From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../TestLaunchers/AttributeFinderBase.cs | 104 ++++++++++ .../TestLaunchers/AttributeFinderBase.cs.meta | 11 ++ .../TestLaunchers/EditModeLauncher.cs | 160 +++++++++++++++ .../TestLaunchers/EditModeLauncher.cs.meta | 11 ++ .../EditModeLauncherContextSettings.cs | 31 +++ .../EditModeLauncherContextSettings.cs.meta | 11 ++ .../TestLaunchers/PlatformSetup.meta | 8 + .../PlatformSetup/AndroidPlatformSetup.cs | 66 +++++++ .../PlatformSetup/AndroidPlatformSetup.cs.meta | 11 ++ .../PlatformSetup/ApplePlatformSetup.cs | 42 ++++ .../PlatformSetup/ApplePlatformSetup.cs.meta | 11 ++ .../TestLaunchers/PlatformSetup/IPlatformSetup.cs | 11 ++ .../PlatformSetup/IPlatformSetup.cs.meta | 11 ++ .../PlatformSetup/LuminPlatformSetup.cs | 50 +++++ .../PlatformSetup/LuminPlatformSetup.cs.meta | 11 ++ .../PlatformSetup/PlatformSpecificSetup.cs | 117 +++++++++++ .../PlatformSetup/PlatformSpecificSetup.cs.meta | 11 ++ .../PlatformSetup/SwitchPlatformSetup.cs | 41 ++++ .../PlatformSetup/SwitchPlatformSetup.cs.meta | 11 ++ .../PlatformSetup/UwpPlatformSetup.cs | 52 +++++ .../PlatformSetup/UwpPlatformSetup.cs.meta | 11 ++ .../PlatformSetup/XboxOnePlatformSetup.cs | 47 +++++ .../PlatformSetup/XboxOnePlatformSetup.cs.meta | 11 ++ .../TestLaunchers/PlayerLauncher.cs | 216 +++++++++++++++++++++ .../TestLaunchers/PlayerLauncher.cs.meta | 11 ++ .../TestLaunchers/PlayerLauncherBuildOptions.cs | 23 +++ .../PlayerLauncherBuildOptions.cs.meta | 11 ++ .../TestLaunchers/PlayerLauncherContextSettings.cs | 112 +++++++++++ .../PlayerLauncherContextSettings.cs.meta | 11 ++ .../TestLaunchers/PlaymodeLauncher.cs | 133 +++++++++++++ .../TestLaunchers/PlaymodeLauncher.cs.meta | 11 ++ .../PostbuildCleanupAttributeFinder.cs | 9 + .../PostbuildCleanupAttributeFinder.cs.meta | 11 ++ .../TestLaunchers/PrebuildSetupAttributeFinder.cs | 9 + .../PrebuildSetupAttributeFinder.cs.meta | 11 ++ .../TestLaunchers/RemotePlayerLogController.cs | 83 ++++++++ .../RemotePlayerLogController.cs.meta | 11 ++ .../TestLaunchers/RemotePlayerTestController.cs | 110 +++++++++++ .../RemotePlayerTestController.cs.meta | 11 ++ .../TestLaunchers/RemoteTestResultReciever.cs | 22 +++ .../TestLaunchers/RemoteTestResultReciever.cs.meta | 11 ++ .../TestLaunchers/RuntimeTestLauncherBase.cs | 92 +++++++++ .../TestLaunchers/RuntimeTestLauncherBase.cs.meta | 11 ++ .../TestLaunchers/TestLauncherBase.cs | 85 ++++++++ .../TestLaunchers/TestLauncherBase.cs.meta | 11 ++ 45 files changed, 1865 insertions(+) create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs.meta (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs new file mode 100644 index 0000000..c1690a2 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs @@ -0,0 +1,104 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework.Interfaces; +using UnityEngine; +using UnityEngine.TestTools; + +namespace UnityEditor.TestTools.TestRunner +{ + internal abstract class AttributeFinderBase : IAttributeFinder + { + public abstract IEnumerable Search(ITest tests, ITestFilter filter, RuntimePlatform testTargetPlatform); + } + + internal interface IAttributeFinder + { + IEnumerable Search(ITest tests, ITestFilter filter, RuntimePlatform testTargetPlatform); + } + + internal abstract class AttributeFinderBase : AttributeFinderBase where T2 : Attribute + { + private readonly Func m_TypeSelector; + protected AttributeFinderBase(Func typeSelector) + { + m_TypeSelector = typeSelector; + } + + public override IEnumerable Search(ITest tests, ITestFilter filter, RuntimePlatform testTargetPlatform) + { + var selectedTests = new List(); + GetMatchingTests(tests, filter, ref selectedTests, testTargetPlatform); + + var result = new List(); + result.AddRange(GetTypesFromPrebuildAttributes(selectedTests)); + result.AddRange(GetTypesFromInterface(selectedTests, testTargetPlatform)); + + return result.Distinct(); + } + + private static void GetMatchingTests(ITest tests, ITestFilter filter, ref List resultList, RuntimePlatform testTargetPlatform) + { + foreach (var test in tests.Tests) + { + if (IsTestEnabledOnPlatform(test, testTargetPlatform)) + { + if (test.IsSuite) + { + GetMatchingTests(test, filter, ref resultList, testTargetPlatform); + } + else + { + if (filter.Pass(test)) + resultList.Add(test); + } + } + } + } + + private static bool IsTestEnabledOnPlatform(ITest test, RuntimePlatform testTargetPlatform) + { + if (test.Method == null) + { + return true; + } + + var attributesFromMethods = test.Method.GetCustomAttributes(true).Select(attribute => attribute); + var attributesFromTypes = test.Method.TypeInfo.GetCustomAttributes(true).Select(attribute => attribute); + + if (!attributesFromMethods.All(a => a.IsPlatformSupported(testTargetPlatform))) + { + return false; + } + + if (!attributesFromTypes.All(a => a.IsPlatformSupported(testTargetPlatform))) + { + return false; + } + + return true; + } + + private IEnumerable GetTypesFromPrebuildAttributes(IEnumerable tests) + { + var allAssemblies = AppDomain.CurrentDomain.GetAssemblies(); + allAssemblies = allAssemblies.Where(x => x.GetReferencedAssemblies().Any(z => z.Name == "UnityEditor.TestRunner")).ToArray(); + var attributesFromAssemblies = allAssemblies.SelectMany(assembly => assembly.GetCustomAttributes(typeof(T2), true).OfType()); + var attributesFromMethods = tests.SelectMany(t => t.Method.GetCustomAttributes(true).Select(attribute => attribute)); + var attributesFromTypes = tests.SelectMany(t => t.Method.TypeInfo.GetCustomAttributes(true).Select(attribute => attribute)); + + var result = new List(); + result.AddRange(attributesFromAssemblies); + result.AddRange(attributesFromMethods); + result.AddRange(attributesFromTypes); + + return result.Select(m_TypeSelector).Where(type => type != null); + } + + private static IEnumerable GetTypesFromInterface(IEnumerable selectedTests, RuntimePlatform testTargetPlatform) + { + var typesWithInterfaces = selectedTests.Where(t => typeof(T1).IsAssignableFrom(t.Method.TypeInfo.Type) && IsTestEnabledOnPlatform(t, testTargetPlatform)); + return typesWithInterfaces.Select(t => t.Method.TypeInfo.Type); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs.meta new file mode 100644 index 0000000..7348ffb --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/AttributeFinderBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d4de3d4682a8d641907cc75e4fb950e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs new file mode 100644 index 0000000..f630de6 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs @@ -0,0 +1,160 @@ +using System; +using System.Collections.Generic; +using NUnit.Framework.Interfaces; +using UnityEditor.SceneManagement; +using UnityEditor.TestTools.TestRunner.Api; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestRunner.Utils; +using UnityEngine.TestTools; +using UnityEngine.TestTools.TestRunner; +using UnityEngine.TestTools.TestRunner.GUI; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class EditModeLauncher : TestLauncherBase + { + public static bool IsRunning; + internal readonly EditModeRunner m_EditModeRunner; + public bool launchedOutsideApi; + + // provided for backward compatibility with Rider UnitTesting prior to Rider package v.1.1.1 + public EditModeLauncher(TestRunnerFilter filter, TestPlatform platform) + { + launchedOutsideApi = true; + var apiFilter = new[] + { + new Filter() + { + testMode = TestMode.EditMode, + testNames = filter.testNames, + categoryNames = filter.categoryNames, + groupNames = filter.groupNames, + assemblyNames = filter.assemblyNames + } + }; + + ScriptableObject.CreateInstance().Execute(new ExecutionSettings(apiFilter)); + } + + public EditModeLauncher(Filter[] filters, TestPlatform platform, bool runSynchronously) + { + m_EditModeRunner = ScriptableObject.CreateInstance(); + m_EditModeRunner.UnityTestAssemblyRunnerFactory = new UnityTestAssemblyRunnerFactory(); + m_EditModeRunner.Init(filters, platform, runSynchronously); + } + + public override void Run() + { + if (launchedOutsideApi) + { + // Do not use the launcher, as it will be relaunched trough the api. See ctor. + return; + } + + IsRunning = true; + + SceneSetup[] previousSceneSetup; + if (!OpenNewScene(out previousSceneSetup)) + return; + + var callback = AddEventHandler(); + callback.previousSceneSetup = previousSceneSetup; + callback.runner = m_EditModeRunner; + AddEventHandler(); + + m_EditModeRunner.Run(); + AddEventHandler(); + AddEventHandler(); + + if (m_EditModeRunner.RunningSynchronously) + m_EditModeRunner.CompleteSynchronously(); + } + + private static bool OpenNewScene(out SceneSetup[] previousSceneSetup) + { + previousSceneSetup = null; + + var sceneCount = SceneManager.sceneCount; + + var scene = SceneManager.GetSceneAt(0); + var isSceneNotPersisted = string.IsNullOrEmpty(scene.path); + + if (sceneCount == 1 && isSceneNotPersisted) + { + EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); + return true; + } + RemoveUntitledScenes(); + + // In case the user chose not to save the dirty scenes we reload them + ReloadUnsavedDirtyScene(); + + previousSceneSetup = EditorSceneManager.GetSceneManagerSetup(); + + scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); + SceneManager.SetActiveScene(scene); + + return true; + } + + private static void ReloadUnsavedDirtyScene() + { + for (var i = 0; i < SceneManager.sceneCount; i++) + { + var scene = SceneManager.GetSceneAt(i); + var isSceneNotPersisted = string.IsNullOrEmpty(scene.path); + var isSceneDirty = scene.isDirty; + if (isSceneNotPersisted && isSceneDirty) + { + EditorSceneManager.ReloadScene(scene); + } + } + } + + private static void RemoveUntitledScenes() + { + int sceneCount = SceneManager.sceneCount; + + var scenesToClose = new List(); + for (var i = 0; i < sceneCount; i++) + { + var scene = SceneManager.GetSceneAt(i); + var isSceneNotPersisted = string.IsNullOrEmpty(scene.path); + if (isSceneNotPersisted) + { + scenesToClose.Add(scene); + } + } + foreach (Scene scene in scenesToClose) + { + EditorSceneManager.CloseScene(scene, true); + } + } + + public class BackgroundListener : ScriptableObject, ITestRunnerListener + { + public void RunStarted(ITest testsToRun) + { + } + + public void RunFinished(ITestResult testResults) + { + IsRunning = false; + } + + public void TestStarted(ITest test) + { + } + + public void TestFinished(ITestResult result) + { + } + } + + public T AddEventHandler() where T : ScriptableObject, ITestRunnerListener + { + return m_EditModeRunner.AddEventHandler(); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs.meta new file mode 100644 index 0000000..b319430 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ac68f5ae37c8957468562b8da42f9984 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs new file mode 100644 index 0000000..fd94982 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs @@ -0,0 +1,31 @@ +using System; +using UnityEngine; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class EditModeLauncherContextSettings : IDisposable + { + private bool m_RunInBackground; + + public EditModeLauncherContextSettings() + { + SetupProjectParameters(); + } + + public void Dispose() + { + CleanupProjectParameters(); + } + + private void SetupProjectParameters() + { + m_RunInBackground = Application.runInBackground; + Application.runInBackground = true; + } + + private void CleanupProjectParameters() + { + Application.runInBackground = m_RunInBackground; + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs.meta new file mode 100644 index 0000000..280623c --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/EditModeLauncherContextSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a582090813554df479fb9ca03e9857d3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup.meta new file mode 100644 index 0000000..9daf884 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ebc4d20cc106cea49b1df1153f0b3b5e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs new file mode 100644 index 0000000..39fcc60 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs @@ -0,0 +1,66 @@ +using System; +using UnityEngine; +using System.Net; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class AndroidPlatformSetup : IPlatformSetup + { + private string m_oldApplicationIdentifier; + private string m_oldDeviceSocketAddress; + [SerializeField] + private bool m_Stripping; + + public void Setup() + { + m_oldApplicationIdentifier = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android); + PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, "com.UnityTestRunner.UnityTestRunner"); + + m_oldDeviceSocketAddress = EditorUserBuildSettings.androidDeviceSocketAddress; + var androidDeviceConnection = Environment.GetEnvironmentVariable("ANDROID_DEVICE_CONNECTION"); + EditorUserBuildSettings.waitForPlayerConnection = true; + if (androidDeviceConnection != null) + { + EditorUserBuildSettings.androidDeviceSocketAddress = androidDeviceConnection; + } + m_Stripping = PlayerSettings.stripEngineCode; + PlayerSettings.stripEngineCode = false; + } + + public void PostBuildAction() + { + PlayerSettings.stripEngineCode = m_Stripping; + } + + public void PostSuccessfulBuildAction() + { + } + + public void PostSuccessfulLaunchAction() + { + var connectionResult = -1; + var maxTryCount = 10; + var tryCount = maxTryCount; + while (tryCount-- > 0 && connectionResult == -1) + { + connectionResult = EditorConnectionInternal.ConnectPlayerProxy(IPAddress.Loopback.ToString(), 34999); + if (EditorUtility.DisplayCancelableProgressBar("Editor Connection", "Connecting to the player", + 1 - ((float)tryCount / maxTryCount))) + { + EditorUtility.ClearProgressBar(); + throw new TestLaunchFailedException(); + } + } + EditorUtility.ClearProgressBar(); + if (connectionResult == -1) + throw new TestLaunchFailedException( + "Timed out trying to connect to the player. Player failed to launch or crashed soon after launching"); + } + + public void CleanUp() + { + EditorUserBuildSettings.androidDeviceSocketAddress = m_oldDeviceSocketAddress; + PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, m_oldApplicationIdentifier); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs.meta new file mode 100644 index 0000000..6c897f2 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/AndroidPlatformSetup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 961642509dec50b44a293d26240140ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs new file mode 100644 index 0000000..1d1b074 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs @@ -0,0 +1,42 @@ +using System; +using System.Diagnostics; +using UnityEngine; + +namespace UnityEditor.TestTools.TestRunner +{ + [Serializable] + internal class ApplePlatformSetup : IPlatformSetup + { + [SerializeField] + private bool m_Stripping; + + public ApplePlatformSetup(BuildTarget buildTarget) + { + } + + public