From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Scripts/Editor/TMP_EditorPanel.cs | 153 +++++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs new file mode 100644 index 0000000..36eb2f8 --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorPanel.cs @@ -0,0 +1,153 @@ +using UnityEngine; +using UnityEditor; + +namespace TMPro.EditorUtilities +{ + + [CustomEditor(typeof(TextMeshPro), true), CanEditMultipleObjects] + public class TMP_EditorPanel : TMP_BaseEditorPanel + { + static readonly GUIContent k_SortingLayerLabel = new GUIContent("Sorting Layer", "Name of the Renderer's sorting layer."); + static readonly GUIContent k_OrderInLayerLabel = new GUIContent("Order in Layer", "Renderer's order within a sorting layer."); + static readonly GUIContent k_OrthographicLabel = new GUIContent("Orthographic Mode", "Should be enabled when using an orthographic camera. Instructs the shader to not perform any perspective correction."); + static readonly GUIContent k_VolumetricLabel = new GUIContent("Volumetric Setup", "Use cubes rather than quads to render the text. Allows for volumetric rendering when combined with a compatible shader."); + + SerializedProperty m_IsVolumetricTextProp; + + SerializedProperty m_IsOrthographicProp; + + Renderer m_Renderer; + + protected override void OnEnable() + { + base.OnEnable(); + + m_IsOrthographicProp = serializedObject.FindProperty("m_isOrthographic"); + + m_IsVolumetricTextProp = serializedObject.FindProperty("m_isVolumetricText"); + + m_Renderer = m_TextComponent.GetComponent(); + } + + protected override void DrawExtraSettings() + { + Foldout.extraSettings = EditorGUILayout.Foldout(Foldout.extraSettings, k_ExtraSettingsLabel, true, TMP_UIStyleManager.boldFoldout); + if (Foldout.extraSettings) + { + EditorGUI.indentLevel += 1; + + DrawMargins(); + + DrawSortingLayer(); + + DrawGeometrySorting(); + + DrawOrthographicMode(); + + DrawRichText(); + + DrawParsing(); + + DrawVolumetricSetup(); + + DrawKerning(); + + DrawPadding(); + + EditorGUI.indentLevel -= 1; + } + } + + protected void DrawSortingLayer() + { + Undo.RecordObject(m_Renderer, "Sorting Layer Change"); + + EditorGUI.BeginChangeCheck(); + + // SORTING LAYERS + var sortingLayerNames = SortingLayerHelper.sortingLayerNames; + + var textComponent = (TextMeshPro)m_TextComponent; + + // Look up the layer name using the current layer ID + string oldName = SortingLayerHelper.GetSortingLayerNameFromID(textComponent.sortingLayerID); + + // Use the name to look up our array index into the names list + int oldLayerIndex = System.Array.IndexOf(sortingLayerNames, oldName); + + // Show the pop-up for the names + EditorGUIUtility.fieldWidth = 0f; + int newLayerIndex = EditorGUILayout.Popup(k_SortingLayerLabel, oldLayerIndex, sortingLayerNames); + + // If the index changes, look up the ID for the new index to store as the new ID + if (newLayerIndex != oldLayerIndex) + { + textComponent.sortingLayerID = SortingLayerHelper.GetSortingLayerIDForIndex(newLayerIndex); + } + + // Expose the manual sorting order + int newSortingLayerOrder = EditorGUILayout.IntField(k_OrderInLayerLabel, textComponent.sortingOrder); + if (newSortingLayerOrder != textComponent.sortingOrder) + { + textComponent.sortingOrder = newSortingLayerOrder; + } + + if (EditorGUI.EndChangeCheck()) + m_HavePropertiesChanged = true; + + EditorGUILayout.Space(); + } + + protected void DrawOrthographicMode() + { + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(m_IsOrthographicProp, k_OrthographicLabel); + if (EditorGUI.EndChangeCheck()) + m_HavePropertiesChanged = true; + } + + protected void DrawVolumetricSetup() + { + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(m_IsVolumetricTextProp, k_VolumetricLabel); + if (EditorGUI.EndChangeCheck()) + { + m_HavePropertiesChanged = true; + m_TextComponent.textInfo.ResetVertexLayout(m_IsVolumetricTextProp.boolValue); + } + + EditorGUILayout.Space(); + } + + // Method to handle multi object selection + protected override bool IsMixSelectionTypes() + { + GameObject[] objects = Selection.gameObjects; + if (objects.Length > 1) + { + for (int i = 0; i < objects.Length; i++) + { + if (objects[i].GetComponent() == null) + return true; + } + } + return false; + } + + protected override void OnUndoRedo() + { + int undoEventId = Undo.GetCurrentGroup(); + int lastUndoEventId = s_EventId; + + if (undoEventId != lastUndoEventId) + { + for (int i = 0; i < targets.Length; i++) + { + //Debug.Log("Undo & Redo Performed detected in Editor Panel. Event ID:" + Undo.GetCurrentGroup()); + TMPro_EventManager.ON_TEXTMESHPRO_PROPERTY_CHANGED(true, targets[i] as TextMeshPro); + s_EventId = undoEventId; + } + } + } + } +} \ No newline at end of file -- cgit v1.2.3