diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs deleted file mode 100644 index 8e06ddb..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs +++ /dev/null @@ -1,93 +0,0 @@ -using System; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// <summary> - /// Track that can be used to control the active state of a GameObject. - /// </summary> - [Serializable] - [TrackClipType(typeof(ActivationPlayableAsset))] - [TrackBindingType(typeof(GameObject))] - [ExcludeFromPreset] - public class ActivationTrack : TrackAsset - { - [SerializeField] - PostPlaybackState m_PostPlaybackState = PostPlaybackState.LeaveAsIs; - ActivationMixerPlayable m_ActivationMixer; - - /// <summary> - /// Specify what state to leave the GameObject in after the Timeline has finished playing. - /// </summary> - public enum PostPlaybackState - { - /// <summary> - /// Set the GameObject to active. - /// </summary> - Active, - - /// <summary> - /// Set the GameObject to Inactive. - /// </summary> - Inactive, - - /// <summary> - /// Revert the GameObject to the state in was in before the Timeline was playing. - /// </summary> - Revert, - - /// <summary> - /// Leave the GameObject in the state it was when the Timeline was stopped. - /// </summary> - LeaveAsIs - } - - internal override bool CanCompileClips() - { - return !hasClips || base.CanCompileClips(); - } - - /// <summary> - /// Specifies what state to leave the GameObject in after the Timeline has finished playing. - /// </summary> - public PostPlaybackState postPlaybackState - { - get { return m_PostPlaybackState; } - set { m_PostPlaybackState = value; UpdateTrackMode(); } - } - - /// <inheritdoc/> - public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) - { - var mixer = ActivationMixerPlayable.Create(graph, inputCount); - m_ActivationMixer = mixer.GetBehaviour(); - - UpdateTrackMode(); - - return mixer; - } - - internal void UpdateTrackMode() - { - if (m_ActivationMixer != null) - m_ActivationMixer.postPlaybackState = m_PostPlaybackState; - } - - /// <inheritdoc/> - public override void GatherProperties(PlayableDirector director, IPropertyCollector driver) - { - var gameObject = GetGameObjectBinding(director); - if (gameObject != null) - { - driver.AddFromName(gameObject, "m_IsActive"); - } - } - - /// <inheritdoc/> - protected override void OnCreateClip(TimelineClip clip) - { - clip.displayName = "Active"; - base.OnCreateClip(clip); - } - } -} |
