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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs71
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs29
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs93
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs.meta11
6 files changed, 0 insertions, 226 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs
deleted file mode 100644
index 61054f7..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- class ActivationMixerPlayable : PlayableBehaviour
- {
- ActivationTrack.PostPlaybackState m_PostPlaybackState;
- bool m_BoundGameObjectInitialStateIsActive;
-
- private GameObject m_BoundGameObject;
-
-
- public static ScriptPlayable<ActivationMixerPlayable> Create(PlayableGraph graph, int inputCount)
- {
- return ScriptPlayable<ActivationMixerPlayable>.Create(graph, inputCount);
- }
-
- public ActivationTrack.PostPlaybackState postPlaybackState
- {
- get { return m_PostPlaybackState; }
- set { m_PostPlaybackState = value; }
- }
-
- public override void OnPlayableDestroy(Playable playable)
- {
- if (m_BoundGameObject == null)
- return;
-
- switch (m_PostPlaybackState)
- {
- case ActivationTrack.PostPlaybackState.Active:
- m_BoundGameObject.SetActive(true);
- break;
- case ActivationTrack.PostPlaybackState.Inactive:
- m_BoundGameObject.SetActive(false);
- break;
- case ActivationTrack.PostPlaybackState.Revert:
- m_BoundGameObject.SetActive(m_BoundGameObjectInitialStateIsActive);
- break;
- case ActivationTrack.PostPlaybackState.LeaveAsIs:
- default:
- break;
- }
- }
-
- public override void ProcessFrame(Playable playable, FrameData info, object playerData)
- {
- if (m_BoundGameObject == null)
- {
- m_BoundGameObject = playerData as GameObject;
- m_BoundGameObjectInitialStateIsActive = m_BoundGameObject != null && m_BoundGameObject.activeSelf;
- }
-
- if (m_BoundGameObject == null)
- return;
-
- int inputCount = playable.GetInputCount();
- bool hasInput = false;
- for (int i = 0; i < inputCount; i++)
- {
- if (playable.GetInputWeight(i) > 0)
- {
- hasInput = true;
- break;
- }
- }
-
- m_BoundGameObject.SetActive(hasInput);
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs.meta
deleted file mode 100644
index 7ce2073..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: e165a99d845c10e4ea0f546e542e8684
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs
deleted file mode 100644
index 7304741..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-#if UNITY_EDITOR
-using System.ComponentModel;
-#endif
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// Playable Asset class for Activation Tracks
- /// </summary>
-#if UNITY_EDITOR
- [DisplayName("Activation Clip")]
-#endif
- class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset
- {
- /// <summary>
- /// Returns a description of the features supported by activation clips
- /// </summary>
- public ClipCaps clipCaps { get { return ClipCaps.None; } }
-
- /// <summary>
- /// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset
- /// </summary>
- public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
- {
- return Playable.Create(graph);
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs.meta
deleted file mode 100644
index e22155a..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: fde0d25a170598d46a0b9dc16b4527a5
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs
deleted file mode 100644
index 8e06ddb..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs
+++ /dev/null
@@ -1,93 +0,0 @@
-using System;
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// Track that can be used to control the active state of a GameObject.
- /// </summary>
- [Serializable]
- [TrackClipType(typeof(ActivationPlayableAsset))]
- [TrackBindingType(typeof(GameObject))]
- [ExcludeFromPreset]
- public class ActivationTrack : TrackAsset
- {
- [SerializeField]
- PostPlaybackState m_PostPlaybackState = PostPlaybackState.LeaveAsIs;
- ActivationMixerPlayable m_ActivationMixer;
-
- /// <summary>
- /// Specify what state to leave the GameObject in after the Timeline has finished playing.
- /// </summary>
- public enum PostPlaybackState
- {
- /// <summary>
- /// Set the GameObject to active.
- /// </summary>
- Active,
-
- /// <summary>
- /// Set the GameObject to Inactive.
- /// </summary>
- Inactive,
-
- /// <summary>
- /// Revert the GameObject to the state in was in before the Timeline was playing.
- /// </summary>
- Revert,
-
- /// <summary>
- /// Leave the GameObject in the state it was when the Timeline was stopped.
- /// </summary>
- LeaveAsIs
- }
-
- internal override bool CanCompileClips()
- {
- return !hasClips || base.CanCompileClips();
- }
-
- /// <summary>
- /// Specifies what state to leave the GameObject in after the Timeline has finished playing.
- /// </summary>
- public PostPlaybackState postPlaybackState
- {
- get { return m_PostPlaybackState; }
- set { m_PostPlaybackState = value; UpdateTrackMode(); }
- }
-
- /// <inheritdoc/>
- public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
- {
- var mixer = ActivationMixerPlayable.Create(graph, inputCount);
- m_ActivationMixer = mixer.GetBehaviour();
-
- UpdateTrackMode();
-
- return mixer;
- }
-
- internal void UpdateTrackMode()
- {
- if (m_ActivationMixer != null)
- m_ActivationMixer.postPlaybackState = m_PostPlaybackState;
- }
-
- /// <inheritdoc/>
- public override void GatherProperties(PlayableDirector director, IPropertyCollector driver)
- {
- var gameObject = GetGameObjectBinding(director);
- if (gameObject != null)
- {
- driver.AddFromName(gameObject, "m_IsActive");
- }
- }
-
- /// <inheritdoc/>
- protected override void OnCreateClip(TimelineClip clip)
- {
- clip.displayName = "Active";
- base.OnCreateClip(clip);
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs.meta
deleted file mode 100644
index 82ab218..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 21bf7f712d84d26478ebe6a299f21738
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: