From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../TestLaunchers/PlaymodeLauncher.cs | 133 --------------------- 1 file changed, 133 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs deleted file mode 100644 index a5838d1..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs +++ /dev/null @@ -1,133 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework.Interfaces; -using NUnit.Framework.Internal.Filters; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityEngine.TestRunner.Utils; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools.TestRunner.Callbacks; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class PlaymodeLauncher : RuntimeTestLauncherBase - { - public static bool IsRunning; - private Scene m_Scene; - private bool m_IsTestSetupPerformed; - private readonly PlaymodeTestsControllerSettings m_Settings; - private ITestFilter testFilter; - - [SerializeField] - private List m_EventHandlers = new List(); - - public PlaymodeLauncher(PlaymodeTestsControllerSettings settings) - { - m_Settings = settings; - } - - public override void Run() - { - IsRunning = true; - ConsoleWindow.SetConsoleErrorPause(false); - Application.runInBackground = true; - - var sceneName = CreateSceneName(); - m_Scene = CreateBootstrapScene(sceneName, runner => - { - runner.AddEventHandlerMonoBehaviour(); - runner.AddEventHandlerScriptableObject(); - runner.AddEventHandlerScriptableObject(); - runner.AddEventHandlerScriptableObject(); - - foreach (var eventHandler in m_EventHandlers) - { - var obj = ScriptableObject.CreateInstance(eventHandler); - runner.AddEventHandlerScriptableObject(obj as ITestRunnerListener); - } - - runner.settings = m_Settings; - }); - - if (m_Settings.sceneBased) - { - var newListOfScenes = - new List {new EditorBuildSettingsScene(sceneName, true)}; - newListOfScenes.AddRange(EditorBuildSettings.scenes); - EditorBuildSettings.scenes = newListOfScenes.ToArray(); - } - - EditorApplication.update += UpdateCallback; - } - - public void UpdateCallback() - { - if (m_IsTestSetupPerformed) - { - if (m_Scene.IsValid()) - SceneManager.SetActiveScene(m_Scene); - EditorApplication.update -= UpdateCallback; - EditorApplication.isPlaying = true; - } - else - { - testFilter = m_Settings.BuildNUnitFilter(); - var runner = LoadTests(testFilter); - - var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, testFilter); - if (exceptionThrown) - { - EditorApplication.update -= UpdateCallback; - IsRunning = false; - var controller = PlaymodeTestsController.GetController(); - ReopenOriginalScene(controller); - AssetDatabase.DeleteAsset(controller.settings.bootstrapScene); - CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details."); - return; - } - m_IsTestSetupPerformed = true; - } - } - - [InitializeOnLoad] - public class BackgroundWatcher - { - static BackgroundWatcher() - { - EditorApplication.playModeStateChanged += OnPlayModeStateChanged; - } - - private static void OnPlayModeStateChanged(PlayModeStateChange state) - { - if (!PlaymodeTestsController.IsControllerOnScene()) - return; - var runner = PlaymodeTestsController.GetController(); - if (runner == null) - return; - if (state == PlayModeStateChange.ExitingPlayMode) - { - AssetDatabase.DeleteAsset(runner.settings.bootstrapScene); - ExecutePostBuildCleanupMethods(runner.m_Runner.LoadedTest, runner.settings.BuildNUnitFilter(), Application.platform); - IsRunning = false; - } - else if (state == PlayModeStateChange.EnteredEditMode) - { - //reopen the original scene once we exit playmode - ReopenOriginalScene(runner); - } - } - } - - protected static void ReopenOriginalScene(PlaymodeTestsController runner) - { - ReopenOriginalScene(runner.settings.originalScene); - } - - public void AddEventHandler() where T : ScriptableObject, ITestRunnerListener - { - m_EventHandlers.Add(typeof(T)); - } - } -} -- cgit v1.2.3