From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../ProjectGeneration/AssemblyNameProvider.cs | 50 ++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs (limited to 'Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs') diff --git a/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs b/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs new file mode 100644 index 0000000..43e0972 --- /dev/null +++ b/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEditor.Compilation; + +namespace VSCodeEditor +{ + public interface IAssemblyNameProvider + { + string GetAssemblyNameFromScriptPath(string path); + IEnumerable GetAssemblies(Func shouldFileBePartOfSolution); + IEnumerable GetAllAssetPaths(); + UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath); + ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories); + } + + internal class AssemblyNameProvider : IAssemblyNameProvider + { + public string GetAssemblyNameFromScriptPath(string path) + { + return CompilationPipeline.GetAssemblyNameFromScriptPath(path); + } + + public IEnumerable GetAssemblies(Func shouldFileBePartOfSolution) + { + return CompilationPipeline.GetAssemblies() + .Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution)); + } + + public IEnumerable GetAllAssetPaths() + { + return AssetDatabase.GetAllAssetPaths(); + } + + public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) + { + return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath); + } + + public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories) + { + return CompilationPipeline.ParseResponseFile( + responseFilePath, + projectDirectory, + systemReferenceDirectories + ); + } + } +} -- cgit v1.2.3