diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs deleted file mode 100644 index 6842081..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs +++ /dev/null @@ -1,39 +0,0 @@ -using UnityEngine; - -namespace UnityEditor.Timeline.Signals -{ - static class Styles - { - public static readonly GUIContent RetroactiveLabel = EditorGUIUtility.TrTextContent("Retroactive", "Use retroactive to emit this signal even if playback starts afterwards."); - public static readonly GUIContent EmitOnceLabel = EditorGUIUtility.TrTextContent("Emit Once", "Emit the signal once during loops."); - public static readonly GUIContent EmitSignalLabel = EditorGUIUtility.TrTextContent("Emit Signal", "Select which Signal Asset to emit."); - public static readonly GUIContent ObjectLabel = EditorGUIUtility.TrTextContent("Receiver Component on", "The Signal Receiver Component on the bound GameObject."); - - public static readonly GUIContent CreateNewSignal = EditorGUIUtility.TrTextContent("Create Signal…"); - public static readonly GUIContent AddSignalReceiverComponent = EditorGUIUtility.TrTextContent("Add Signal Receiver", "Creates a Signal Receiver component on the track binding and the reaction for the current signal."); - public static readonly GUIContent EmptySignalList = EditorGUIUtility.TrTextContent("None"); - public static readonly GUIContent AddReactionButton = EditorGUIUtility.TrTextContent("Add Reaction"); - - public static readonly GUIContent NewSignalWindowTitle = EditorGUIUtility.TrTextContent("Create Signal Key"); - public static readonly GUIContent NewSignalDefaultName = EditorGUIUtility.TrTextContent("New Signal"); - public static readonly GUIContent NewSignalWindowMessage = EditorGUIUtility.TrTextContent("Create Signal Key"); - - public static readonly string SignalListDuplicateOption = L10n.Tr("Duplicate"); - public static readonly string SignalListDeleteOption = L10n.Tr("Delete"); - public static readonly string NoBoundGO = L10n.Tr("Track has no bound GameObject."); - public static readonly string MultiEditNotSupportedOnDifferentBindings = L10n.Tr("Multi-edit not supported for SignalReceivers on tracks bound to different GameObjects."); - public static readonly string MultiEditNotSupportedOnDifferentSignals = L10n.Tr("Multi-edit not supported for SignalReceivers when SignalEmitters use different Signals."); - - public static readonly string UndoCreateSignalAsset = L10n.Tr("Create New Signal Asset"); - public static readonly string UndoDuplicateRow = L10n.Tr("Duplicate Row"); - public static readonly string UndoDeleteRow = L10n.Tr("Delete Row"); - public static readonly string UndoAddReaction = L10n.Tr("Add Signal Receiver Reaction"); - public static readonly string NoReaction = L10n.Tr("No reaction for {0} has been defined in this receiver"); - public static readonly string NoSignalReceiverComponent = L10n.Tr("There is no Signal Receiver component on {0}"); - public static readonly string ProjectHasNoSignalAsset = L10n.Tr("Your project contains no Signal assets"); - - //Icons - public static readonly GUIStyle OptionsStyle = DirectorStyles.GetGUIStyle("Icon.Options"); - public static readonly GUIContent SignalEmitterIcon = EditorGUIUtility.IconContent("SignalEmitter Icon"); - } -} |
