From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Editor/TMP_EditorPanel.cs | 153 --------------------- 1 file changed, 153 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs deleted file mode 100644 index 36eb2f8..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs +++ /dev/null @@ -1,153 +0,0 @@ -using UnityEngine; -using UnityEditor; - -namespace TMPro.EditorUtilities -{ - - [CustomEditor(typeof(TextMeshPro), true), CanEditMultipleObjects] - public class TMP_EditorPanel : TMP_BaseEditorPanel - { - static readonly GUIContent k_SortingLayerLabel = new GUIContent("Sorting Layer", "Name of the Renderer's sorting layer."); - static readonly GUIContent k_OrderInLayerLabel = new GUIContent("Order in Layer", "Renderer's order within a sorting layer."); - static readonly GUIContent k_OrthographicLabel = new GUIContent("Orthographic Mode", "Should be enabled when using an orthographic camera. Instructs the shader to not perform any perspective correction."); - static readonly GUIContent k_VolumetricLabel = new GUIContent("Volumetric Setup", "Use cubes rather than quads to render the text. Allows for volumetric rendering when combined with a compatible shader."); - - SerializedProperty m_IsVolumetricTextProp; - - SerializedProperty m_IsOrthographicProp; - - Renderer m_Renderer; - - protected override void OnEnable() - { - base.OnEnable(); - - m_IsOrthographicProp = serializedObject.FindProperty("m_isOrthographic"); - - m_IsVolumetricTextProp = serializedObject.FindProperty("m_isVolumetricText"); - - m_Renderer = m_TextComponent.GetComponent(); - } - - protected override void DrawExtraSettings() - { - Foldout.extraSettings = EditorGUILayout.Foldout(Foldout.extraSettings, k_ExtraSettingsLabel, true, TMP_UIStyleManager.boldFoldout); - if (Foldout.extraSettings) - { - EditorGUI.indentLevel += 1; - - DrawMargins(); - - DrawSortingLayer(); - - DrawGeometrySorting(); - - DrawOrthographicMode(); - - DrawRichText(); - - DrawParsing(); - - DrawVolumetricSetup(); - - DrawKerning(); - - DrawPadding(); - - EditorGUI.indentLevel -= 1; - } - } - - protected void DrawSortingLayer() - { - Undo.RecordObject(m_Renderer, "Sorting Layer Change"); - - EditorGUI.BeginChangeCheck(); - - // SORTING LAYERS - var sortingLayerNames = SortingLayerHelper.sortingLayerNames; - - var textComponent = (TextMeshPro)m_TextComponent; - - // Look up the layer name using the current layer ID - string oldName = SortingLayerHelper.GetSortingLayerNameFromID(textComponent.sortingLayerID); - - // Use the name to look up our array index into the names list - int oldLayerIndex = System.Array.IndexOf(sortingLayerNames, oldName); - - // Show the pop-up for the names - EditorGUIUtility.fieldWidth = 0f; - int newLayerIndex = EditorGUILayout.Popup(k_SortingLayerLabel, oldLayerIndex, sortingLayerNames); - - // If the index changes, look up the ID for the new index to store as the new ID - if (newLayerIndex != oldLayerIndex) - { - textComponent.sortingLayerID = SortingLayerHelper.GetSortingLayerIDForIndex(newLayerIndex); - } - - // Expose the manual sorting order - int newSortingLayerOrder = EditorGUILayout.IntField(k_OrderInLayerLabel, textComponent.sortingOrder); - if (newSortingLayerOrder != textComponent.sortingOrder) - { - textComponent.sortingOrder = newSortingLayerOrder; - } - - if (EditorGUI.EndChangeCheck()) - m_HavePropertiesChanged = true; - - EditorGUILayout.Space(); - } - - protected void DrawOrthographicMode() - { - EditorGUI.BeginChangeCheck(); - EditorGUILayout.PropertyField(m_IsOrthographicProp, k_OrthographicLabel); - if (EditorGUI.EndChangeCheck()) - m_HavePropertiesChanged = true; - } - - protected void DrawVolumetricSetup() - { - EditorGUI.BeginChangeCheck(); - EditorGUILayout.PropertyField(m_IsVolumetricTextProp, k_VolumetricLabel); - if (EditorGUI.EndChangeCheck()) - { - m_HavePropertiesChanged = true; - m_TextComponent.textInfo.ResetVertexLayout(m_IsVolumetricTextProp.boolValue); - } - - EditorGUILayout.Space(); - } - - // Method to handle multi object selection - protected override bool IsMixSelectionTypes() - { - GameObject[] objects = Selection.gameObjects; - if (objects.Length > 1) - { - for (int i = 0; i < objects.Length; i++) - { - if (objects[i].GetComponent() == null) - return true; - } - } - return false; - } - - protected override void OnUndoRedo() - { - int undoEventId = Undo.GetCurrentGroup(); - int lastUndoEventId = s_EventId; - - if (undoEventId != lastUndoEventId) - { - for (int i = 0; i < targets.Length; i++) - { - //Debug.Log("Undo & Redo Performed detected in Editor Panel. Event ID:" + Undo.GetCurrentGroup()); - TMPro_EventManager.ON_TEXTMESHPRO_PROPERTY_CHANGED(true, targets[i] as TextMeshPro); - s_EventId = undoEventId; - } - } - } - } -} \ No newline at end of file -- cgit v1.2.3