From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor Resources/Shaders/TMP_Properties.cginc | 85 -------------- .../Shaders/TMP_Properties.cginc.meta | 9 -- .../Shaders/TMP_SDF Internal SSD.shader | 126 --------------------- .../Shaders/TMP_SDF Internal SSD.shader.meta | 9 -- 4 files changed, 229 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc.meta delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader.meta (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc deleted file mode 100644 index e8adf28..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc +++ /dev/null @@ -1,85 +0,0 @@ -// UI Editable properties -uniform sampler2D _FaceTex; // Alpha : Signed Distance -uniform float _FaceUVSpeedX; -uniform float _FaceUVSpeedY; -uniform fixed4 _FaceColor; // RGBA : Color + Opacity -uniform float _FaceDilate; // v[ 0, 1] -uniform float _OutlineSoftness; // v[ 0, 1] - -uniform sampler2D _OutlineTex; // RGBA : Color + Opacity -uniform float _OutlineUVSpeedX; -uniform float _OutlineUVSpeedY; -uniform fixed4 _OutlineColor; // RGBA : Color + Opacity -uniform float _OutlineWidth; // v[ 0, 1] - -uniform float _Bevel; // v[ 0, 1] -uniform float _BevelOffset; // v[-1, 1] -uniform float _BevelWidth; // v[-1, 1] -uniform float _BevelClamp; // v[ 0, 1] -uniform float _BevelRoundness; // v[ 0, 1] - -uniform sampler2D _BumpMap; // Normal map -uniform float _BumpOutline; // v[ 0, 1] -uniform float _BumpFace; // v[ 0, 1] - -uniform samplerCUBE _Cube; // Cube / sphere map -uniform fixed4 _ReflectFaceColor; // RGB intensity -uniform fixed4 _ReflectOutlineColor; -//uniform float _EnvTiltX; // v[-1, 1] -//uniform float _EnvTiltY; // v[-1, 1] -uniform float3 _EnvMatrixRotation; -uniform float4x4 _EnvMatrix; - -uniform fixed4 _SpecularColor; // RGB intensity -uniform float _LightAngle; // v[ 0,Tau] -uniform float _SpecularPower; // v[ 0, 1] -uniform float _Reflectivity; // v[ 5, 15] -uniform float _Diffuse; // v[ 0, 1] -uniform float _Ambient; // v[ 0, 1] - -uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity -uniform float _UnderlayOffsetX; // v[-1, 1] -uniform float _UnderlayOffsetY; // v[-1, 1] -uniform float _UnderlayDilate; // v[-1, 1] -uniform float _UnderlaySoftness; // v[ 0, 1] - -uniform fixed4 _GlowColor; // RGBA : Color + Intesity -uniform float _GlowOffset; // v[-1, 1] -uniform float _GlowOuter; // v[ 0, 1] -uniform float _GlowInner; // v[ 0, 1] -uniform float _GlowPower; // v[ 1, 1/(1+4*4)] - -// API Editable properties -uniform float _ShaderFlags; -uniform float _WeightNormal; -uniform float _WeightBold; - -uniform float _ScaleRatioA; -uniform float _ScaleRatioB; -uniform float _ScaleRatioC; - -uniform float _VertexOffsetX; -uniform float _VertexOffsetY; - -//uniform float _UseClipRect; -uniform float _MaskID; -uniform sampler2D _MaskTex; -uniform float4 _MaskCoord; -uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) -//uniform float _MaskWipeControl; -//uniform float _MaskEdgeSoftness; -//uniform fixed4 _MaskEdgeColor; -//uniform bool _MaskInverse; - -uniform float _MaskSoftnessX; -uniform float _MaskSoftnessY; - -// Font Atlas properties -uniform sampler2D _MainTex; -uniform float _TextureWidth; -uniform float _TextureHeight; -uniform float _GradientScale; -uniform float _ScaleX; -uniform float _ScaleY; -uniform float _PerspectiveFilter; -uniform float _Sharpness; diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc.meta b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc.meta deleted file mode 100644 index cd55b56..