From 130b3e793173aa90db8463a4f0a794319aa47b76 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sat, 5 Dec 2020 14:38:27 -0500 Subject: Fixed some naming --- Assets/Scripts/DiscordController.cs | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) (limited to 'Assets/Scripts') diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs index 1df32b7..8086e15 100644 --- a/Assets/Scripts/DiscordController.cs +++ b/Assets/Scripts/DiscordController.cs @@ -1,33 +1,34 @@ using UnityEngine; +using UnityEngine.Serialization; public class DiscordController : MonoBehaviour { - public Discord.Discord discord; - public long ApplicationID; - public string RpcStatus; - public string RpcDetails; - public string RpcLargeImage; - public string RpcLargeImageText; + public Discord.Discord Discord; + public long applicationID; + public string rpcStatus; + public string rpcDetails; + public string rpcLargeImage; + public string rpcLargeImageText; // Use this for initialization void Start () { System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0"); - discord = new Discord.Discord(ApplicationID, (System.UInt64)Discord.CreateFlags.Default); - var activityManager = discord.GetActivityManager(); + Discord = new Discord.Discord(applicationID, (System.UInt64)global::Discord.CreateFlags.Default); + var activityManager = Discord.GetActivityManager(); var activity = new Discord.Activity { - State = RpcStatus, - Details = RpcDetails, + State = rpcStatus, + Details = rpcDetails, Assets = { - LargeImage = RpcLargeImage, - LargeText = RpcLargeImageText + LargeImage = rpcLargeImage, + LargeText = rpcLargeImageText } }; activityManager.UpdateActivity(activity, (res) => { - if (res == Discord.Result.Ok) + if (res == global::Discord.Result.Ok) { Debug.LogWarning("Everything is fine!"); } @@ -35,7 +36,7 @@ public class DiscordController : MonoBehaviour activityManager.ClearActivity((result) => { - if (result == Discord.Result.Ok) + if (result == global::Discord.Result.Ok) { Debug.Log("Success!"); } @@ -48,6 +49,6 @@ public class DiscordController : MonoBehaviour // Update is called once per frame void Update () { - discord.RunCallbacks(); + Discord.RunCallbacks(); } } -- cgit v1.2.3