From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../Documentation~/extension-retrieve-test-list.md | 13 ------------- 1 file changed, 13 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/extension-retrieve-test-list.md (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/extension-retrieve-test-list.md') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/extension-retrieve-test-list.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/extension-retrieve-test-list.md deleted file mode 100644 index a2b9313..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/extension-retrieve-test-list.md +++ /dev/null @@ -1,13 +0,0 @@ -# How to retrieve the list of tests -It is possible to use the [TestRunnerApi](./reference-test-runner-api.md) to retrieve the test tree for a given test mode (**Edit Mode** or **Play Mode**). You can retrieve the test tree by invoking `RetrieveTestList` with the desired `TestMode` and a callback action, with an [ITestAdaptor](./reference-itest-adaptor.md) representing the test tree. - -## Example -The following example retrieves the test tree for Edit Mode tests and prints the number of total test cases: -``` C# -var api = ScriptableObject.CreateInstance(); -api.RetrieveTestList(TestMode.EditMode, (testRoot) => -{ - Debug.Log(string.Format("Tree contains {0} tests.", testRoot.TestCaseCount)); -}); -``` - -- cgit v1.2.3