From 130b3e793173aa90db8463a4f0a794319aa47b76 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sat, 5 Dec 2020 14:38:27 -0500 Subject: Fixed some naming --- Assets/Scenes/SampleScene.unity | 10 +++++----- Assets/Scripts/DiscordController.cs | 31 ++++++++++++++++--------------- 2 files changed, 21 insertions(+), 20 deletions(-) diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index f89684b..6707dfb 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -2285,11 +2285,11 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4cb25a675054556c4b6a193453e179c1, type: 3} m_Name: m_EditorClassIdentifier: - ApplicationID: 784835227338932244 - RpcStatus: In Development... - RpcDetails: An upcoming Unity game by Alee! - RpcLargeImage: wip - RpcLargeImageText: Work in Progress! + applicationID: 784835227338932244 + rpcStatus: In Development... + rpcDetails: An upcoming Unity game by Alee! + rpcLargeImage: wip + rpcLargeImageText: Work in Progress! --- !u!4 &2140247659 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs index 1df32b7..8086e15 100644 --- a/Assets/Scripts/DiscordController.cs +++ b/Assets/Scripts/DiscordController.cs @@ -1,33 +1,34 @@ using UnityEngine; +using UnityEngine.Serialization; public class DiscordController : MonoBehaviour { - public Discord.Discord discord; - public long ApplicationID; - public string RpcStatus; - public string RpcDetails; - public string RpcLargeImage; - public string RpcLargeImageText; + public Discord.Discord Discord; + public long applicationID; + public string rpcStatus; + public string rpcDetails; + public string rpcLargeImage; + public string rpcLargeImageText; // Use this for initialization void Start () { System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0"); - discord = new Discord.Discord(ApplicationID, (System.UInt64)Discord.CreateFlags.Default); - var activityManager = discord.GetActivityManager(); + Discord = new Discord.Discord(applicationID, (System.UInt64)global::Discord.CreateFlags.Default); + var activityManager = Discord.GetActivityManager(); var activity = new Discord.Activity { - State = RpcStatus, - Details = RpcDetails, + State = rpcStatus, + Details = rpcDetails, Assets = { - LargeImage = RpcLargeImage, - LargeText = RpcLargeImageText + LargeImage = rpcLargeImage, + LargeText = rpcLargeImageText } }; activityManager.UpdateActivity(activity, (res) => { - if (res == Discord.Result.Ok) + if (res == global::Discord.Result.Ok) { Debug.LogWarning("Everything is fine!"); } @@ -35,7 +36,7 @@ public class DiscordController : MonoBehaviour activityManager.ClearActivity((result) => { - if (result == Discord.Result.Ok) + if (result == global::Discord.Result.Ok) { Debug.Log("Success!"); } @@ -48,6 +49,6 @@ public class DiscordController : MonoBehaviour // Update is called once per frame void Update () { - discord.RunCallbacks(); + Discord.RunCallbacks(); } } -- cgit v1.2.3