From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/Collab/Views/BuildStatusButton.cs | 53 ---------------------- 1 file changed, 53 deletions(-) delete mode 100644 Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs (limited to 'Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs') diff --git a/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs b/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs deleted file mode 100644 index ac3754d..0000000 --- a/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs +++ /dev/null @@ -1,53 +0,0 @@ -using System; -using UnityEditor; -using UnityEditor.Collaboration; -using UnityEngine; - -#if UNITY_2019_1_OR_NEWER -using UnityEngine.UIElements; -#else -using UnityEngine.Experimental.UIElements; -#endif - -namespace UnityEditor.Collaboration -{ - internal class BuildStatusButton : Button - { - private readonly string iconPrefix = "Icons/Collab.Build"; - private readonly string iconSuffix = ".png"; - Label labelElement = new Label(); - Image iconElement = new Image() {name = "BuildIcon"}; - - public BuildStatusButton(Action clickEvent) : base(clickEvent) - { - iconElement.image = EditorGUIUtility.Load(iconPrefix + iconSuffix) as Texture; - labelElement.text = "Build Now"; - Add(iconElement); - Add(labelElement); - } - - public BuildStatusButton(Action clickEvent, BuildState state, int failures) : base(clickEvent) - { - switch (state) - { - case BuildState.InProgress: - iconElement.image = EditorGUIUtility.Load(iconPrefix + iconSuffix) as Texture; - labelElement.text = "In progress"; - break; - - case BuildState.Failed: - iconElement.image = EditorGUIUtility.Load(iconPrefix + "Failed" + iconSuffix) as Texture; - labelElement.text = failures + ((failures == 1) ? " failure" : " failures"); - break; - - case BuildState.Success: - iconElement.image = EditorGUIUtility.Load(iconPrefix + "Succeeded" + iconSuffix) as Texture; - labelElement.text = "success"; - break; - } - - Add(iconElement); - Add(labelElement); - } - } -} -- cgit v1.2.3