From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../reference-wait-for-domain-reload.md | 19 ------------------- 1 file changed, 19 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-wait-for-domain-reload.md (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-wait-for-domain-reload.md') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-wait-for-domain-reload.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-wait-for-domain-reload.md deleted file mode 100644 index 002ee82..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-wait-for-domain-reload.md +++ /dev/null @@ -1,19 +0,0 @@ -# WaitForDomainReload -`WaitForDomainReload` is an [IEditModeTestYieldInstruction](./reference-custom-yield-instructions.md) that you can yield in Edit Mode tests. It delays the execution of scripts until after an incoming domain reload. If the domain reload results in a script compilation failure, then it throws an exception. - -## Constructors - -| Syntax | Description | -| ---------------------------- | ------------------------------------------------------------ | -| `WaitForDomainReload()` | Create a new instance of the `WaitForDomainReload` yield instruction. | - -## Example -``` C@ -[UnitySetUp] -public IEnumerator SetUp() -{ - File.Copy("Resources/MyDll.dll", @"Assets/MyDll.dll", true); // Trigger a domain reload. - AssetDatabase.Refresh(); - yield return new WaitForDomainReload(); -} -``` \ No newline at end of file -- cgit v1.2.3