From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../TestRunner/Messages/EnterPlayMode.cs | 39 ++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs new file mode 100644 index 0000000..e1ad8c7 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections; +using UnityEditor; + +namespace UnityEngine.TestTools +{ + public class EnterPlayMode : IEditModeTestYieldInstruction + { + public bool ExpectDomainReload { get; } + public bool ExpectedPlaymodeState { get; private set; } + + public EnterPlayMode(bool expectDomainReload = true) + { + ExpectDomainReload = expectDomainReload; + } + + public IEnumerator Perform() + { + if (EditorApplication.isPlaying) + { + throw new Exception("Editor is already in PlayMode"); + } + if (EditorUtility.scriptCompilationFailed) + { + throw new Exception("Script compilation failed"); + } + yield return null; + ExpectedPlaymodeState = true; + + EditorApplication.UnlockReloadAssemblies(); + EditorApplication.isPlaying = true; + + while (!EditorApplication.isPlaying) + { + yield return null; + } + } + } +} -- cgit v1.2.3