From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Editor/TMP_EditorUtility.cs | 450 --------------------- 1 file changed, 450 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorUtility.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorUtility.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorUtility.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorUtility.cs deleted file mode 100644 index 9c8e630..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_EditorUtility.cs +++ /dev/null @@ -1,450 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Text; -using System.IO; -using System.Collections; -using System.Collections.Generic; - - -namespace TMPro.EditorUtilities -{ - - public static class TMP_EditorUtility - { - /// - /// Returns the relative path of the package. - /// - public static string packageRelativePath - { - get - { - if (string.IsNullOrEmpty(m_PackagePath)) - m_PackagePath = GetPackageRelativePath(); - - return m_PackagePath; - } - } - [SerializeField] - private static string m_PackagePath; - - /// - /// Returns the fully qualified path of the package. - /// - public static string packageFullPath - { - get - { - if (string.IsNullOrEmpty(m_PackageFullPath)) - m_PackageFullPath = GetPackageFullPath(); - - return m_PackageFullPath; - } - } - [SerializeField] - private static string m_PackageFullPath; - - - // Static Fields Related to locating the TextMesh Pro Asset - private static string folderPath = "Not Found"; - - private static EditorWindow Gameview; - private static bool isInitialized = false; - - private static void GetGameview() - { - System.Reflection.Assembly assembly = typeof(UnityEditor.EditorWindow).Assembly; - System.Type type = assembly.GetType("UnityEditor.GameView"); - Gameview = EditorWindow.GetWindow(type); - } - - - public static void RepaintAll() - { - if (isInitialized == false) - { - GetGameview(); - isInitialized = true; - } - - SceneView.RepaintAll(); - Gameview.Repaint(); - } - - - /// - /// Create and return a new asset in a smart location based on the current selection and then select it. - /// - /// - /// Name of the new asset. Do not include the .asset extension. - /// - /// - /// The new asset. - /// - public static T CreateAsset(string name) where T : ScriptableObject - { - string path = AssetDatabase.GetAssetPath(Selection.activeObject); - if (path.Length == 0) - { - // no asset selected, place in asset root - path = "Assets/" + name + ".asset"; - } - else if (Directory.Exists(path)) - { - // place in currently selected directory - path += "/" + name + ".asset"; - } - else { - // place in current selection's containing directory - path = Path.GetDirectoryName(path) + "/" + name + ".asset"; - } - T asset = ScriptableObject.CreateInstance(); - AssetDatabase.CreateAsset(asset, AssetDatabase.GenerateUniqueAssetPath(path)); - EditorUtility.FocusProjectWindow(); - Selection.activeObject = asset; - return asset; - } - - - - // Function used to find all materials which reference a font atlas so we can update all their references. - public static Material[] FindMaterialReferences(TMP_FontAsset fontAsset) - { - List refs = new List(); - Material mat = fontAsset.material; - refs.Add(mat); - - // Get materials matching the search pattern. - string searchPattern = "t:Material" + " " + fontAsset.name.Split(new char[] { ' ' })[0]; - string[] materialAssetGUIDs = AssetDatabase.FindAssets(searchPattern); - - for (int i = 0; i < materialAssetGUIDs.Length; i++) - { - string materialPath = AssetDatabase.GUIDToAssetPath(materialAssetGUIDs[i]); - Material targetMaterial = AssetDatabase.LoadAssetAtPath(materialPath); - - if (targetMaterial.HasProperty(ShaderUtilities.ID_MainTex) && targetMaterial.GetTexture(ShaderUtilities.ID_MainTex) != null && mat.GetTexture(ShaderUtilities.ID_MainTex) != null && targetMaterial.GetTexture(ShaderUtilities.ID_MainTex).GetInstanceID() == mat.GetTexture(ShaderUtilities.ID_MainTex).GetInstanceID()) - { - if (!refs.Contains(targetMaterial)) - refs.Add(targetMaterial); - } - else - { - // TODO: Find a more efficient method to unload resources. - //Resources.UnloadAsset(targetMaterial.GetTexture(ShaderUtilities.ID_MainTex)); - } - } - - return