From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../Documentation~/reference-comparer-vector4.md | 47 ---------------------- 1 file changed, 47 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-vector4.md (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-vector4.md') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-vector4.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-vector4.md deleted file mode 100644 index 371e06b..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-comparer-vector4.md +++ /dev/null @@ -1,47 +0,0 @@ -# Vector4EqualityComparer - -Use this class to compare two [Vector4](https://docs.unity3d.com/ScriptReference/Vector4.html) objects for equality with [NUnit](http://www.nunit.org/) constraints. Call `Vector4EqualityComparer.Instance` to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the [one argument constructor](#constructor). - -## Static Properties - -| Syntax | Description | -| ---------------------------------- | ------------------------------------------------------------ | -| `Vector4EqualityComparer Instance` | A comparer instance with the default calculation error value set to 0.0001f. | - -## Constructors - -| Syntax | Description | -| --------------------------------------------- | ---------------------------------------------- | -| `Vector4EqualityComparer(float allowedError)` | Creates an instance with a custom error value. | - -## Public methods - -| Syntax | Description | -| ------------------------------------------------ | ------------------------------------------------------------ | -| `bool Equals(Vector4 expected, Vector4 actual);` | Compares the `actual` and `expected` `Vector4` objects for equality using [Utils.AreFloatsEqual](http://todo) to compare the `x`, `y`, `z`, and `w` attributes of `Vector4`. | - -## Example - -```c# -[TestFixture] -public class Vector4Test -{ - [Test] - public void VerifyThat_TwoVector4ObjectsAreEqual() - { - // Custom error 10e-6f - var actual = new Vector4(0, 0, 1e-6f, 1e-6f); - var expected = new Vector4(1e-6f, 0f, 0f, 0f); - var comparer = new Vector4EqualityComparer(10e-6f); - - Assert.That(actual, Is.EqualTo(expected).Using(comparer)); - - // Default error 0.0001f - actual = new Vector4(0.01f, 0.01f, 0f, 0f); - expected = new Vector4(0.01f, 0.01f, 0f, 0f); - - Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance)); - } -} -``` - -- cgit v1.2.3