void Setup() + { + // Camera and fonts are stripped out and app crashes on iOS when test runner is trying to add a scene with... camera and text + m_Stripping = PlayerSettings.stripEngineCode; + PlayerSettings.stripEngineCode = false; + } + + public void PostBuildAction() + { + // Restoring player setting as early as possible + PlayerSettings.stripEngineCode = m_Stripping; + } + + public void PostSuccessfulBuildAction() + { + } + + public void PostSuccessfulLaunchAction() + { + } + + public void CleanUp() + { + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs.meta new file mode 100644 index 0000000..1b3a7e0 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/ApplePlatformSetup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6c189a159d3bde4c964cee562e508ea +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs new file mode 100644 index 0000000..59df2f2 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs @@ -0,0 +1,11 @@ +namespace UnityEditor.TestTools.TestRunner +{ + internal interface IPlatformSetup + { + void Setup(); + void PostBuildAction(); + void PostSuccessfulBuildAction(); + void PostSuccessfulLaunchAction(); + void CleanUp(); + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs.meta new file mode 100644 index 0000000..536968c --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/IPlatformSetup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9d614808f9add8a4f8e4860db2c7af0d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs new file mode 100644 index 0000000..cb965c8 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs @@ -0,0 +1,50 @@ +using System; +using System.Threading; +using UnityEngine; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class LuminPlatformSetup : IPlatformSetup + { + private const string kDeviceAddress = "127.0.0.1"; + private const int kDevicePort = 55000; + + public void Setup() + { + } + + public void PostBuildAction() + { + } + + public void PostSuccessfulBuildAction() + { + } + + public void PostSuccessfulLaunchAction() + { + var connectionResult = -1; + var maxTryCount = 100; + var tryCount = maxTryCount; + while (tryCount-- > 0 && connectionResult == -1) + { + Thread.Sleep(1000); + connectionResult = EditorConnectionInternal.ConnectPlayerProxy(kDeviceAddress, kDevicePort); + if (EditorUtility.DisplayCancelableProgressBar("Editor Connection", "Connecting to the player", + 1 - ((float)tryCount / maxTryCount))) + { + EditorUtility.ClearProgressBar(); + throw new TestLaunchFailedException(); + } + } + EditorUtility.ClearProgressBar(); + if (connectionResult == -1) + throw new TestLaunchFailedException( + "Timed out trying to connect to the player. Player failed to launch or crashed soon after launching"); + } + + public void CleanUp() + { + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs.meta new file mode 100644 index 0000000..0ac0d99 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/LuminPlatformSetup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c38ae0585d6a55042a2d678330689685 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs new file mode 100644 index 0000000..30379eb --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs @@ -0,0 +1,117 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace UnityEditor.TestTools.TestRunner +{ + [Serializable] + internal class PlatformSpecificSetup + { + [SerializeField] + private ApplePlatformSetup m_AppleiOSPlatformSetup = new ApplePlatformSetup(BuildTarget.iOS); + [SerializeField] + private ApplePlatformSetup m_AppleTvOSPlatformSetup = new ApplePlatformSetup(BuildTarget.tvOS); + [SerializeField] + private XboxOnePlatformSetup m_XboxOnePlatformSetup = new XboxOnePlatformSetup(); + [SerializeField] + private AndroidPlatformSetup m_AndroidPlatformSetup = new AndroidPlatformSetup(); + [SerializeField] + private SwitchPlatformSetup m_SwitchPlatformSetup = new SwitchPlatformSetup(); + + [SerializeField] + private UwpPlatformSetup m_UwpPlatformSetup = new UwpPlatformSetup(); + + [SerializeField] + private LuminPlatformSetup m_LuminPlatformSetup = new LuminPlatformSetup(); + + + private IDictionary m_SetupTypes; + + [SerializeField] + private BuildTarget m_Target; + + public PlatformSpecificSetup() + { + } + + public PlatformSpecificSetup(BuildTarget target) + { + m_Target = target; + } + + public void Setup() + { + var dictionary = GetSetup(); + + if (!dictionary.ContainsKey(m_Target)) + { + return; + } + + dictionary[m_Target].Setup(); + } + + public void PostBuildAction() + { + var dictionary = GetSetup(); + + if (!dictionary.ContainsKey(m_Target)) + { + return; + } + + dictionary[m_Target].PostBuildAction(); + } + + public void PostSuccessfulBuildAction() + { + var dictionary = GetSetup(); + + if (!dictionary.ContainsKey(m_Target)) + { + return; + } + + dictionary[m_Target].PostSuccessfulBuildAction(); + } + + public void PostSuccessfulLaunchAction() + { + var dictionary = GetSetup(); + + if (!dictionary.ContainsKey(m_Target)) + { + return; + } + + dictionary[m_Target].PostSuccessfulLaunchAction(); + } + + public void CleanUp() + { + var dictionary = GetSetup(); + + if (!dictionary.ContainsKey(m_Target)) + { + return; + } + + dictionary[m_Target].CleanUp(); + } + + private IDictionary GetSetup() + { + m_SetupTypes = new Dictionary() + { + {BuildTarget.iOS, m_AppleiOSPlatformSetup}, + {BuildTarget.tvOS, m_AppleTvOSPlatformSetup}, + {BuildTarget.XboxOne, m_XboxOnePlatformSetup}, + {BuildTarget.Android, m_AndroidPlatformSetup}, + {BuildTarget.WSAPlayer, m_UwpPlatformSetup}, + {BuildTarget.Lumin, m_LuminPlatformSetup}, + {BuildTarget.Switch, m_SwitchPlatformSetup} + }; + return m_SetupTypes; + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs.meta new file mode 100644 index 0000000..a84f775 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/PlatformSpecificSetup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6cccd50ebf7384242bda4d7bcb282ebf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs new file mode 100644 index 0000000..e63c850 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs @@ -0,0 +1,41 @@ +namespace UnityEditor.TestTools.TestRunner +{ + internal class SwitchPlatformSetup : IPlatformSetup + { + public void Setup() + { + EditorUserBuildSettings.switchCreateRomFile = true; + EditorUserBuildSettings.switchNVNGraphicsDebugger = false; +#if UNITY_2020_1_OR_NEWER + EditorUserBuildSettings.switchNVNDrawValidation_Heavy = true; // catches more graphics errors +#else + EditorUserBuildSettings.switchNVNDrawValidation = true; // catches more graphics errors +#endif + EditorUserBuildSettings.development = true; + EditorUserBuildSettings.switchRedirectWritesToHostMount = true; + + // We can use these when more debugging is required: + //EditorUserBuildSettings.switchNVNDrawValidation = false; // cannot be used with shader debug + //EditorUserBuildSettings.switchNVNGraphicsDebugger = true; + //EditorUserBuildSettings.switchNVNShaderDebugging = true; + //EditorUserBuildSettings.switchCreateSolutionFile = true; // for shorter iteration time + //EditorUserBuildSettings.allowDebugging = true; // managed debugger can be attached + } + + public void PostBuildAction() + { + } + + public void PostSuccessfulBuildAction() + { + } + + public void PostSuccessfulLaunchAction() + { + } + + public void CleanUp() + { + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs.meta new file mode 100644 index 0000000..0ecf426 