From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../TestLaunchers/PlaymodeLauncher.cs | 133 +++++++++++++++++++++ 1 file changed, 133 insertions(+) create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs new file mode 100644 index 0000000..a5838d1 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs @@ -0,0 +1,133 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework.Interfaces; +using NUnit.Framework.Internal.Filters; +using UnityEditor.TestTools.TestRunner.Api; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestRunner.Utils; +using UnityEngine.TestTools.TestRunner; +using UnityEngine.TestTools.TestRunner.Callbacks; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class PlaymodeLauncher : RuntimeTestLauncherBase + { + public static bool IsRunning; + private Scene m_Scene; + private bool m_IsTestSetupPerformed; + private readonly PlaymodeTestsControllerSettings m_Settings; + private ITestFilter testFilter; + + [SerializeField] + private List m_EventHandlers = new List(); + + public PlaymodeLauncher(PlaymodeTestsControllerSettings settings) + { + m_Settings = settings; + } + + public override void Run() + { + IsRunning = true; + ConsoleWindow.SetConsoleErrorPause(false); + Application.runInBackground = true; + + var sceneName = CreateSceneName(); + m_Scene = CreateBootstrapScene(sceneName, runner => + { + runner.AddEventHandlerMonoBehaviour(); + runner.AddEventHandlerScriptableObject(); + runner.AddEventHandlerScriptableObject(); + runner.AddEventHandlerScriptableObject(); + + foreach (var eventHandler in m_EventHandlers) + { + var obj = ScriptableObject.CreateInstance(eventHandler); + runner.AddEventHandlerScriptableObject(obj as ITestRunnerListener); + } + + runner.settings = m_Settings; + }); + + if (m_Settings.sceneBased) + { + var newListOfScenes = + new List {new EditorBuildSettingsScene(sceneName, true)}; + newListOfScenes.AddRange(EditorBuildSettings.scenes); + EditorBuildSettings.scenes = newListOfScenes.ToArray(); + } + + EditorApplication.update += UpdateCallback; + } + + public void UpdateCallback() + { + if (m_IsTestSetupPerformed) + { + if (m_Scene.IsValid()) + SceneManager.SetActiveScene(m_Scene); + EditorApplication.update -= UpdateCallback; + EditorApplication.isPlaying = true; + } + else + { + testFilter = m_Settings.BuildNUnitFilter(); + var runner = LoadTests(testFilter); + + var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, testFilter); + if (exceptionThrown) + { + EditorApplication.update -= UpdateCallback; + IsRunning = false; + var controller = PlaymodeTestsController.GetController(); + ReopenOriginalScene(controller); + AssetDatabase.DeleteAsset(controller.settings.bootstrapScene); + CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details."); + return; + } + m_IsTestSetupPerformed = true; + } + } + + [InitializeOnLoad] + public class BackgroundWatcher + { + static BackgroundWatcher() + { + EditorApplication.playModeStateChanged += OnPlayModeStateChanged; + } + + private static void OnPlayModeStateChanged(PlayModeStateChange state) + { + if (!PlaymodeTestsController.IsControllerOnScene()) + return; + var runner = PlaymodeTestsController.GetController(); + if (runner == null) + return; + if (state == PlayModeStateChange.ExitingPlayMode) + { + AssetDatabase.DeleteAsset(runner.settings.bootstrapScene); + ExecutePostBuildCleanupMethods(runner.m_Runner.LoadedTest, runner.settings.BuildNUnitFilter(), Application.platform); + IsRunning = false; + } + else if (state == PlayModeStateChange.EnteredEditMode) + { + //reopen the original scene once we exit playmode + ReopenOriginalScene(runner); + } + } + } + + protected static void ReopenOriginalScene(PlaymodeTestsController runner) + { + ReopenOriginalScene(runner.settings.originalScene); + } + + public void AddEventHandler() where T : ScriptableObject, ITestRunnerListener + { + m_EventHandlers.Add(typeof(T)); + } + } +} -- cgit v1.2.3