From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Materials/RAM_Reserved_Graph.mat | 166 +++++++++++++++++++++ 1 file changed, 166 insertions(+) create mode 100644 Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Materials/RAM_Reserved_Graph.mat (limited to 'Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Materials/RAM_Reserved_Graph.mat') diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Materials/RAM_Reserved_Graph.mat b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Materials/RAM_Reserved_Graph.mat new file mode 100644 index 0000000..1c68c5e --- /dev/null +++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Materials/RAM_Reserved_Graph.mat @@ -0,0 +1,166 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: RAM_Reserved_Graph + m_Shader: {fileID: 4800000, guid: bc65170c051b0724287a7f1636d87573, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 5 + m_CustomRenderQueue: 4500 + stringTagMap: {} + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + - first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - first: + name: FpsValues_Length + second: 120 + - first: + name: PixelSnap + second: 0 + - first: + name: ScrollSpeed + second: 0.2 + - first: + name: _AmazingThreshold + second: 0.72 + - first: + name: _BumpScale + second: 1 + - first: + name: _CautionThreshold + second: 0 + - first: + name: _ColorMask + second: 15 + - first: + name: _Cutoff + second: 0.5 + - first: + name: _DetailNormalMapScale + second: 1 + - first: + name: _DstBlend + second: 0 + - first: + name: _Glossiness + second: 0.5 + - first: + name: _GoodThreshold + second: 0 + - first: + name: _Metallic + second: 0 + - first: + name: _Mode + second: 0 + - first: + name: _OcclusionStrength + second: 1 + - first: + name: _Parallax + second: 0.02 + - first: + name: _SrcBlend + second: 1 + - first: + name: _Stencil + second: 0 + - first: + name: _StencilComp + second: 8 + - first: + name: _StencilOp + second: 0 + - first: + name: _StencilReadMask + second: 255 + - first: + name: _StencilWriteMask + second: 255 + - first: + name: _UVSec + second: 0 + - first: + name: _UseUIAlphaClip + second: 0 + - first: + name: _ZWrite + second: 1 + m_Colors: + - first: + name: _AmazingColor + second: {r: 0, g: 1, b: 1, a: 1} + - first: + name: _CautionColor + second: {r: 0.8039216, g: 0.32941177, b: 0.8980392, a: 1} + - first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + - first: + name: _CriticalColor + second: {r: 0.8039216, g: 0.32941177, b: 0.8980392, a: 1} + - first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} + - first: + name: _GoodColor + second: {r: 0.8039216, g: 0.32941177, b: 0.8980392, a: 1} -- cgit v1.2.3