From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../AssemblyProvider/PlayerTestAssemblyProvider.cs | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs new file mode 100644 index 0000000..0b47e1d --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs @@ -0,0 +1,66 @@ +using System.Collections.Generic; +using System.IO; +using System.Linq; +using NUnit.Framework.Interfaces; +using UnityEngine.TestTools.NUnitExtensions; + +namespace UnityEngine.TestTools.Utils +{ + internal class PlayerTestAssemblyProvider + { + private IAssemblyLoadProxy m_AssemblyLoadProxy; + private readonly List m_AssembliesToLoad; + + //Cached until domain reload + private static List m_LoadedAssemblies; + + internal PlayerTestAssemblyProvider(IAssemblyLoadProxy assemblyLoadProxy, List assembliesToLoad) + { + m_AssemblyLoadProxy = assemblyLoadProxy; + m_AssembliesToLoad = assembliesToLoad; + LoadAssemblies(); + } + + public ITest GetTestsWithNUnit() + { + return BuildTests(TestPlatform.PlayMode, m_LoadedAssemblies.ToArray()); + } + + public List GetUserAssemblies() + { + return m_LoadedAssemblies; + } + + protected static ITest BuildTests(TestPlatform testPlatform, IAssemblyWrapper[] assemblies) + { + var settings = UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(testPlatform); + var builder = new UnityTestAssemblyBuilder(); + return builder.Build(assemblies.Select(a => a.Assembly).ToArray(), Enumerable.Repeat(testPlatform, assemblies.Length).ToArray(), settings); + } + + private void LoadAssemblies() + { + if (m_LoadedAssemblies != null) + { + return; + } + + m_LoadedAssemblies = new List(); + + foreach (var userAssembly in m_AssembliesToLoad) + { + IAssemblyWrapper a; + try + { + a = m_AssemblyLoadProxy.Load(userAssembly); + } + catch (FileNotFoundException) + { + continue; + } + if (a != null) + m_LoadedAssemblies.Add(a); + } + } + } +} -- cgit v1.2.3