From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../TestRunner/Callbacks/PlayModeRunnerCallback.cs | 47 +++++++ .../Callbacks/PlayModeRunnerCallback.cs.meta | 11 ++ .../TestRunner/Callbacks/RemoteTestResultSender.cs | 151 +++++++++++++++++++++ .../Callbacks/RemoteTestResultSender.cs.meta | 11 ++ .../TestRunner/Callbacks/TestResultRenderer.cs | 97 +++++++++++++ .../Callbacks/TestResultRenderer.cs.meta | 11 ++ .../Callbacks/TestResultRendererCallback.cs | 36 +++++ .../Callbacks/TestResultRendererCallback.cs.meta | 11 ++ 8 files changed, 375 insertions(+) create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs.meta create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs.meta (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs new file mode 100644 index 0000000..66c48e5 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs @@ -0,0 +1,47 @@ +using NUnit.Framework; +using NUnit.Framework.Interfaces; + +namespace UnityEngine.TestTools.TestRunner.Callbacks +{ + [AddComponentMenu("")] + internal class PlayModeRunnerCallback : MonoBehaviour, ITestRunnerListener + { + private TestResultRenderer m_ResultRenderer; + + public void RunFinished(ITestResult testResults) + { + Application.logMessageReceivedThreaded -= LogRecieved; + if (Camera.main == null) + { + gameObject.AddComponent(); + } + m_ResultRenderer = new TestResultRenderer(testResults); + m_ResultRenderer.ShowResults(); + } + + public void TestFinished(ITestResult result) + { + } + + public void OnGUI() + { + if (m_ResultRenderer != null) + m_ResultRenderer.Draw(); + } + + public void RunStarted(ITest testsToRun) + { + Application.logMessageReceivedThreaded += LogRecieved; + } + + public void TestStarted(ITest test) + { + } + + private void LogRecieved(string message, string stacktrace, LogType type) + { + if (TestContext.Out != null) + TestContext.Out.WriteLine(message); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs.meta new file mode 100644 index 0000000..7f533f6 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3cf5cb9e1ef590c48b1f919f2a7bd895 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs new file mode 100644 index 0000000..1bfb63e --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs @@ -0,0 +1,151 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using NUnit.Framework.Interfaces; +using UnityEngine.Networking.PlayerConnection; +using UnityEngine.TestRunner.TestLaunchers; + +namespace UnityEngine.TestTools.TestRunner.Callbacks +{ + [AddComponentMenu("")] + internal class RemoteTestResultSender : MonoBehaviour, ITestRunnerListener + { + private class QueueData + { + public Guid id { get; set; } + public byte[] data { get; set; } + } + + private const int k_aliveMessageFrequency = 120; + private float m_NextliveMessage = k_aliveMessageFrequency; + private readonly Queue m_SendQueue = new Queue(); + private readonly object m_LockQueue = new object(); + private readonly IRemoteTestResultDataFactory m_TestResultDataFactory = new RemoteTestResultDataFactory(); + + public void Start() + { + PlayerConnection.instance.Register(PlayerConnectionMessageIds.quitPlayerMessageId, EditorProccessedTheResult); + StartCoroutine(SendDataRoutine()); + } + + private void EditorProccessedTheResult(MessageEventArgs arg0) + { + if (arg0.data != null) + { + return; + } + + //Some platforms don't quit, so we need to disconnect to make sure they will not connect to another editor instance automatically. + PlayerConnection.instance.DisconnectAll(); + + //XBOX has an error when quitting + if (Application.platform == RuntimePlatform.XboxOne) + { + return; + } + Application.Quit(); + } + + private byte[] SerializeObject(object objectToSerialize) + { + return Encoding.UTF8.GetBytes(JsonUtility.ToJson(objectToSerialize)); + } + + public void RunStarted(ITest testsToRun) + { + var data = SerializeObject(m_TestResultDataFactory.CreateFromTest(testsToRun)); + lock (m_LockQueue) + { + m_SendQueue.Enqueue(new QueueData + { + id = PlayerConnectionMessageIds.runStartedMessageId, + data = data + }); + } + } + + public void RunFinished(ITestResult testResults) + { + var data = SerializeObject(m_TestResultDataFactory.CreateFromTestResult(testResults)); + lock (m_LockQueue) + { + m_SendQueue.Enqueue(new QueueData { id = PlayerConnectionMessageIds.runFinishedMessageId, data = data, }); + } + } + + public void TestStarted(ITest test) + { + var data = SerializeObject(m_TestResultDataFactory.CreateFromTest(test)); + lock (m_LockQueue) + { + m_SendQueue.Enqueue(new QueueData + { + id = PlayerConnectionMessageIds.testStartedMessageId, + data = data + }); + } + } + + public void TestFinished(ITestResult result) + { + var testRunnerResultForApi = m_TestResultDataFactory.CreateFromTestResult(result); + var resultData = SerializeObject(testRunnerResultForApi); + lock (m_LockQueue) + { + m_SendQueue.Enqueue(new QueueData + { + id = PlayerConnectionMessageIds.testFinishedMessageId, + data = resultData, + }); + } + } + + public IEnumerator SendDataRoutine() + { + while (!PlayerConnection.instance.isConnected) + { + yield return new WaitForSeconds(1); + } + + while (true) + { + lock (m_LockQueue) + { + if (PlayerConnection.instance.isConnected && m_SendQueue.Count > 0) + { + ResetNextPlayerAliveMessageTime(); + var queueData = m_SendQueue.Dequeue(); + PlayerConnection.instance.Send(queueData.id, queueData.data); + yield return null; + } + + //This is needed so we dont stall the player totally + if (!m_SendQueue.Any()) + { + SendAliveMessageIfNeeded(); + yield return new WaitForSeconds(0.02f); + } + } + } + } + + private void SendAliveMessageIfNeeded() + { + if (Time.timeSinceLevelLoad < m_NextliveMessage) + { + return; + } + + Debug.Log("Sending player alive message back to editor."); + ResetNextPlayerAliveMessageTime(); + PlayerConnection.instance.Send(PlayerConnectionMessageIds.playerAliveHeartbeat, new byte[0]); + } + + private void ResetNextPlayerAliveMessageTime() + { + m_NextliveMessage = Time.timeSinceLevelLoad + k_aliveMessageFrequency; + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs.meta new file mode 100644 index 0000000..13af2c8 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 20793418366caf14293b29c55df5e9ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs new file mode 100644 index 0000000..95316e7 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs @@ -0,0 +1,97 @@ +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework.Interfaces; +using NUnit.Framework.Internal; + +namespace UnityEngine.TestTools.TestRunner.Callbacks +{ + internal class TestResultRenderer + { + private static class Styles + { + public static readonly GUIStyle SucceedLabelStyle; + public static readonly GUIStyle FailedLabelStyle; + public static readonly GUIStyle FailedMessagesStyle; + + static Styles() + { + SucceedLabelStyle = new GUIStyle("label"); + SucceedLabelStyle.normal.textColor = Color.green; + SucceedLabelStyle.fontSize = 48; + + FailedLabelStyle = new GUIStyle("label"); + FailedLabelStyle.normal.textColor = Color.red; + FailedLabelStyle.fontSize = 32; + + FailedMessagesStyle = new GUIStyle("label"); + FailedMessagesStyle.wordWrap = false; + FailedMessagesStyle.richText = true; + } + } + + private readonly List m_FailedTestCollection; + + private bool m_ShowResults; + private Vector2 m_ScrollPosition; + + public TestResultRenderer(ITestResult testResults) + { + m_FailedTestCollection = new List(); + GetFailedTests(testResults); + } + + private void GetFailedTests(ITestResult testResults) + { + if (testResults is TestCaseResult) + { + if (testResults.ResultState.Status == TestStatus.Failed) + m_FailedTestCollection.Add(testResults); + } + else if (testResults.HasChildren) + { + foreach (var testResultsChild in testResults.Children) + { + GetFailedTests(testResultsChild); + } + } + } + + private const int k_MaxStringLength = 15000; + + public void ShowResults() + { + m_ShowResults = true; + Cursor.visible = true; + } + + public void Draw() + { + if (!m_ShowResults) return; + if (m_FailedTestCollection.Count == 0) + { + GUILayout.Label("All test(s) succeeded", Styles.SucceedLabelStyle, GUILayout.Width(600)); + } + else + { + int count = m_FailedTestCollection.Count; + GUILayout.Label(count + " tests failed!", Styles.FailedLabelStyle); + + m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition, GUILayout.ExpandWidth(true)); + var text = ""; + + text += "Code-based tests\n"; + text += string.Join("\n", m_FailedTestCollection + .Select(result => result.Name + " " + result.ResultState + "\n" + result.Message) + .ToArray()); + + if (text.Length > k_MaxStringLength) + text = text.Substring(0, k_MaxStringLength); + + GUILayout.TextArea(text, Styles.FailedMessagesStyle); + GUILayout.EndScrollView(); + } + if (GUILayout.Button("Close")) + Application.Quit(); + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs.meta new file mode 100644 index 0000000..1814f78 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRenderer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5ebb87899ca30b743bb4274bc00c02b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs new file mode 100644 index 0000000..9f5ce05 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs @@ -0,0 +1,36 @@ +using NUnit.Framework.Interfaces; + +namespace UnityEngine.TestTools.TestRunner.Callbacks +{ + internal class TestResultRendererCallback : MonoBehaviour, ITestRunnerListener + { + private TestResultRenderer m_ResultRenderer; + public void RunStarted(ITest testsToRun) + { + } + + public void RunFinished(ITestResult testResults) + { + if (Camera.main == null) + { + gameObject.AddComponent(); + } + m_ResultRenderer = new TestResultRenderer(testResults); + m_ResultRenderer.ShowResults(); + } + + public void OnGUI() + { + if (m_ResultRenderer != null) + m_ResultRenderer.Draw(); + } + + public void TestStarted(ITest test) + { + } + + public void TestFinished(ITestResult result) + { + } + } +} diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs.meta b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs.meta new file mode 100644 index 0000000..21e7ef0 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/Callbacks/TestResultRendererCallback.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dfc336f10b83bd74eaded16a658275c7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3