From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../reference-comparer-quaternion.md | 46 ---------------------- 1 file changed, 46 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-quaternion.md (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-quaternion.md') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-quaternion.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-quaternion.md deleted file mode 100644 index c55bb07..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-quaternion.md +++ /dev/null @@ -1,46 +0,0 @@ -# QuaternionEqualityComparer - -Use this utility to compare two [Quaternion](https://docs.unity3d.com/ScriptReference/Quaternion.html) objects for equality with [NUnit](http://www.nunit.org/) assertion constraints. Use the static instance `QuaternionEqualityComparer.Instance` to have the default calculation error value set to 0.00001f. For any other custom error value, use the [one argument constructor](#constructors). - -## Static properties - -| Syntax | Description | -| ---------- | ---------------------------------------------------------- | -| `Instance` | A comparer instance with the default error value 0.00001f. | - -## Constructors - -| Syntax | Description | -| ------------------------------------------------ | ------------------------------------------------------------ | -| `QuaternionEqualityComparer(float allowedError)` | Creates an instance of the comparer with a custom allowed error value. | - -## Public methods - -| Syntax | Description | -| ----------------------------------------------------- | ------------------------------------------------------------ | -| `bool Equals(Quaternion expected, Quaternion actual)` | Compares the `actual` and `expected` `Quaternion` objects for equality using the [Quaternion.Dot](https://docs.unity3d.com/ScriptReference/Quaternion.Dot.html) method. | - -## Example - -```c# -[TestFixture] -public class QuaternionTest -{ - [Test] - public void VerifyThat_TwoQuaternionsAreEqual() - { - var actual = new Quaternion(10f, 0f, 0f, 0f); - var expected = new Quaternion(1f, 10f, 0f, 0f); - var comparer = new QuaternionEqualityComparer(10e-6f); - - Assert.That(actual, Is.EqualTo(expected).Using(comparer)); - - //Using default error 0.00001f - actual = new Quaternion(10f, 0f, 0.1f, 0f); - expected = new Quaternion(1f, 10f, 0.1f, 0f); - - Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance)); - } -} -``` - -- cgit v1.2.3