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/SwitchPlatformSetup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: adf7bea9401c1834380d55601add6cfb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs new file mode 100644 index 0000000..87ea5e0 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs @@ -0,0 +1,52 @@ +using System; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class UwpPlatformSetup : IPlatformSetup + { + private const string k_SettingsBuildConfiguration = "BuildConfiguration"; + private bool m_InternetClientServer; + private bool m_PrivateNetworkClientServer; + + public void Setup() + { + m_InternetClientServer = PlayerSettings.WSA.GetCapability(PlayerSettings.WSACapability.InternetClientServer); + m_PrivateNetworkClientServer = PlayerSettings.WSA.GetCapability(PlayerSettings.WSACapability.PrivateNetworkClientServer); + PlayerSettings.WSA.SetCapability(PlayerSettings.WSACapability.InternetClientServer, true); + PlayerSettings.WSA.SetCapability(PlayerSettings.WSACapability.PrivateNetworkClientServer, true); + + // This setting is initialized only when Window Store App is selected from the Build Settings window, and + // is typically an empty strings when running tests via UTR on the command-line. + bool wsaSettingNotInitialized = string.IsNullOrEmpty(EditorUserBuildSettings.wsaArchitecture); + + // If WSA build settings aren't fully initialized or running from a build machine, specify a default build configuration. + // Otherwise we can use the existing configuration specified by the user in Build Settings. + if (!string.IsNullOrEmpty(Environment.GetEnvironmentVariable("UNITY_THISISABUILDMACHINE")) || wsaSettingNotInitialized) + { + EditorUserBuildSettings.wsaSubtarget = WSASubtarget.PC; + EditorUserBuildSettings.wsaArchitecture = "x64"; + EditorUserBuildSettings.SetPlatformSettings(BuildPipeline.GetBuildTargetName(BuildTarget.WSAPlayer), k_SettingsBuildConfiguration, WSABuildType.Debug.ToString()); + EditorUserBuildSettings.wsaUWPBuildType = WSAUWPBuildType.ExecutableOnly; + PlayerSettings.SetIl2CppCompilerConfiguration(BuildTargetGroup.WSA, Il2CppCompilerConfiguration.Debug); + } + } + + public void PostBuildAction() + { + } + + public void PostSuccessfulBuildAction() + { + } + + public void PostSuccessfulLaunchAction() + { + } + + public void CleanUp() + { + PlayerSettings.WSA.SetCapability(PlayerSettings.WSACapability.InternetClientServer, m_InternetClientServer); + PlayerSettings.WSA.SetCapability(PlayerSettings.WSACapability.PrivateNetworkClientServer, m_PrivateNetworkClientServer); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs.meta new file mode 100644 index 0000000..34f040d --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/UwpPlatformSetup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 667c6ad86a0b7a548aaa5c287f2c2861 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs new file mode 100644 index 0000000..0eb1e19 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs @@ -0,0 +1,47 @@ +namespace UnityEditor.TestTools.TestRunner +{ + internal class XboxOnePlatformSetup : IPlatformSetup + { + private XboxOneDeployMethod oldXboxOneDeployMethod; + private XboxOneDeployDrive oldXboxOneDeployDrive; + private string oldXboxOneAdditionalDebugPorts; + + public void Setup() + { + oldXboxOneDeployMethod = EditorUserBuildSettings.xboxOneDeployMethod; + oldXboxOneDeployDrive = EditorUserBuildSettings.xboxOneDeployDrive; + oldXboxOneAdditionalDebugPorts = EditorUserBuildSettings.xboxOneAdditionalDebugPorts; + + EditorUserBuildSettings.xboxOneDeployMethod = XboxOneDeployMethod.Package; + EditorUserBuildSettings.xboxOneDeployDrive = XboxOneDeployDrive.Default; + + // This causes the XboxOne post processing systems to open this port in your package manifest. + // In addition it will open the ephemeral range for debug connections as well. + // Failure to do this will cause connection problems. + EditorUserBuildSettings.xboxOneAdditionalDebugPorts = "34999"; + } + + public void PostBuildAction() + { + } + + public void PostSuccessfulBuildAction() + { + } + + public void PostSuccessfulLaunchAction() + { + } + + public void CleanUp() + { + EditorUserBuildSettings.xboxOneDeployMethod = oldXboxOneDeployMethod; + EditorUserBuildSettings.xboxOneDeployDrive = oldXboxOneDeployDrive; + + // This causes the XboxOne post processing systems to open this port in your package manifest. + // In addition it will open the ephemeral range for debug connections as well. + // Failure to do this will cause connection problems. + EditorUserBuildSettings.xboxOneAdditionalDebugPorts = oldXboxOneAdditionalDebugPorts; + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs.meta new file mode 100644 index 0000000..22b811c --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlatformSetup/XboxOnePlatformSetup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aed7ab02155e43341a2dbcb7bc17c160 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs new file mode 100644 index 0000000..337414b --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs @@ -0,0 +1,216 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading; +using NUnit.Framework.Internal.Filters; +using UnityEditor; +using UnityEditor.TestRunner.TestLaunchers; +using UnityEditor.TestTools.TestRunner.Api; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestRunner.Utils; +using UnityEngine.TestTools.TestRunner; +using UnityEngine.TestTools.TestRunner.Callbacks; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class TestLaunchFailedException : Exception + { + public TestLaunchFailedException() {} + public TestLaunchFailedException(string message) : base(message) {} + } + + [Serializable] + internal class PlayerLauncher : RuntimeTestLauncherBase + { + private readonly PlaymodeTestsControllerSettings m_Settings; + private readonly BuildTarget m_TargetPlatform; + private ITestRunSettings m_OverloadTestRunSettings; + private string m_SceneName; + private int m_HeartbeatTimeout; + + public PlayerLauncher(PlaymodeTestsControllerSettings settings, BuildTarget? targetPlatform, ITestRunSettings overloadTestRunSettings, int heartbeatTimeout) + { + m_Settings = settings; + m_TargetPlatform = targetPlatform ?? EditorUserBuildSettings.activeBuildTarget; + m_OverloadTestRunSettings = overloadTestRunSettings; + m_HeartbeatTimeout = heartbeatTimeout; + } + + protected override RuntimePlatform? TestTargetPlatform + { + get { return BuildTargetConverter.TryConvertToRuntimePlatform(m_TargetPlatform); } + } + + public override void Run() + { + var editorConnectionTestCollector = RemoteTestRunController.instance; + editorConnectionTestCollector.hideFlags = HideFlags.HideAndDontSave; + editorConnectionTestCollector.Init(m_TargetPlatform, m_HeartbeatTimeout); + + var remotePlayerLogController = RemotePlayerLogController.instance; + remotePlayerLogController.hideFlags = HideFlags.HideAndDontSave; + + using (var settings = new PlayerLauncherContextSettings(m_OverloadTestRunSettings)) + { + m_SceneName = CreateSceneName(); + var scene = PrepareScene(m_SceneName); + string scenePath = scene.path; + + var filter = m_Settings.BuildNUnitFilter(); + var runner = LoadTests(filter); + var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, filter); + if (exceptionThrown) + { + ReopenOriginalScene(m_Settings.originalScene); + AssetDatabase.DeleteAsset(m_SceneName); + CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details."); + return; + } + + var