From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Scripts/Editor/TMP_CharacterPropertyDrawer.cs | 237 +++++++++++++++++++++ 1 file changed, 237 insertions(+) create mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_CharacterPropertyDrawer.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_CharacterPropertyDrawer.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_CharacterPropertyDrawer.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_CharacterPropertyDrawer.cs new file mode 100644 index 0000000..8abf4a5 --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_CharacterPropertyDrawer.cs @@ -0,0 +1,237 @@ +using UnityEngine; +using UnityEngine.TextCore; +using UnityEngine.TextCore.LowLevel; +using UnityEditor; +using System.Collections; + + +namespace TMPro.EditorUtilities +{ + [CustomPropertyDrawer(typeof(TMP_Character))] + public class TMP_CharacterPropertyDrawer : PropertyDrawer + { + //[SerializeField] + //static Material s_InternalSDFMaterial; + + //[SerializeField] + //static Material s_InternalBitmapMaterial; + + int m_GlyphSelectedForEditing = -1; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + SerializedProperty prop_Unicode = property.FindPropertyRelative("m_Unicode"); + SerializedProperty prop_GlyphIndex = property.FindPropertyRelative("m_GlyphIndex"); + SerializedProperty prop_Scale = property.FindPropertyRelative("m_Scale"); + + + GUIStyle style = new GUIStyle(EditorStyles.label); + style.richText = true; + + EditorGUIUtility.labelWidth = 40f; + EditorGUIUtility.fieldWidth = 50; + + Rect rect = new Rect(position.x + 50, position.y, position.width, 49); + + // Display non-editable fields + if (GUI.enabled == false) + { + int unicode = prop_Unicode.intValue; + EditorGUI.LabelField(new Rect(rect.x, rect.y, 120f, 18), new GUIContent("Unicode: 0x" + unicode.ToString("X") + ""), style); + EditorGUI.LabelField(new Rect(rect.x + 115, rect.y, 120f, 18), unicode <= 0xFFFF ? new GUIContent("UTF16: \\u" + unicode.ToString("X4") + "") : new GUIContent("UTF32: \\U" + unicode.ToString("X8") + ""), style); + EditorGUI.LabelField(new Rect(rect.x, rect.y + 18, 120, 18), new GUIContent("Glyph ID: " + prop_GlyphIndex.intValue + ""), style); + EditorGUI.LabelField(new Rect(rect.x, rect.y + 36, 80, 18), new GUIContent("Scale: " + prop_Scale.floatValue + ""), style); + + // Draw Glyph (if exists) + DrawGlyph(position, property); + } + else // Display editable fields + { + EditorGUIUtility.labelWidth = 55f; + GUI.SetNextControlName("Unicode Input"); + EditorGUI.BeginChangeCheck(); + string unicode = EditorGUI.TextField(new Rect(rect.x, rect.y, 120, 18), "Unicode:", prop_Unicode.intValue.ToString("X")); + + if (GUI.GetNameOfFocusedControl() == "Unicode Input") + { + //Filter out unwanted characters. + char chr = Event.current.character; + if ((chr < '0' || chr > '9') && (chr < 'a' || chr > 'f') && (chr < 'A' || chr > 'F')) + { + Event.current.character = '\0'; + } + } + + if (EditorGUI.EndChangeCheck()) + { + // Update Unicode value + prop_Unicode.intValue = TMP_TextUtilities.StringHexToInt(unicode); + } + + // Cache current glyph index in case it needs to be restored if the new glyph index is invalid. + int currentGlyphIndex = prop_GlyphIndex.intValue; + + EditorGUIUtility.labelWidth = 59f; + EditorGUI.BeginChangeCheck(); + EditorGUI.DelayedIntField(new Rect(rect.x, rect.y + 18, 100, 18), prop_GlyphIndex, new GUIContent("Glyph ID:")); + if (EditorGUI.EndChangeCheck()) + { + // Get a reference to the font asset + TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset; + + // Make sure new glyph index is valid. + int elementIndex = fontAsset.glyphTable.FindIndex(item => item.index == prop_GlyphIndex.intValue); + + if (elementIndex == -1) + prop_GlyphIndex.intValue = currentGlyphIndex; + else + fontAsset.m_IsFontAssetLookupTablesDirty = true; + } + + int glyphIndex = prop_GlyphIndex.intValue; + + // Reset glyph selection if new character has been selected. + if (GUI.enabled && m_GlyphSelectedForEditing != glyphIndex) + m_GlyphSelectedForEditing = -1; + + // Display button to edit the glyph data. + if (GUI.Button(new Rect(rect.x + 120, rect.y + 18, 75, 18), new GUIContent("Edit Glyph"))) + { + if (m_GlyphSelectedForEditing == -1) + m_GlyphSelectedForEditing = glyphIndex; + else + m_GlyphSelectedForEditing = -1; + + // Button clicks should not result in potential change. + GUI.changed = false; + } + + // Show the glyph property drawer if selected + if (glyphIndex == m_GlyphSelectedForEditing && GUI.enabled) + { + // Get a reference to the font asset + TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset; + + if (fontAsset != null) + { + // Get the index of the glyph in the font asset glyph table. + int elementIndex = fontAsset.glyphTable.FindIndex(item => item.index == glyphIndex); + + if (elementIndex != -1) + { + SerializedProperty prop_GlyphTable = property.serializedObject.FindProperty("m_GlyphTable"); + SerializedProperty prop_Glyph = prop_GlyphTable.GetArrayElementAtIndex(elementIndex); + + SerializedProperty prop_GlyphMetrics = prop_Glyph.FindPropertyRelative("m_Metrics"); + SerializedProperty prop_GlyphRect = prop_Glyph.FindPropertyRelative("m_GlyphRect"); + + Rect newRect = EditorGUILayout.GetControlRect(false, 115); + EditorGUI.DrawRect(new Rect(newRect.x + 52, newRect.y - 20, newRect.width - 52, newRect.height - 5), new Color(0.1f, 0.1f, 0.1f, 0.45f)); + EditorGUI.DrawRect(new Rect(newRect.x + 53, newRect.y - 19, newRect.width - 54, newRect.height - 7), new Color(0.3f, 0.3f, 0.3f, 0.8f)); + + // Display GlyphRect + newRect.x += 55; + newRect.y -= 18; + newRect.width += 5; + EditorGUI.PropertyField(newRect, prop_GlyphRect); + + // Display GlyphMetrics + newRect.y += 45; + EditorGUI.PropertyField(newRect, prop_GlyphMetrics); + + rect.y += 120; + } + } + } + + EditorGUIUtility.labelWidth = 39f; + EditorGUI.PropertyField(new Rect(rect.x, rect.y + 36, 80, 18), prop_Scale, new GUIContent("Scale:")); + + // Draw Glyph (if exists) + DrawGlyph(position, property); + } + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return 58; + } + + void DrawGlyph(Rect position, SerializedProperty property) + { + // Get a reference to the atlas texture + TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset; + + if (fontAsset == null) + return; + + // Get a reference to the Glyph Table + SerializedProperty prop_GlyphTable = property.serializedObject.FindProperty("m_GlyphTable"); + int glyphIndex = property.FindPropertyRelative("m_GlyphIndex").intValue; + int elementIndex = fontAsset.glyphTable.FindIndex(item => item.index == glyphIndex); + + // Return if we can't find the glyph + if (elementIndex == -1) + return; + + SerializedProperty prop_Glyph = prop_GlyphTable.GetArrayElementAtIndex(elementIndex); + + // Get reference to atlas texture. + int atlasIndex = prop_Glyph.FindPropertyRelative("m_AtlasIndex").intValue; + Texture2D atlasTexture = fontAsset.atlasTextures.Length > atlasIndex ? fontAsset.atlasTextures[atlasIndex] : null; + + if (atlasTexture == null) + return; + + Material mat; + if (((GlyphRasterModes)fontAsset.atlasRenderMode & GlyphRasterModes.RASTER_MODE_BITMAP) == GlyphRasterModes.RASTER_MODE_BITMAP) + { + mat = TMP_FontAssetEditor.internalBitmapMaterial; + + if (mat == null) + return; + + mat.mainTexture = atlasTexture; + mat.SetColor("_Color", Color.white); + } + else + { + mat = TMP_FontAssetEditor.internalSDFMaterial; + + if (mat == null) + return; + + mat.mainTexture = atlasTexture; + mat.SetFloat(ShaderUtilities.ID_GradientScale, fontAsset.atlasPadding + 1); + } + + // Draw glyph + Rect glyphDrawPosition = new Rect(position.x, position.y, 48, 58); + + SerializedProperty prop_GlyphRect = prop_Glyph.FindPropertyRelative("m_GlyphRect"); + + int glyphOriginX = prop_GlyphRect.FindPropertyRelative("m_X").intValue; + int glyphOriginY = prop_GlyphRect.FindPropertyRelative("m_Y").intValue; + int glyphWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue; + int glyphHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue; + + float normalizedHeight = fontAsset.faceInfo.ascentLine - fontAsset.faceInfo.descentLine; + float scale = glyphDrawPosition.width / normalizedHeight; + + // Compute the normalized texture coordinates + Rect texCoords = new Rect((float)glyphOriginX / atlasTexture.width, (float)glyphOriginY / atlasTexture.height, (float)glyphWidth / atlasTexture.width, (float)glyphHeight / atlasTexture.height); + + if (Event.current.type == EventType.Repaint) + { + glyphDrawPosition.x += (glyphDrawPosition.width - glyphWidth * scale) / 2; + glyphDrawPosition.y += (glyphDrawPosition.height - glyphHeight * scale) / 2; + glyphDrawPosition.width = glyphWidth * scale; + glyphDrawPosition.height = glyphHeight * scale; + + // Could switch to using the default material of the font asset which would require passing scale to the shader. + Graphics.DrawTexture(glyphDrawPosition, atlasTexture, texCoords, 0, 0, 0, 0, new Color(1f, 1f, 1f), mat); + } + } + + } +} -- cgit v1.2.3