readonly GUIContent EmitOnceLabel = EditorGUIUtility.TrTextContent("Emit Once", "Emit the signal once during loops.");
- public static readonly GUIContent EmitSignalLabel = EditorGUIUtility.TrTextContent("Emit Signal", "Select which Signal Asset to emit.");
- public static readonly GUIContent ObjectLabel = EditorGUIUtility.TrTextContent("Receiver Component on", "The Signal Receiver Component on the bound GameObject.");
-
- public static readonly GUIContent CreateNewSignal = EditorGUIUtility.TrTextContent("Create Signal…");
- public static readonly GUIContent AddSignalReceiverComponent = EditorGUIUtility.TrTextContent("Add Signal Receiver", "Creates a Signal Receiver component on the track binding and the reaction for the current signal.");
- public static readonly GUIContent EmptySignalList = EditorGUIUtility.TrTextContent("None");
- public static readonly GUIContent AddReactionButton = EditorGUIUtility.TrTextContent("Add Reaction");
-
- public static readonly GUIContent NewSignalWindowTitle = EditorGUIUtility.TrTextContent("Create Signal Key");
- public static readonly GUIContent NewSignalDefaultName = EditorGUIUtility.TrTextContent("New Signal");
- public static readonly GUIContent NewSignalWindowMessage = EditorGUIUtility.TrTextContent("Create Signal Key");
-
- public static readonly string SignalListDuplicateOption = L10n.Tr("Duplicate");
- public static readonly string SignalListDeleteOption = L10n.Tr("Delete");
- public static readonly string NoBoundGO = L10n.Tr("Track has no bound GameObject.");
- public static readonly string MultiEditNotSupportedOnDifferentBindings = L10n.Tr("Multi-edit not supported for SignalReceivers on tracks bound to different GameObjects.");
- public static readonly string MultiEditNotSupportedOnDifferentSignals = L10n.Tr("Multi-edit not supported for SignalReceivers when SignalEmitters use different Signals.");
-
- public static readonly string UndoCreateSignalAsset = L10n.Tr("Create New Signal Asset");
- public static readonly string UndoDuplicateRow = L10n.Tr("Duplicate Row");
- public static readonly string UndoDeleteRow = L10n.Tr("Delete Row");
- public static readonly string UndoAddReaction = L10n.Tr("Add Signal Receiver Reaction");
- public static readonly string NoReaction = L10n.Tr("No reaction for {0} has been defined in this receiver");
- public static readonly string NoSignalReceiverComponent = L10n.Tr("There is no Signal Receiver component on {0}");
- public static readonly string ProjectHasNoSignalAsset = L10n.Tr("Your project contains no Signal assets");
-
- //Icons
- public static readonly GUIStyle OptionsStyle = DirectorStyles.GetGUIStyle("Icon.Options");
- public static readonly GUIContent SignalEmitterIcon = EditorGUIUtility.IconContent("SignalEmitter Icon");
- }
-}