playerBuildOptions = GetBuildOptions(scenePath); + + var success = BuildAndRunPlayer(playerBuildOptions); + editorConnectionTestCollector.PostBuildAction(); + ExecutePostBuildCleanupMethods(runner.LoadedTest, filter); + + ReopenOriginalScene(m_Settings.originalScene); + AssetDatabase.DeleteAsset(m_SceneName); + + if (!success) + { + ScriptableObject.DestroyImmediate(editorConnectionTestCollector); + Debug.LogError("Player build failed"); + throw new TestLaunchFailedException("Player build failed"); + } + + editorConnectionTestCollector.PostSuccessfulBuildAction(); + if((playerBuildOptions.BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0) + editorConnectionTestCollector.PostSuccessfulLaunchAction(); + } + } + + public Scene PrepareScene(string sceneName) + { + var scene = CreateBootstrapScene(sceneName, runner => + { + runner.AddEventHandlerMonoBehaviour(); + runner.settings = m_Settings; + runner.AddEventHandlerMonoBehaviour(); + runner.AddEventHandlerScriptableObject(); + }); + return scene; + } + + private static bool BuildAndRunPlayer(PlayerLauncherBuildOptions buildOptions) + { + Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "Building player with following options:\n{0}", buildOptions); + + + // Android has to be in listen mode to establish player connection + if (buildOptions.BuildPlayerOptions.target == BuildTarget.Android) + { + buildOptions.BuildPlayerOptions.options &= ~BuildOptions.ConnectToHost; + } + + // For now, so does Lumin + if (buildOptions.BuildPlayerOptions.target == BuildTarget.Lumin) + { + buildOptions.BuildPlayerOptions.options &= ~BuildOptions.ConnectToHost; + } + + var result = BuildPipeline.BuildPlayer(buildOptions.BuildPlayerOptions); + if (result.summary.result != Build.Reporting.BuildResult.Succeeded) + Debug.LogError(result.SummarizeErrors()); + + return result.summary.result == Build.Reporting.BuildResult.Succeeded; + } + + private PlayerLauncherBuildOptions GetBuildOptions(string scenePath) + { + var buildOptions = new BuildPlayerOptions(); + var reduceBuildLocationPathLength = false; + + //Some platforms hit MAX_PATH limits during the build process, in these cases minimize the path length + if ((m_TargetPlatform == BuildTarget.WSAPlayer) || (m_TargetPlatform == BuildTarget.XboxOne)) + { + reduceBuildLocationPathLength = true; + } + + var scenes = new List() { scenePath }; + scenes.AddRange(EditorBuildSettings.scenes.Select(x => x.path)); + buildOptions.scenes = scenes.ToArray(); + + buildOptions.options |= BuildOptions.Development | BuildOptions.ConnectToHost | BuildOptions.IncludeTestAssemblies | BuildOptions.StrictMode; + buildOptions.target = m_TargetPlatform; + + if (EditorUserBuildSettings.waitForPlayerConnection) + buildOptions.options |= BuildOptions.WaitForPlayerConnection; + + if (EditorUserBuildSettings.allowDebugging) + buildOptions.options |= BuildOptions.AllowDebugging; + + if (EditorUserBuildSettings.installInBuildFolder) + buildOptions.options |= BuildOptions.InstallInBuildFolder; + else + buildOptions.options |= BuildOptions.AutoRunPlayer; + + var buildTargetGroup = EditorUserBuildSettings.activeBuildTargetGroup; + + //Check if Lz4 is supported for the current buildtargetgroup and enable it if need be + if (PostprocessBuildPlayer.SupportsLz4Compression(buildTargetGroup, m_TargetPlatform)) + { + if (EditorUserBuildSettings.GetCompressionType(buildTargetGroup) == Compression.Lz4) + buildOptions.options |= BuildOptions.CompressWithLz4; + else if (EditorUserBuildSettings.GetCompressionType(buildTargetGroup) == Compression.Lz4HC) + buildOptions.options |= BuildOptions.CompressWithLz4HC; + } + + var uniqueTempPathInProject = FileUtil.GetUniqueTempPathInProject(); + var playerDirectoryName = reduceBuildLocationPathLength ? "PwT" : "PlayerWithTests"; + + if (reduceBuildLocationPathLength) + { + uniqueTempPathInProject = Path.GetTempFileName(); + File.Delete(uniqueTempPathInProject); + Directory.CreateDirectory(uniqueTempPathInProject); + } + var tempPath = Path.GetFullPath(uniqueTempPathInProject); + var buildLocation = Path.Combine(tempPath, playerDirectoryName); + + // iOS builds create a folder with Xcode project instead of an executable, therefore no executable name is added + if (m_TargetPlatform == BuildTarget.iOS) + { + buildOptions.locationPathName = buildLocation; + } + else + { + string extensionForBuildTarget = PostprocessBuildPlayer.GetExtensionForBuildTarget(buildTargetGroup, buildOptions.target, buildOptions.options); + var playerExecutableName = "PlayerWithTests"; + playerExecutableName += string.Format(".{0}", extensionForBuildTarget); + buildOptions.locationPathName = Path.Combine(buildLocation, playerExecutableName); + } + + return new PlayerLauncherBuildOptions + { + BuildPlayerOptions = ModifyBuildOptions(buildOptions), + PlayerDirectory = buildLocation, + }; + } + + private BuildPlayerOptions ModifyBuildOptions(BuildPlayerOptions buildOptions) + { + var allAssemblies = AppDomain.CurrentDomain.GetAssemblies().Where(x => x.GetReferencedAssemblies().Any(z => z.Name == "UnityEngine.TestRunner")).ToArray(); + var attributes = allAssemblies.SelectMany(assembly => assembly.GetCustomAttributes(typeof(TestPlayerBuildModifierAttribute), true).OfType()).ToArray(); + var modifiers = attributes.Select(attribute => attribute.ConstructModifier()).ToArray(); + + foreach (var modifier in modifiers) + { + buildOptions = modifier.ModifyOptions(buildOptions); + } + + return buildOptions; + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs.meta new file mode 100644 index 0000000..17eece2 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d973fc1524e4d724081553934c55958c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs new file mode 100644 index 0000000..589796c --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs @@ -0,0 +1,23 @@ +using System.Text; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class PlayerLauncherBuildOptions + { + public BuildPlayerOptions BuildPlayerOptions; + public string PlayerDirectory; + + public override string ToString() + { + var str = new StringBuilder(); + str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName); + str.AppendLine("target = " + BuildPlayerOptions.target); + str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes)); + str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath); + str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0)); + str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0)); + str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0)); + return str.ToString(); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs.meta new file mode 100644 index 0000000..5d6f277 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2a0bd678385f98e4d8eabdfc07d62b4f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs new file mode 100644 index 0000000..329bcd6 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs @@ -0,0 +1,112 @@ +using System; +using UnityEditor.TestTools.TestRunner.Api; +using UnityEngine; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class PlayerLauncherContextSettings : IDisposable + { + private ITestRunSettings m_OverloadSettings; + + private EditorBuildSettingsScene[] m_EditorBuildSettings; +#pragma warning disable 618 + private ResolutionDialogSetting m_DisplayResolutionDialog; +#pragma warning restore 618 + private bool m_RunInBackground; + private