refs.ToArray(); - } - - - // Function used to find the Font Asset which matches the given Material Preset and Font Atlas Texture. - public static TMP_FontAsset FindMatchingFontAsset(Material mat) - { - if (mat.GetTexture(ShaderUtilities.ID_MainTex) == null) return null; - - // Find the dependent assets of this material. - string[] dependentAssets = AssetDatabase.GetDependencies(AssetDatabase.GetAssetPath(mat), false); - - for (int i = 0; i < dependentAssets.Length; i++) - { - TMP_FontAsset fontAsset = AssetDatabase.LoadAssetAtPath(dependentAssets[i]); - if (fontAsset != null) - return fontAsset; - } - - return null; - } - - - private static string GetPackageRelativePath() - { - // Check for potential UPM package - string packagePath = Path.GetFullPath("Packages/com.unity.textmeshpro"); - if (Directory.Exists(packagePath)) - { - return "Packages/com.unity.textmeshpro"; - } - - packagePath = Path.GetFullPath("Assets/.."); - if (Directory.Exists(packagePath)) - { - // Search default location for development package - if (Directory.Exists(packagePath + "/Assets/Packages/com.unity.TextMeshPro/Editor Resources")) - { - return "Assets/Packages/com.unity.TextMeshPro"; - } - - // Search for default location of normal TextMesh Pro AssetStore package - if (Directory.Exists(packagePath + "/Assets/TextMesh Pro/Editor Resources")) - { - return "Assets/TextMesh Pro"; - } - - // Search for potential alternative locations in the user project - string[] matchingPaths = Directory.GetDirectories(packagePath, "TextMesh Pro", SearchOption.AllDirectories); - packagePath = ValidateLocation(matchingPaths, packagePath); - if (packagePath != null) return packagePath; - } - - return null; - } - - private static string GetPackageFullPath() - { - // Check for potential UPM package - string packagePath = Path.GetFullPath("Packages/com.unity.textmeshpro"); - if (Directory.Exists(packagePath)) - { - return packagePath; - } - - packagePath = Path.GetFullPath("Assets/.."); - if (Directory.Exists(packagePath)) - { - // Search default location for development package - if (Directory.Exists(packagePath + "/Assets/Packages/com.unity.TextMeshPro/Editor Resources")) - { - return packagePath + "/Assets/Packages/com.unity.TextMeshPro"; - } - - // Search for default location of normal TextMesh Pro AssetStore package - if (Directory.Exists(packagePath + "/Assets/TextMesh Pro/Editor Resources")) - { - return packagePath + "/Assets/TextMesh Pro"; - } - - // Search for potential alternative locations in the user project - string[] matchingPaths = Directory.GetDirectories(packagePath, "TextMesh Pro", SearchOption.AllDirectories); - string path = ValidateLocation(matchingPaths, packagePath); - if (path != null) return packagePath + path; - } - - return null; - } - - - /// - /// Method to validate the location of the asset folder by making sure the GUISkins folder exists. - /// - /// - /// - private static string ValidateLocation(string[] paths, string projectPath) - { - for (int i = 0; i < paths.Length; i++) - { - // Check if any of the matching directories contain a GUISkins directory. - if (Directory.Exists(paths[i] + "/Editor Resources")) - { - folderPath = paths[i].Replace(projectPath, ""); - folderPath = folderPath.TrimStart('\\', '/'); - return folderPath; - } - } - - return null; - } - - - /// - /// Function which returns a string containing a sequence of Decimal character ranges. - /// - /// - /// - public static string GetDecimalCharacterSequence(int[] characterSet) - { - if (characterSet == null || characterSet.Length == 0) - return string.Empty; - - string characterSequence = string.Empty; - int count = characterSet.Length; - int first = characterSet[0]; - int last = first; - - for (int i = 1; i < count; i++) - { - if (characterSet[i - 1] + 1 == characterSet[i]) - { - last = characterSet[i]; - } - else - { - if (first == last) - characterSequence += first + ","; - else - characterSequence += first + "-" + last + ","; - - first = last = characterSet[i]; - } - - } - - // handle the final group - if (first == last) - characterSequence += first; - else - characterSequence += first + "-" + last; - - return characterSequence; - } - - - /// - /// Function which returns a string containing a sequence of Unicode (Hex) character ranges. - /// - /// - /// - public static string GetUnicodeCharacterSequence(int[] characterSet) - { - if (characterSet == null || characterSet.Length == 0) - return string.Empty; - - string characterSequence = string.Empty; - int count = characterSet.Length; - int first = characterSet[0]; - int last = first; - - for (int i = 1; i < count; i++) - { - if (characterSet[i - 1] + 1 == characterSet[i]) - { - last = characterSet[i]; - } - else - { - if (first == last) - characterSequence += first.ToString("X2") + ","; - else - characterSequence += first.ToString("X2") + "-" + last.ToString("X2") + ","; - - first = last = characterSet[i]; - } - - } - - // handle the final group - if (first == last) - characterSequence += first.ToString("X2"); - else - characterSequence += first.ToString("X2") + "-" + last.ToString("X2"); - - return characterSequence; - } - - - /// - /// - /// - /// - /// - /// - public static void DrawBox(Rect rect, float thickness, Color color) - { - EditorGUI.DrawRect(new Rect(rect.x - thickness, rect.y + thickness, rect.width + thickness * 2, thickness), color); - EditorGUI.DrawRect(new Rect(rect.x - thickness, rect.y + thickness, thickness, rect.height - thickness * 2), color); - EditorGUI.DrawRect(new Rect(rect.x - thickness, rect.y + rect.height - thickness * 2, rect.width + thickness * 2, thickness), color); - EditorGUI.DrawRect(new Rect(rect.x + rect.width, rect.y + thickness, thickness, rect.height - thickness * 2), color); - } - - - /// - /// Function to return the horizontal alignment grid value. - /// - /// - /// - public static int GetHorizontalAlignmentGridValue(int value) - { - if ((value & 0x1) == 0x1) - return 0; - else if ((value & 0x2) == 0x2) - return 1; - else if ((value & 0x4) == 0x4) - return 2; - else if ((value & 0x8) == 0x8) - return 3; - else if ((value & 0x10) == 0x10) - return 4; - else if ((value & 0x20) == 0x20) - return 5; - - return 0; - } - - /// - /// Function to return the vertical alignment grid value. - /// - /// - /// - public static int GetVerticalAlignmentGridValue(int value) - { - if ((value & 0x100) == 0x100) - return 0; - if ((value & 0x200) == 0x200) - return 1; - if ((value & 0x400) == 0x400) - return 2; - if ((value & 0x800) == 0x800) - return 3; - if ((value & 0x1000) == 0x1000) - return 4; - if ((value & 0x2000) == 0x2000) - return 5; - - return 0; - } - - public static void DrawColorProperty(Rect rect, SerializedProperty property) - { - int oldIndent = EditorGUI.indentLevel; - EditorGUI.indentLevel = 0; - if (EditorGUIUtility.wideMode) - { - EditorGUI.PropertyField(new Rect(rect.x, rect.y, 50f, rect.height), property, GUIContent.none); - rect.x += 50f; - rect.width = Mathf.Min(100f, rect.width - 55f); - } - else - { - rect.height /= 2f; - rect.width = Mathf.Min(100f, rect.width - 5f); - EditorGUI.PropertyField(rect, property, GUIContent.none); - rect.y += rect.height; - } - - EditorGUI.BeginChangeCheck(); - string colorString = EditorGUI.TextField(rect, string.Format("#{0}", ColorUtility.ToHtmlStringRGBA(property.colorValue))); - if (EditorGUI.EndChangeCheck()) - { - if (ColorUtility.TryParseHtmlString(colorString, out Color color)) - { - property.colorValue = color; - } - } - EditorGUI.indentLevel = oldIndent; - } - - public static bool EditorToggle(Rect position, bool value, GUIContent content, GUIStyle style) - { - var id = GUIUtility.GetControlID(content, FocusType.Keyboard, position); - var evt = Event.current; - - // Toggle selected toggle on space or return key - if (GUIUtility.keyboardControl == id && evt.type == EventType.KeyDown && (evt.keyCode == KeyCode.Space || evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter)) - { - value = !value; - evt.Use(); - GUI.changed = true; - } - - if (evt.type == EventType.MouseDown && position.Contains(Event.current.mousePosition)) - { - GUIUtility.keyboardControl = id; - EditorGUIUtility.editingTextField = false; - HandleUtility.Repaint(); - } - - return GUI.Toggle(position, id, value, content, style); - } - - } -} -- cgit v1.2.3