From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../TestLaunchers/RuntimeTestLauncherBase.cs | 92 ---------------------- 1 file changed, 92 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs deleted file mode 100644 index 9c104db..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs +++ /dev/null @@ -1,92 +0,0 @@ -using System; -using System.Linq; -using NUnit.Framework.Interfaces; -using UnityEditor.Events; -using UnityEditor.SceneManagement; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityEngine.TestRunner.NUnitExtensions.Runner; -using UnityEngine.TestTools; -using UnityEngine.TestTools.NUnitExtensions; -using UnityEngine.TestTools.TestRunner; -using UnityEngine.TestTools.Utils; - -namespace UnityEditor.TestTools.TestRunner -{ - internal abstract class RuntimeTestLauncherBase : TestLauncherBase - { - protected Scene CreateBootstrapScene(string sceneName, Action runnerSetup) - { - var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); - var go = new GameObject(PlaymodeTestsController.kPlaymodeTestControllerName); - - var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy()); - - var runner = go.AddComponent(); - runnerSetup(runner); - runner.settings.bootstrapScene = sceneName; - runner.AssembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList(); - - EditorSceneManager.MarkSceneDirty(scene); - AssetDatabase.SaveAssets(); - EditorSceneManager.SaveScene(scene, sceneName, false); - - return scene; - } - - public string CreateSceneName() - { - return "Assets/InitTestScene" + DateTime.Now.Ticks + ".unity"; - } - - protected UnityTestAssemblyRunner LoadTests(ITestFilter filter) - { - var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy()); - var assembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList(); - - var nUnitTestAssemblyRunner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(), null); - var assemblyProvider = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), assembliesWithTests); - nUnitTestAssemblyRunner.Load(assemblyProvider.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode)); - return nUnitTestAssemblyRunner; - } - - protected static void ReopenOriginalScene(string originalSceneName) - { - EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); - if (!string.IsNullOrEmpty(originalSceneName)) - { - EditorSceneManager.OpenScene(originalSceneName); - } - } - } - - internal static class PlaymodeTestsControllerExtensions - { - internal static T AddEventHandlerMonoBehaviour(this PlaymodeTestsController controller) where T : MonoBehaviour, ITestRunnerListener - { - var eventHandler = controller.gameObject.AddComponent(); - SetListeners(controller, eventHandler); - return eventHandler; - } - - internal static T AddEventHandlerScriptableObject(this PlaymodeTestsController controller) where T : ScriptableObject, ITestRunnerListener - { - var eventListener = ScriptableObject.CreateInstance(); - AddEventHandlerScriptableObject(controller, eventListener); - return eventListener; - } - - internal static void AddEventHandlerScriptableObject(this PlaymodeTestsController controller, ITestRunnerListener obj) - { - SetListeners(controller, obj); - } - - private static void SetListeners(PlaymodeTestsController controller, ITestRunnerListener eventHandler) - { - UnityEventTools.AddPersistentListener(controller.testStartedEvent, eventHandler.TestStarted); - UnityEventTools.AddPersistentListener(controller.testFinishedEvent, eventHandler.TestFinished); - UnityEventTools.AddPersistentListener(controller.runStartedEvent, eventHandler.RunStarted); - UnityEventTools.AddPersistentListener(controller.runFinishedEvent, eventHandler.RunFinished); - } - } -} -- cgit v1.2.3