From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../PackageCache/com.unity.collab-proxy@1.2.16/README.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Library/PackageCache/com.unity.collab-proxy@1.2.16/README.md (limited to 'Library/PackageCache/com.unity.collab-proxy@1.2.16/README.md') diff --git a/Library/PackageCache/com.unity.collab-proxy@1.2.16/README.md b/Library/PackageCache/com.unity.collab-proxy@1.2.16/README.md new file mode 100644 index 0000000..5cfbd88 --- /dev/null +++ b/Library/PackageCache/com.unity.collab-proxy@1.2.16/README.md @@ -0,0 +1,16 @@ +# Collab Proxy UPM Package +This is the packaged version of Collab, currently limited to containing the History and Toolbar windows, along with supporting classes. + +## Development +Check this repository out in your {$PROJECT}/Packages/ folder, under the name com.unity.collab-proxy. The classes will be built by Unity. + +## Testing +In order to run the tests, you will need to add this project to the testables key in your manifest.json - once you have done this, the tests will be picked up by the Unity Test Runner window. + +## Building +You may build this project using msbuild. The commands to do so can be seen under .gitlab-ci.yml. + +## Deploying +Gitlab will automatically build your project when you deploy. You can download the resulting artifact, which will be a dll, and place it in your Editor/bin/ folder. Open the package in Unity to generate the meta files, and then you will be able to publish. + +We're currently looking into a way to avoid this manual process. -- cgit v1.2.3