From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../reference-attribute-conditionalignore.md | 39 ---------------------- 1 file changed, 39 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-conditionalignore.md (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-conditionalignore.md') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-conditionalignore.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-conditionalignore.md deleted file mode 100644 index 1d0d4ba..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-conditionalignore.md +++ /dev/null @@ -1,39 +0,0 @@ -# ConditionalIgnore attribute - -This attribute is an alternative to the standard `Ignore` attribute in [NUnit](http://www.nunit.org/). It allows for ignoring tests only under a specified condition. The condition evaluates during `OnLoad`, referenced by ID. - -## Example - -The following example shows a method to use the `ConditionalIgnore` attribute to ignore a test if the Unity Editor is running macOS: - -```C# -using UnityEditor; -using NUnit.Framework; -using UnityEngine.TestTools; - -[InitializeOnLoad] -public class OnLoad -{ - static OnLoad() - { - var editorIsOSX = false; - #if UNITY_EDITOR_OSX - editorIsOSX = true; - #endif - - ConditionalIgnoreAttribute.AddConditionalIgnoreMapping("IgnoreInMacEditor", editorIsOSX); - } -} - -public class MyTestClass -{ - [Test, ConditionalIgnore("IgnoreInMacEditor", "Ignored on Mac editor.")] - public void TestNeverRunningInMacEditor() - { - Assert.Pass(); - } -} - -``` - -> **Note**: You can only use `InitializeOnLoad` in **Edit Mode** tests. \ No newline at end of file -- cgit v1.2.3