FullScreenMode m_FullScreenMode; + private bool m_ResizableWindow; + private bool m_ShowUnitySplashScreen; + private string m_OldproductName; + private string m_OldAotOptions; +#pragma warning disable 618 + private Lightmapping.GIWorkflowMode m_OldLightmapping; +#pragma warning restore 618 + private bool m_explicitNullChecks; + + private bool m_Disposed; + + public PlayerLauncherContextSettings(ITestRunSettings overloadSettings) + { + m_OverloadSettings = overloadSettings; + SetupProjectParameters(); + + if (overloadSettings != null) + { + overloadSettings.Apply(); + } + } + + public void Dispose() + { + if (!m_Disposed) + { + CleanupProjectParameters(); + if (m_OverloadSettings != null) + { + m_OverloadSettings.Dispose(); + } + + m_Disposed = true; + } + } + + private void SetupProjectParameters() + { + EditorApplication.LockReloadAssemblies(); + + m_EditorBuildSettings = EditorBuildSettings.scenes; + +#pragma warning disable 618 + m_DisplayResolutionDialog = PlayerSettings.displayResolutionDialog; + PlayerSettings.displayResolutionDialog = ResolutionDialogSetting.Disabled; +#pragma warning restore 618 + + m_RunInBackground = PlayerSettings.runInBackground; + PlayerSettings.runInBackground = true; + + m_FullScreenMode = PlayerSettings.fullScreenMode; + PlayerSettings.fullScreenMode = FullScreenMode.Windowed; + + m_OldAotOptions = PlayerSettings.aotOptions; + PlayerSettings.aotOptions = "nimt-trampolines=1024"; + + m_ResizableWindow = PlayerSettings.resizableWindow; + PlayerSettings.resizableWindow = true; + + m_ShowUnitySplashScreen = PlayerSettings.SplashScreen.show; + PlayerSettings.SplashScreen.show = false; + + m_OldproductName = PlayerSettings.productName; + PlayerSettings.productName = "UnityTestFramework"; + +#pragma warning disable 618 + m_OldLightmapping = Lightmapping.giWorkflowMode; + Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand; +#pragma warning restore 618 + + m_explicitNullChecks = EditorUserBuildSettings.explicitNullChecks; + EditorUserBuildSettings.explicitNullChecks = true; + } + + private void CleanupProjectParameters() + { + EditorBuildSettings.scenes = m_EditorBuildSettings; + + PlayerSettings.fullScreenMode = m_FullScreenMode; + PlayerSettings.runInBackground = m_RunInBackground; +#pragma warning disable 618 + PlayerSettings.displayResolutionDialog = m_DisplayResolutionDialog; +#pragma warning restore 618 + PlayerSettings.resizableWindow = m_ResizableWindow; + PlayerSettings.SplashScreen.show = m_ShowUnitySplashScreen; + PlayerSettings.productName = m_OldproductName; + PlayerSettings.aotOptions = m_OldAotOptions; +#pragma warning disable 618 + Lightmapping.giWorkflowMode = m_OldLightmapping; +#pragma warning restore 618 + EditorUserBuildSettings.explicitNullChecks = m_explicitNullChecks; + + EditorApplication.UnlockReloadAssemblies(); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs.meta new file mode 100644 index 0000000..81671ce --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherContextSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6965880f76f40194593cb53a88f74005 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs new file mode 100644 index 0000000..a5838d1 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs @@ -0,0 +1,133 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework.Interfaces; +using NUnit.Framework.Internal.Filters; +using UnityEditor.TestTools.TestRunner.Api; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestRunner.Utils; +using UnityEngine.TestTools.TestRunner; +using UnityEngine.TestTools.TestRunner.Callbacks; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class PlaymodeLauncher : RuntimeTestLauncherBase + { + public static bool IsRunning; + private Scene m_Scene; + private bool m_IsTestSetupPerformed; + private readonly PlaymodeTestsControllerSettings m_Settings; + private ITestFilter testFilter; + + [SerializeField] + private List m_EventHandlers = new List(); + + public PlaymodeLauncher(PlaymodeTestsControllerSettings settings) + { + m_Settings = settings; + } + + public override void Run() + { + IsRunning = true; + ConsoleWindow.SetConsoleErrorPause(false); + Application.runInBackground = true; + + var sceneName = CreateSceneName(); + m_Scene = CreateBootstrapScene(sceneName, runner => + { + runner.AddEventHandlerMonoBehaviour(); + runner.AddEventHandlerScriptableObject(); + runner.AddEventHandlerScriptableObject(); + runner.AddEventHandlerScriptableObject(); + + foreach (var eventHandler in m_EventHandlers) + { + var obj = ScriptableObject.CreateInstance(eventHandler); + runner.AddEventHandlerScriptableObject(obj as ITestRunnerListener); + } + + runner.settings = m_Settings; + }); + + if (m_Settings.sceneBased) + { + var newListOfScenes = + new List {new EditorBuildSettingsScene(sceneName, true)}; + newListOfScenes.AddRange(EditorBuildSettings.scenes); + EditorBuildSettings.scenes = newListOfScenes.ToArray(); + } + + EditorApplication.update += UpdateCallback; + } + + public void UpdateCallback() + { + if (m_IsTestSetupPerformed) + { + if (m_Scene.IsValid()) + SceneManager.SetActiveScene(m_Scene); + EditorApplication.update -= UpdateCallback; + EditorApplication.isPlaying = true; + } + else + { + testFilter = m_Settings.BuildNUnitFilter(); + var runner = LoadTests(testFilter); + + var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, testFilter); + if (exceptionThrown) + { + EditorApplication.update -= UpdateCallback; + IsRunning = false; + var controller = PlaymodeTestsController.GetController(); + ReopenOriginalScene(controller); + AssetDatabase.DeleteAsset(controller.settings.bootstrapScene); + CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details."); + return; + } + m_IsTestSetupPerformed = true; + } + } + + [InitializeOnLoad] + public class BackgroundWatcher + { + static BackgroundWatcher() + { + EditorApplication.playModeStateChanged += OnPlayModeStateChanged; + } + + private static void OnPlayModeStateChanged(PlayModeStateChange state) + { + if (!PlaymodeTestsController.IsControllerOnScene()) + return; + var runner = PlaymodeTestsController.GetController(); + if (runner == null) + return; + if (state == PlayModeStateChange.ExitingPlayMode) + { + AssetDatabase.DeleteAsset(runner.settings.bootstrapScene); + ExecutePostBuildCleanupMethods(runner.m_Runner.LoadedTest, runner.settings.BuildNUnitFilter(), Application.platform); + IsRunning = false; + } + else if (state == PlayModeStateChange.EnteredEditMode) + { + //reopen the original scene once we exit playmode + ReopenOriginalScene(runner); + } + } + } + + protected static void ReopenOriginalScene(PlaymodeTestsController runner) + { + ReopenOriginalScene(runner.settings.originalScene); + } + + public void AddEventHandler() where T : ScriptableObject, ITestRunnerListener + { + m_EventHandlers.Add(typeof(T)); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs.meta new file mode 100644 index 0000000..de1999d --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PlaymodeLauncher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d3217d58bbd1d2b4aaee933e2e8b9195 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs new file mode 100644 index 0000000..bad0e4a --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs @@ -0,0 +1,9 @@ +using UnityEngine.TestTools; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class PostbuildCleanupAttributeFinder : AttributeFinderBase + { + public