From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../com.unity.test-framework@1.1.11/CHANGELOG.md | 112 --------------------- 1 file changed, 112 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/CHANGELOG.md (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/CHANGELOG.md') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/CHANGELOG.md b/Library/PackageCache/com.unity.test-framework@1.1.11/CHANGELOG.md deleted file mode 100644 index 65a980d..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/CHANGELOG.md +++ /dev/null @@ -1,112 +0,0 @@ -# Changelog -## [1.1.11] - 2020-01-16 -- Fixed test runner dlls got included into player build (case 1211624) -- Passing a non-full-path of XML file for -testResults in Unity Batchmode issue resolved, now passing "result.xml" creates the result file in the project file directory (case 959078) -- Respect Script Debugging build setting when running tests - -## [1.1.10] - 2019-12-19 -- Introduced PostSuccessfulLaunchAction callback -- Fixed an issue where canceling a UnityTest while it was running would incorrectly mark it as passed instead of canceled. -- Added command line argument for running tests synchronously. -- The test search bar now handles null values correctly. -- The test output pane now retains its size on domain reloads. - -## [1.1.9] - 2019-12-12 -- Rolled back refactoring to the test run system, as it caused issues in some corner cases. - -## [1.1.8] - 2019-11-15 -- Ensured that a resumed test run is continued instantly. - -## [1.1.7] - 2019-11-14 -- Fixed an issue with test runs after domain reload. - -## [1.1.6] - 2019-11-12 -- Building a player for test will no longer look in unrelated assemblies for relevant attributes. - -## [1.1.5] - 2019-10-23 -- Fixed a regression to synchronous runs introduced in 1.1.4. - -## [1.1.4] - 2019-10-15 -- Running tests in batch mode now correctly returns error code 3 (RunError) when a timeout or a build error occurs. -- Fixed an issue where a test run in a player would time out, if the player takes longer than 10 minutes to run. -- Added command line argument and api setting for specifying custom heartbeat timeout for running on players. - -## [1.1.3] - 2019-09-23 -- Fixed a regression where tests in a player would report a timeout after a test run is finished. -- Made it possible for the ui to change its test items when the test tree changes without script compilation. -- Added synchronous runs as an option to the TestRunnerApi. - -## [1.1.2] - 2019-09-11 -- Fixed an issue where Run Selected would run all tests in the category, if a category filter was selected, regardless of what tests were selected. -- Unsupported attributes used in UnityTests now give an explicit error. -- Added support for the Repeat and Retry attributes in UnityTests (case 1131940). -- Tests with a explicit timeout higher than 10 minutes, no longer times out after running longer than 10 minutes when running from command line (case 1125991). -- Fixed a performance regression in the test runner api result reporting, introduced in 2018.3 (case 1109865). -- Fixed an issue where parameterized test fixtures would not run if selected in the test tree (case 1092244). -- Pressing Clear Results now also correctly clears the counters on the test list (case 1181763). -- Prebuild setup now handles errors logged with Debug.LogError and stops the run if any is logged (case 1115240). It now also supports LogAssert.Expect. - -## [1.1.1] - 2019-08-07 -- Tests retrieved as a test list with the test runner api incorrectly showed both mode as their TestMode. -- Fixed a compatibility issue with running tests from rider. - -## [1.1.0] - 2019-07-30 -- Introduced the TestRunnerApi for running tests programmatically from elsewhere inside the Editor. -- Introduced yield instructions for recompiling scripts and awaiting a domain reload in Edit Mode tests. -- Added a button to the Test Runner UI for clearing the results. - -## [1.0.18] - 2019-07-15 -- Included new full documentation of the test framework. - -## [1.0.17] - 2019-07-11 -- Fixed an issue where the Test Runner window wouldn’t frame selected items after search filter is cleared. -- Fixed a regression where playmode test application on the IOS platform would not quit after the tests are done. - -## [1.0.16] - 2019-06-20 -- Fixed an issue where the Test Runner window popped out if it was docked, or if something else was docked next to it, when re-opened (case 1158961) -- Fixed a regression where the running standalone playmode tests from the ui would result in an error. - -## [1.0.15] - 2019-06-18 -- Added new `[TestMustExpectAllLogs]` attribute, which automatically does `LogAssert.NoUnexpectedReceived()` at the end of affected tests. See docs for this attribute for more info on usage. -- Fixed a regression where no tests would be run if multiple filters are specified. E.g. selecting both a whole assembly and an individual test in the ui. -- Fixed an issue where performing `Run Selected` on a selected assembly would run all assemblies. -- Introduced the capability to do a split build and run, when running playmode tests on standalone devices. -- Fixed an error in ConditionalIgnore, if the condition were not set. - -## [1.0.14] - 2019-05-27 -- Fixed issue preventing scene creation in IPrebuildSetup.Setup callback when running standalone playmode tests. -- Fixed an issue where test assemblies would sometimes not be ordered alphabetically. -- Added module references to the package for the required modules: imgui and jsonserialize. -- Added a ConditionalIgnore attribute to help ignoring tests only under specific conditions. -- Fixed a typo in the player test window (case 1148671). - -## [1.0.13] - 2019-05-07 -- Fixed a regression where results from the player would no longer update correctly in the UI (case 1151147). - -## [1.0.12] - 2019-04-16 -- Added specific unity release to the package information. - -## [1.0.11] - 2019-04-10 -- Fixed a regression from 1.0.10 where test-started events were triggered multiple times after a domain reload. - -## [1.0.10] - 2019-04-08 -- Fixed an issue where test-started events would not be fired correctly after a test performing a domain reload (case 1141530). -- The UI should correctly run tests inside a nested class, when that class is selected. -- All actions should now correctly display a prefix when reporting test result. E.g. "TearDown :". -- Errors logged with Debug.LogError in TearDowns now append the error, rather than overwriting the existing result (case 1114306). -- Incorrect implementations of IWrapTestMethod and IWrapSetUpTearDown now gives a meaningful error. -- Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class (case 1142553). -- Fixed a regression introduced in 1.0.9 where tests with the Explicit attribute could no longer be executed. - -## [1.0.9] - 2019-03-27 -- Fixed an issue where a corrupt instance of the test runner window would block for a new being opened. -- Added the required modules to the list of package requirements. -- Fixed an issue where errors would happen if the test filter ui was clicked before the ui is done loading. -- Fix selecting items with duplicate names in test hierarchy of Test Runner window (case 987587). -- Fixed RecompileScripts instruction which we use in tests (case 1128994). -- Fixed an issue where using multiple filters on tests would sometimes give an incorrect result. - -## [1.0.7] - 2019-03-12 -### This is the first release of *Unity Package com.unity.test-framework*. - -- Migrated the test-framework from the current extension in unity. -- cgit v1.2.3