From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../TestRunner/Callbacks/TestRunnerCallback.cs | 37 ++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs new file mode 100644 index 0000000..6e89c21 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs @@ -0,0 +1,37 @@ +using NUnit.Framework.Interfaces; +using UnityEngine; +using UnityEngine.TestTools.TestRunner; + +namespace UnityEditor.TestTools.TestRunner +{ + internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener + { + public void RunStarted(ITest testsToRun) + { + EditorApplication.playModeStateChanged += OnPlayModeStateChanged; + } + + private void OnPlayModeStateChanged(PlayModeStateChange state) + { + if (state == PlayModeStateChange.ExitingPlayMode) + { + EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; + //We need to make sure we don't block NUnit thread in case we exit PlayMode earlier + PlaymodeTestsController.TryCleanup(); + } + } + + public void RunFinished(ITestResult testResults) + { + EditorApplication.isPlaying = false; + } + + public void TestStarted(ITest testName) + { + } + + public void TestFinished(ITestResult test) + { + } + } +} -- cgit v1.2.3