PostbuildCleanupAttributeFinder() : base(attribute => attribute.TargetClass) {} + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs.meta new file mode 100644 index 0000000..8d68b8c --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PostbuildCleanupAttributeFinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c2dfcbbb77359547bcaa7cdabd47ebb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs new file mode 100644 index 0000000..cd4ada8 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs @@ -0,0 +1,9 @@ +using UnityEngine.TestTools; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class PrebuildSetupAttributeFinder : AttributeFinderBase + { + public PrebuildSetupAttributeFinder() : base((attribute) => attribute.TargetClass) {} + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs.meta new file mode 100644 index 0000000..45adbb9 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/PrebuildSetupAttributeFinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c4ccfb0896bcf44da13e152b267aa49 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs new file mode 100644 index 0000000..ebdf71e --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs @@ -0,0 +1,83 @@ +using System; +using System.Collections.Generic; +using UnityEditor.DeploymentTargets; +using UnityEditor.TestTools.TestRunner.CommandLineTest; +using UnityEngine; + +namespace UnityEditor.TestRunner.TestLaunchers +{ + [Serializable] + internal class RemotePlayerLogController : ScriptableSingleton + { + private List m_LogWriters; + + private Dictionary m_Loggers; + + private string m_DeviceLogsDirectory; + + public void SetBuildTarget(BuildTarget buildTarget) + { + m_Loggers = GetDeploymentTargetLoggers(buildTarget); + } + + public void SetLogsDirectory(string dir) + { + m_DeviceLogsDirectory = dir; + } + + public void StartLogWriters() + { + if (m_DeviceLogsDirectory == null || m_Loggers == null) + return; + + m_LogWriters = new List(); + + foreach (var logger in m_Loggers) + { + m_LogWriters.Add(new LogWriter(m_DeviceLogsDirectory, logger.Key, logger.Value)); + logger.Value.Start(); + } + } + + public void StopLogWriters() + { + if (m_LogWriters == null) + return; + + foreach (var logWriter in m_LogWriters) + { + logWriter.Stop(); + } + } + + private Dictionary GetDeploymentTargetLoggers(BuildTarget buildTarget) + { + DeploymentTargetManager deploymentTargetManager; + + try + { + deploymentTargetManager = DeploymentTargetManager.CreateInstance(EditorUserBuildSettings.activeBuildTargetGroup, buildTarget); + } + catch (NotSupportedException ex) + { + Debug.Log(ex.Message); + Debug.Log("Deployment target logger not initialised"); + return null; + } + + var targets = deploymentTargetManager.GetKnownTargets(); + var loggers = new Dictionary(); + + foreach (var target in targets) + { + if (target.status != DeploymentTargetStatus.Ready) continue; + + var logger = deploymentTargetManager.GetTargetLogger(target.id); + logger.Clear(); + loggers.Add(target.id, logger); + } + + return loggers; + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs.meta new file mode 100644 index 0000000..09b5310 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerLogController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: edd2a1fe1acbbde43aad39862bb3f4a8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs new file mode 100644 index 0000000..87871ee --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs @@ -0,0 +1,110 @@ +using System; +using UnityEditor.Networking.PlayerConnection; +using UnityEditor.TestTools.TestRunner; +using UnityEditor.TestTools.TestRunner.Api; +using UnityEditor.TestTools.TestRunner.UnityTestProtocol; +using UnityEngine; +using UnityEngine.Networking.PlayerConnection; +using UnityEngine.TestRunner.TestLaunchers; + +namespace UnityEditor.TestRunner.TestLaunchers +{ + [Serializable] + internal class RemoteTestRunController : ScriptableSingleton + { + internal const int k_HeartbeatTimeout = 60 * 10; + + [SerializeField] + private RemoteTestResultReciever m_RemoteTestResultReciever; + + [SerializeField] + private PlatformSpecificSetup m_PlatformSpecificSetup; + + [SerializeField] + private bool m_RegisteredConnectionCallbacks; + + [SerializeField] + private int m_HearbeatTimeOut; + + private IDelayedCallback m_TimeoutCallback; + + public void Init(BuildTarget buildTarget, int heartbeatTimeout) + { + m_HearbeatTimeOut = heartbeatTimeout; + m_PlatformSpecificSetup = new PlatformSpecificSetup(buildTarget); + m_PlatformSpecificSetup.Setup(); + m_RemoteTestResultReciever = new RemoteTestResultReciever(); + EditorConnection.instance.Initialize(); + if (!m_RegisteredConnectionCallbacks) + { + EditorConnection.instance.Initialize(); + DelegateEditorConnectionEvents(); + } + } + + private void DelegateEditorConnectionEvents() + { + m_RegisteredConnectionCallbacks = true; + //This is needed because RemoteTestResultReciever is not a ScriptableObject + EditorConnection.instance.Register(PlayerConnectionMessageIds.runStartedMessageId, RunStarted); + EditorConnection.instance.Register(PlayerConnectionMessageIds.runFinishedMessageId, RunFinished); + EditorConnection.instance.Register(PlayerConnectionMessageIds.testStartedMessageId, TestStarted); + EditorConnection.instance.Register(PlayerConnectionMessageIds.testFinishedMessageId, TestFinished); + EditorConnection.instance.Register(PlayerConnectionMessageIds.playerAliveHeartbeat, PlayerAliveHearbeat); + } + + private void RunStarted(MessageEventArgs messageEventArgs) + { + m_TimeoutCallback?.Reset(); + m_RemoteTestResultReciever.RunStarted(messageEventArgs); + CallbacksDelegator.instance.RunStartedRemotely(messageEventArgs.data); + } + + private void RunFinished(MessageEventArgs messageEventArgs) + { + m_TimeoutCallback?.Clear(); + m_RemoteTestResultReciever.RunFinished(messageEventArgs); + m_PlatformSpecificSetup.CleanUp(); + + CallbacksDelegator.instance.RunFinishedRemotely(messageEventArgs.data); + } + + private void TestStarted(MessageEventArgs messageEventArgs) + { + m_TimeoutCallback?.Reset(); + CallbacksDelegator.instance.TestStartedRemotely(messageEventArgs.data); + } + + private void TestFinished(MessageEventArgs messageEventArgs) + { + m_TimeoutCallback?.Reset(); + CallbacksDelegator.instance.TestFinishedRemotely(messageEventArgs.data); + } + + private void PlayerAliveHearbeat(MessageEventArgs messageEventArgs) + { + m_TimeoutCallback?.Reset(); + } + + private void TimeoutCallback() + { + CallbacksDelegator.instance.RunFailed($"Test execution timed out. No activity received from the player in {m_HearbeatTimeOut} seconds."); + } + + public void PostBuildAction() + { + m_PlatformSpecificSetup.PostBuildAction(); + } + + public void PostSuccessfulBuildAction() + { + m_PlatformSpecificSetup.PostSuccessfulBuildAction(); + m_TimeoutCallback = new DelayedCallback(TimeoutCallback, m_HearbeatTimeOut); + } + + public void PostSuccessfulLaunchAction() + { + m_PlatformSpecificSetup.PostSuccessfulLaunchAction(); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs.meta new file mode 100644 index 0000000..cdae8a1 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemotePlayerTestController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7d36034e63ad8254b9b2f55280fcc040 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs new file mode 100644 index 0000000..fe0a624 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs @@ -0,0 +1,22 @@ +using