From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../Documentation~/reference-itest-run-settings.md | 29 ---------------------- 1 file changed, 29 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md deleted file mode 100644 index 7f7b06e..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md +++ /dev/null @@ -1,29 +0,0 @@ -# ITestRunSettings -`ITestRunSettings` lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. -`ITestRunSettings` implements [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable), and runs after building the Player with tests. - -## Public methods - -| Syntax | Description | -| ---------------- | ------------------------------------------------------------ | -| `void Apply()` | A method called before building the Player. | -| `void Dispose()` | A method called after building the Player or if the build failed. | - -## Example -The following example sets the iOS SDK version to be the simulator SDK and resets it to the original value after the run. -``` C# -public class MyTestSettings : ITestRunSettings -{ - private iOSSdkVersion originalSdkVersion; - public void Apply() - { - originalSdkVersion = PlayerSettings.iOS.sdkVersion; - PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK; - } - - public void Dispose() - { - PlayerSettings.iOS.sdkVersion = originalSdkVersion; - } -} -``` \ No newline at end of file -- cgit v1.2.3