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3c6c403084eacec478a1129ce20061ea -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader deleted file mode 100644 index d053216..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader +++ /dev/null @@ -1,126 +0,0 @@ -// Simplified SDF shader: -// - No Shading Option (bevel / bump / env map) -// - No Glow Option -// - Softness is applied on both side of the outline - -Shader "Hidden/TextMeshPro/Internal/Distance Field SSD" { - -Properties { - _FaceColor ("Face Color", Color) = (1,1,1,1) - _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - - _OutlineSoftness ("Outline Softness", Range(0,1)) = 0.02 - - _WeightNormal ("Weight Normal", float) = 0 - _WeightBold ("Weight Bold", float) = .5 - - _MainTex ("Font Atlas", 2D) = "white" {} - _TextureWidth ("Texture Width", float) = 512 - _TextureHeight ("Texture Height", float) = 512 - _GradientScale ("Gradient Scale", float) = 5 - _ScaleX ("Scale X", float) = 1 - _ScaleY ("Scale Y", float) = 1 - _Sharpness ("Sharpness", Range(-1,1)) = 0 - - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - - _ColorMask ("Color Mask", Float) = 15 -} - -SubShader { - Tags - { - "ForceSupported" = "True" - } - - Lighting Off - Blend One OneMinusSrcAlpha - Cull Off - ZWrite Off - ZTest Always - - Pass { - CGPROGRAM - #pragma vertex VertShader - #pragma fragment PixShader - - #include "UnityCG.cginc" - #include "TMP_Properties.cginc" - - sampler2D _GUIClipTexture; - uniform float4x4 unity_GUIClipTextureMatrix; - - struct vertex_t { - float4 vertex : POSITION; - float3 normal : NORMAL; - fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; - float2 texcoord1 : TEXCOORD1; - }; - - struct pixel_t { - float4 vertex : SV_POSITION; - fixed4 faceColor : COLOR; - float2 texcoord0 : TEXCOORD0; - float2 clipUV : TEXCOORD1; - }; - - - pixel_t VertShader(vertex_t input) - { - // Does not handle simulated bold correctly. - - float4 vert = input.vertex; - vert.x += _VertexOffsetX; - vert.y += _VertexOffsetY; - float4 vPosition = UnityObjectToClipPos(vert); - - float opacity = input.color.a; - - fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; - faceColor.rgb *= faceColor.a; - - // Generate UV for the Clip Texture - float3 eyePos = UnityObjectToViewPos(input.vertex); - float2 clipUV = mul(unity_GUIClipTextureMatrix, float4(eyePos.xy, 0, 1.0)); - - // Structure for pixel shader - pixel_t output = { - vPosition, - faceColor, - float2(input.texcoord0.x, input.texcoord0.y), - clipUV, - }; - - return output; - } - - half transition(half2 range, half distance) - { - return smoothstep(range.x, range.y, distance); - } - - // PIXEL SHADER - fixed4 PixShader(pixel_t input) : SV_Target - { - half distanceSample = tex2D(_MainTex, input.texcoord0).a; - half smoothing = fwidth(distanceSample) * (1 - _Sharpness) + _OutlineSoftness; - half contour = 0.5 - _FaceDilate * 0.5; - half2 edgeRange = half2(contour - smoothing, contour + smoothing); - - half4 c = input.faceColor; - - half edgeTransition = transition(edgeRange, distanceSample); - c *= edgeTransition; - - c *= tex2D(_GUIClipTexture, input.clipUV).a; - - return c; - } - ENDCG - } -} - -CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" -} diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader.meta b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader.meta deleted file mode 100644 index 2c6f9be..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ce4ec0f498d1b1a4f90fe94e115b6f9a -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: -- cgit v1.2.3