From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../ProjectGeneration/AssemblyNameProvider.cs | 50 ---------------------- 1 file changed, 50 deletions(-) delete mode 100644 Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs (limited to 'Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs') diff --git a/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs b/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs deleted file mode 100644 index 43e0972..0000000 --- a/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs +++ /dev/null @@ -1,50 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEditor; -using UnityEditor.Compilation; - -namespace VSCodeEditor -{ - public interface IAssemblyNameProvider - { - string GetAssemblyNameFromScriptPath(string path); - IEnumerable GetAssemblies(Func shouldFileBePartOfSolution); - IEnumerable GetAllAssetPaths(); - UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath); - ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories); - } - - internal class AssemblyNameProvider : IAssemblyNameProvider - { - public string GetAssemblyNameFromScriptPath(string path) - { - return CompilationPipeline.GetAssemblyNameFromScriptPath(path); - } - - public IEnumerable GetAssemblies(Func shouldFileBePartOfSolution) - { - return CompilationPipeline.GetAssemblies() - .Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution)); - } - - public IEnumerable GetAllAssetPaths() - { - return AssetDatabase.GetAllAssetPaths(); - } - - public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) - { - return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath); - } - - public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories) - { - return CompilationPipeline.ParseResponseFile( - responseFilePath, - projectDirectory, - systemReferenceDirectories - ); - } - } -} -- cgit v1.2.3