From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Utils/MonoBehaviourTest/MonoBehaviourTest.cs | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs') diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs new file mode 100644 index 0000000..b3c1c62 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs @@ -0,0 +1,23 @@ +namespace UnityEngine.TestTools +{ + public class MonoBehaviourTest : CustomYieldInstruction where T : MonoBehaviour, IMonoBehaviourTest + { + public T component { get; } + public GameObject gameObject { get { return component.gameObject; } } + + public MonoBehaviourTest(bool dontDestroyOnLoad = true) + { + var go = new GameObject("MonoBehaviourTest: " + typeof(T).FullName); + component = go.AddComponent(); + if (dontDestroyOnLoad) + { + Object.DontDestroyOnLoad(go); + } + } + + public override bool keepWaiting + { + get { return !component.IsTestFinished; } + } + } +} -- cgit v1.2.3