From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../TestRunner/Messages/EnterPlayMode.cs | 39 ++++++++++++++ .../TestRunner/Messages/EnterPlayMode.cs.meta | 11 ++++ .../TestRunner/Messages/ExitPlayMode.cs | 32 +++++++++++ .../TestRunner/Messages/ExitPlayMode.cs.meta | 11 ++++ .../TestRunner/Messages/RecompileScripts.cs | 63 ++++++++++++++++++++++ .../TestRunner/Messages/RecompileScripts.cs.meta | 11 ++++ .../TestRunner/Messages/WaitForDomainReload.cs | 44 +++++++++++++++ .../Messages/WaitForDomainReload.cs.meta | 11 ++++ 8 files changed, 222 insertions(+) create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs.meta (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs new file mode 100644 index 0000000..e1ad8c7 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections; +using UnityEditor; + +namespace UnityEngine.TestTools +{ + public class EnterPlayMode : IEditModeTestYieldInstruction + { + public bool ExpectDomainReload { get; } + public bool ExpectedPlaymodeState { get; private set; } + + public EnterPlayMode(bool expectDomainReload = true) + { + ExpectDomainReload = expectDomainReload; + } + + public IEnumerator Perform() + { + if (EditorApplication.isPlaying) + { + throw new Exception("Editor is already in PlayMode"); + } + if (EditorUtility.scriptCompilationFailed) + { + throw new Exception("Script compilation failed"); + } + yield return null; + ExpectedPlaymodeState = true; + + EditorApplication.UnlockReloadAssemblies(); + EditorApplication.isPlaying = true; + + while (!EditorApplication.isPlaying) + { + yield return null; + } + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs.meta new file mode 100644 index 0000000..f1775e7 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/EnterPlayMode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9bd5a110ed89025499ddee8c7e73778e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs new file mode 100644 index 0000000..85ef889 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections; +using UnityEditor; + +namespace UnityEngine.TestTools +{ + public class ExitPlayMode : IEditModeTestYieldInstruction + { + public bool ExpectDomainReload { get; } + public bool ExpectedPlaymodeState { get; private set; } + + public ExitPlayMode() + { + ExpectDomainReload = false; + ExpectedPlaymodeState = false; + } + + public IEnumerator Perform() + { + if (!EditorApplication.isPlayingOrWillChangePlaymode) + { + throw new Exception("Editor is already in EditMode"); + } + + EditorApplication.isPlaying = false; + while (EditorApplication.isPlaying) + { + yield return null; + } + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs.meta new file mode 100644 index 0000000..19c058a --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 408674d91d506a54aac9a7f07951c018 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs new file mode 100644 index 0000000..96dc8f3 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs @@ -0,0 +1,63 @@ +using System; +using System.Collections; +using UnityEditor; + +namespace UnityEngine.TestTools +{ + public class RecompileScripts : IEditModeTestYieldInstruction + { + public RecompileScripts() : this(true) + { + } + + public RecompileScripts(bool expectScriptCompilation) : this(expectScriptCompilation, true) + { + } + + public RecompileScripts(bool expectScriptCompilation, bool expectScriptCompilationSuccess) + { + ExpectScriptCompilation = expectScriptCompilation; + ExpectScriptCompilationSuccess = expectScriptCompilationSuccess; + ExpectDomainReload = true; + } + + public bool ExpectDomainReload { get; private set; } + public bool ExpectedPlaymodeState { get; } + public bool ExpectScriptCompilation { get; private set; } + public bool ExpectScriptCompilationSuccess { get; private set; } + public static RecompileScripts Current { get; private set; } + + public IEnumerator Perform() + { + Current = this; + + // We need to yield, to give the test runner a chance to prepare for the domain reload + // If the script compilation happens very fast, then EditModeRunner.MoveNextAndUpdateYieldObject will not have a chance to set m_CurrentYieldObject + // This really should be fixed in EditModeRunner.MoveNextAndUpdateYieldObject + yield return null; + + AssetDatabase.Refresh(); + + if (ExpectScriptCompilation && !EditorApplication.isCompiling) + { + Current = null; + throw new Exception("Editor does not need to recompile scripts"); + } + + EditorApplication.UnlockReloadAssemblies(); + + while (EditorApplication.isCompiling) + { + yield return null; + } + + Current = null; + + if (ExpectScriptCompilationSuccess && EditorUtility.scriptCompilationFailed) + { + EditorApplication.LockReloadAssemblies(); + throw new Exception("Script compilation failed"); + } + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs.meta new file mode 100644 index 0000000..07895f3 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9202fbba95ea8294cb5e718f028f21b0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs new file mode 100644 index 0000000..19920a1 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections; +using UnityEditor; + +namespace UnityEngine.TestTools +{ + public class WaitForDomainReload : IEditModeTestYieldInstruction + { + public WaitForDomainReload() + { + ExpectDomainReload = true; + } + + public bool ExpectDomainReload { get;  } + public bool ExpectedPlaymodeState { get; } + + public IEnumerator Perform() + { + EditorApplication.UnlockReloadAssemblies(); + + // Detect if AssetDatabase.Refresh was called (true) or if it will be called on next tick + bool isAsync = EditorApplication.isCompiling; + + yield return null; + + if (!isAsync) + { + EditorApplication.LockReloadAssemblies(); + throw new Exception("Expected domain reload, but it did not occur"); + } + + while (EditorApplication.isCompiling) + { + yield return null; + } + + if (EditorUtility.scriptCompilationFailed) + { + EditorApplication.LockReloadAssemblies(); + throw new Exception("Script compilation failed"); + } + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs.meta new file mode 100644 index 0000000..b827ea8 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/WaitForDomainReload.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5df3c21c5237c994db89660fbdfee07d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3