From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../TestLaunchers/EditModeLauncher.cs | 160 --------------------- 1 file changed, 160 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs deleted file mode 100644 index f630de6..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs +++ /dev/null @@ -1,160 +0,0 @@ -using System; -using System.Collections.Generic; -using NUnit.Framework.Interfaces; -using UnityEditor.SceneManagement; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityEngine.TestRunner.Utils; -using UnityEngine.TestTools; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools.TestRunner.GUI; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class EditModeLauncher : TestLauncherBase - { - public static bool IsRunning; - internal readonly EditModeRunner m_EditModeRunner; - public bool launchedOutsideApi; - - // provided for backward compatibility with Rider UnitTesting prior to Rider package v.1.1.1 - public EditModeLauncher(TestRunnerFilter filter, TestPlatform platform) - { - launchedOutsideApi = true; - var apiFilter = new[] - { - new Filter() - { - testMode = TestMode.EditMode, - testNames = filter.testNames, - categoryNames = filter.categoryNames, - groupNames = filter.groupNames, - assemblyNames = filter.assemblyNames - } - }; - - ScriptableObject.CreateInstance().Execute(new ExecutionSettings(apiFilter)); - } - - public EditModeLauncher(Filter[] filters, TestPlatform platform, bool runSynchronously) - { - m_EditModeRunner = ScriptableObject.CreateInstance(); - m_EditModeRunner.UnityTestAssemblyRunnerFactory = new UnityTestAssemblyRunnerFactory(); - m_EditModeRunner.Init(filters, platform, runSynchronously); - } - - public override void Run() - { - if (launchedOutsideApi) - { - // Do not use the launcher, as it will be relaunched trough the api. See ctor. - return; - } - - IsRunning = true; - - SceneSetup[] previousSceneSetup; - if (!OpenNewScene(out previousSceneSetup)) - return; - - var callback = AddEventHandler(); - callback.previousSceneSetup = previousSceneSetup; - callback.runner = m_EditModeRunner; - AddEventHandler(); - - m_EditModeRunner.Run(); - AddEventHandler(); - AddEventHandler(); - - if (m_EditModeRunner.RunningSynchronously) - m_EditModeRunner.CompleteSynchronously(); - } - - private static bool OpenNewScene(out SceneSetup[] previousSceneSetup) - { - previousSceneSetup = null; - - var sceneCount = SceneManager.sceneCount; - - var scene = SceneManager.GetSceneAt(0); - var isSceneNotPersisted = string.IsNullOrEmpty(scene.path); - - if (sceneCount == 1 && isSceneNotPersisted) - { - EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); - return true; - } - RemoveUntitledScenes(); - - // In case the user chose not to save the dirty scenes we reload them - ReloadUnsavedDirtyScene(); - - previousSceneSetup = EditorSceneManager.GetSceneManagerSetup(); - - scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); - SceneManager.SetActiveScene(scene); - - return true; - } - - private static void ReloadUnsavedDirtyScene() - { - for (var i = 0; i < SceneManager.sceneCount; i++) - { - var scene = SceneManager.GetSceneAt(i); - var isSceneNotPersisted = string.IsNullOrEmpty(scene.path); - var isSceneDirty = scene.isDirty; - if (isSceneNotPersisted && isSceneDirty) - { - EditorSceneManager.ReloadScene(scene); - } - } - } - - private static void RemoveUntitledScenes() - { - int sceneCount = SceneManager.sceneCount; - - var scenesToClose = new List(); - for (var i = 0; i < sceneCount; i++) - { - var scene = SceneManager.GetSceneAt(i); - var isSceneNotPersisted = string.IsNullOrEmpty(scene.path); - if (isSceneNotPersisted) - { - scenesToClose.Add(scene); - } - } - foreach (Scene scene in scenesToClose) - { - EditorSceneManager.CloseScene(scene, true); - } - } - - public class BackgroundListener : ScriptableObject, ITestRunnerListener - { - public void RunStarted(ITest testsToRun) - { - } - - public void RunFinished(ITestResult testResults) - { - IsRunning = false; - } - - public void TestStarted(ITest test) - { - } - - public void TestFinished(ITestResult result) - { - } - } - - public T AddEventHandler() where T : ScriptableObject, ITestRunnerListener - { - return m_EditModeRunner.AddEventHandler(); - } - } -} -- cgit v1.2.3