System; +using UnityEditor.Networking.PlayerConnection; +using UnityEngine; +using UnityEngine.Networking.PlayerConnection; +using UnityEngine.TestRunner.TestLaunchers; + +namespace UnityEditor.TestTools.TestRunner +{ + [Serializable] + internal class RemoteTestResultReciever + { + public void RunStarted(MessageEventArgs messageEventArgs) + { + } + + public void RunFinished(MessageEventArgs messageEventArgs) + { + EditorConnection.instance.Send(PlayerConnectionMessageIds.quitPlayerMessageId, null, messageEventArgs.playerId); + EditorConnection.instance.DisconnectAll(); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs.meta new file mode 100644 index 0000000..cd0da50 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fdb35ef8fc437e14fa4b6c74a0609e86 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs new file mode 100644 index 0000000..9c104db --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs @@ -0,0 +1,92 @@ +using System; +using System.Linq; +using NUnit.Framework.Interfaces; +using UnityEditor.Events; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestRunner.NUnitExtensions.Runner; +using UnityEngine.TestTools; +using UnityEngine.TestTools.NUnitExtensions; +using UnityEngine.TestTools.TestRunner; +using UnityEngine.TestTools.Utils; + +namespace UnityEditor.TestTools.TestRunner +{ + internal abstract class RuntimeTestLauncherBase : TestLauncherBase + { + protected Scene CreateBootstrapScene(string sceneName, Action runnerSetup) + { + var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); + var go = new GameObject(PlaymodeTestsController.kPlaymodeTestControllerName); + + var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy()); + + var runner = go.AddComponent(); + runnerSetup(runner); + runner.settings.bootstrapScene = sceneName; + runner.AssembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList(); + + EditorSceneManager.MarkSceneDirty(scene); + AssetDatabase.SaveAssets(); + EditorSceneManager.SaveScene(scene, sceneName, false); + + return scene; + } + + public string CreateSceneName() + { + return "Assets/InitTestScene" + DateTime.Now.Ticks + ".unity"; + } + + protected UnityTestAssemblyRunner LoadTests(ITestFilter filter) + { + var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy()); + var assembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList(); + + var nUnitTestAssemblyRunner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(), null); + var assemblyProvider = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), assembliesWithTests); + nUnitTestAssemblyRunner.Load(assemblyProvider.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode)); + return nUnitTestAssemblyRunner; + } + + protected static void ReopenOriginalScene(string originalSceneName) + { + EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); + if (!string.IsNullOrEmpty(originalSceneName)) + { + EditorSceneManager.OpenScene(originalSceneName); + } + } + } + + internal static class PlaymodeTestsControllerExtensions + { + internal static T AddEventHandlerMonoBehaviour(this PlaymodeTestsController controller) where T : MonoBehaviour, ITestRunnerListener + { + var eventHandler = controller.gameObject.AddComponent(); + SetListeners(controller, eventHandler); + return eventHandler; + } + + internal static T AddEventHandlerScriptableObject(this PlaymodeTestsController controller) where T : ScriptableObject, ITestRunnerListener + { + var eventListener = ScriptableObject.CreateInstance(); + AddEventHandlerScriptableObject(controller, eventListener); + return eventListener; + } + + internal static void AddEventHandlerScriptableObject(this PlaymodeTestsController controller, ITestRunnerListener obj) + { + SetListeners(controller, obj); + } + + private static void SetListeners(PlaymodeTestsController controller, ITestRunnerListener eventHandler) + { + UnityEventTools.AddPersistentListener(controller.testStartedEvent, eventHandler.TestStarted); + UnityEventTools.AddPersistentListener(controller.testFinishedEvent, eventHandler.TestFinished); + UnityEventTools.AddPersistentListener(controller.runStartedEvent, eventHandler.RunStarted); + UnityEventTools.AddPersistentListener(controller.runFinishedEvent, eventHandler.RunFinished); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs.meta new file mode 100644 index 0000000..2c6ca4e --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0efb23ecb373b6d4bbe5217485785138 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs new file mode 100644 index 0000000..beeba27 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs @@ -0,0 +1,85 @@ +using System; +using System.Linq; +using NUnit.Framework.Interfaces; +using UnityEngine; +using UnityEngine.TestTools; +using UnityEngine.TestTools.Logging; +using UnityEngine.TestTools.TestRunner; + +namespace UnityEditor.TestTools.TestRunner +{ + internal abstract class TestLauncherBase + { + public abstract void Run(); + + protected virtual RuntimePlatform? TestTargetPlatform + { + get { return Application.platform; } + } + + protected bool ExecutePreBuildSetupMethods(ITest tests, ITestFilter testRunnerFilter) + { + var attributeFinder = new PrebuildSetupAttributeFinder(); + var logString = "Executing setup for: {0}"; + return ExecuteMethods(tests, testRunnerFilter, attributeFinder, logString, targetClass => targetClass.Setup(), TestTargetPlatform); + } + + public void ExecutePostBuildCleanupMethods(ITest tests, ITestFilter testRunnerFilter) + { + ExecutePostBuildCleanupMethods(tests, testRunnerFilter, TestTargetPlatform); + } + + public static void ExecutePostBuildCleanupMethods(ITest tests, ITestFilter testRunnerFilter, RuntimePlatform? testTargetPlatform) + { + var attributeFinder = new PostbuildCleanupAttributeFinder(); + var logString = "Executing cleanup for: {0}"; + ExecuteMethods(tests, testRunnerFilter, attributeFinder, logString, targetClass => targetClass.Cleanup(), testTargetPlatform); + } + + private static bool ExecuteMethods(ITest tests, ITestFilter testRunnerFilter, AttributeFinderBase attributeFinder, string logString, Action action, RuntimePlatform? testTargetPlatform) + { + var exceptionsThrown = false; + + if (testTargetPlatform == null) + { + Debug.LogError("Could not determine test target platform from build target " + EditorUserBuildSettings.activeBuildTarget); + return true; + } + + foreach (var targetClassType in attributeFinder.Search(tests, testRunnerFilter, testTargetPlatform.Value)) + { + try + { + var targetClass = (T)Activator.CreateInstance(targetClassType); + + Debug.LogFormat(logString, targetClassType.FullName); + + using (var logScope = new LogScope()) + { + action(targetClass); + + if (logScope.AnyFailingLogs()) + { + var failingLog = logScope.FailingLogs.First(); + throw new UnhandledLogMessageException(failingLog); + } + + if (logScope.ExpectedLogs.Any()) + { + var expectedLogs = logScope.ExpectedLogs.First(); + throw new UnexpectedLogMessageException(expectedLogs); + } + } + } + catch (InvalidCastException) {} + catch (Exception e) + { + Debug.LogException(e); + exceptionsThrown = true; + } + } + + return exceptionsThrown; + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs.meta new file mode 100644 index 0000000..1297804 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/TestLauncherBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1cddf785b0d07434d8e0607c97b09135 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3