From 7c1e566113d59699af1624186c64eca67f063fc6 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 20 Apr 2020 19:09:33 -0400 Subject: Upgraded Unity --- .../TestRunner/Callbacks/TestRunnerCallback.cs | 37 ---------------------- 1 file changed, 37 deletions(-) delete mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs deleted file mode 100644 index 6e89c21..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs +++ /dev/null @@ -1,37 +0,0 @@ -using NUnit.Framework.Interfaces; -using UnityEngine; -using UnityEngine.TestTools.TestRunner; - -namespace UnityEditor.TestTools.TestRunner -{ - internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener - { - public void RunStarted(ITest testsToRun) - { - EditorApplication.playModeStateChanged += OnPlayModeStateChanged; - } - - private void OnPlayModeStateChanged(PlayModeStateChange state) - { - if (state == PlayModeStateChange.ExitingPlayMode) - { - EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; - //We need to make sure we don't block NUnit thread in case we exit PlayMode earlier - PlaymodeTestsController.TryCleanup(); - } - } - - public void RunFinished(ITestResult testResults) - { - EditorApplication.isPlaying = false; - } - - public void TestStarted(ITest testName) - { - } - - public void TestFinished(ITestResult test) - { - } - } -} -- cgit v1.2.3