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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs31
1 files changed, 0 insertions, 31 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs
deleted file mode 100644
index a83fc8b..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using System;
-
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// Use these flags to specify the notification behaviour.
- /// </summary>
- /// <see cref="UnityEngine.Playables.INotification"/>
- [Flags]
- [Serializable]
- public enum NotificationFlags : short
- {
- /// <summary>
- /// Use this flag to send the notification in Edit Mode.
- /// </summary>
- /// <remarks>
- /// Sent on discontinuous jumps in time.
- /// </remarks>
- TriggerInEditMode = 1 << 0,
-
- /// <summary>
- /// Use this flag to send the notification if playback starts after the notification time.
- /// </summary>
- Retroactive = 1 << 1,
-
- /// <summary>
- /// Use this flag to send the notification only once when looping.
- /// </summary>
- TriggerOnce = 1 << 2,
- }
-}