From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Scripts/Editor/TMP_GlyphPropertyDrawer.cs | 118 +++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_GlyphPropertyDrawer.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_GlyphPropertyDrawer.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_GlyphPropertyDrawer.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_GlyphPropertyDrawer.cs new file mode 100644 index 0000000..c4d0dcf --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_GlyphPropertyDrawer.cs @@ -0,0 +1,118 @@ + using UnityEngine; +using UnityEngine.TextCore; +using UnityEngine.TextCore.LowLevel; +using UnityEditor; +using System.Collections; + + +namespace TMPro.EditorUtilities +{ + + [CustomPropertyDrawer(typeof(Glyph))] + public class TMP_GlyphPropertyDrawer : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + SerializedProperty prop_GlyphIndex = property.FindPropertyRelative("m_Index"); + SerializedProperty prop_GlyphMetrics = property.FindPropertyRelative("m_Metrics"); + SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect"); + SerializedProperty prop_Scale = property.FindPropertyRelative("m_Scale"); + SerializedProperty prop_AtlasIndex = property.FindPropertyRelative("m_AtlasIndex"); + + GUIStyle style = new GUIStyle(EditorStyles.label); + style.richText = true; + + Rect rect = new Rect(position.x + 70, position.y, position.width, 49); + + float labelWidth = GUI.skin.label.CalcSize(new GUIContent("ID: " + prop_GlyphIndex.intValue)).x; + EditorGUI.LabelField(new Rect(position.x + (64 - labelWidth) / 2, position.y + 85, 64f, 18f), new GUIContent("ID: " + prop_GlyphIndex.intValue + ""), style); + //EditorGUIUtility.labelWidth = 22f; + //EditorGUI.DelayedIntField(new Rect(position.x + (64 - labelWidth) / 2, position.y + 89, 58f, 18f), prop_GlyphIndex, new GUIContent("ID:")); + + // We get Rect since a valid position may not be provided by the caller. + EditorGUI.PropertyField(new Rect(rect.x, rect.y, position.width, 49), prop_GlyphRect); + + rect.y += 45; + EditorGUI.PropertyField(rect, prop_GlyphMetrics); + + EditorGUIUtility.labelWidth = 40f; + EditorGUI.PropertyField(new Rect(rect.x, rect.y + 65, 75, 18), prop_Scale, new GUIContent("Scale:")); // new GUIContent("Scale: " + prop_Scale.floatValue + ""), style); + + EditorGUIUtility.labelWidth = 74f; + EditorGUI.PropertyField(new Rect(rect.x + 85, rect.y + 65, 95, 18), prop_AtlasIndex, new GUIContent("Atlas Index:")); // new GUIContent("Atlas Index: " + prop_AtlasIndex.intValue + ""), style); + + DrawGlyph(position, property); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return 130f; + } + + void DrawGlyph(Rect position, SerializedProperty property) + { + // Get a reference to the sprite texture + TMP_FontAsset fontAsset = property.serializedObject.targetObject as TMP_FontAsset; + + if (fontAsset == null) + return; + + // Get reference to atlas texture. + int atlasIndex = property.FindPropertyRelative("m_AtlasIndex").intValue; + Texture2D atlasTexture = fontAsset.atlasTextures.Length > atlasIndex ? fontAsset.atlasTextures[atlasIndex] : null; + + if (atlasTexture == null) + return; + + Material mat; + if (((GlyphRasterModes)fontAsset.atlasRenderMode & GlyphRasterModes.RASTER_MODE_BITMAP) == GlyphRasterModes.RASTER_MODE_BITMAP) + { + mat = TMP_FontAssetEditor.internalBitmapMaterial; + + if (mat == null) + return; + + mat.mainTexture = atlasTexture; + mat.SetColor("_Color", Color.white); + } + else + { + mat = TMP_FontAssetEditor.internalSDFMaterial; + + if (mat == null) + return; + + mat.mainTexture = atlasTexture; + mat.SetFloat(ShaderUtilities.ID_GradientScale, fontAsset.atlasPadding + 1); + } + + // Draw glyph from atlas texture. + Rect glyphDrawPosition = new Rect(position.x, position.y + 2, 64, 80); + + SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect"); + + int glyphOriginX = prop_GlyphRect.FindPropertyRelative("m_X").intValue; + int glyphOriginY = prop_GlyphRect.FindPropertyRelative("m_Y").intValue; + int glyphWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue; + int glyphHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue; + + float normalizedHeight = fontAsset.faceInfo.ascentLine - fontAsset.faceInfo.descentLine; + float scale = glyphDrawPosition.width / normalizedHeight; + + // Compute the normalized texture coordinates + Rect texCoords = new Rect((float)glyphOriginX / atlasTexture.width, (float)glyphOriginY / atlasTexture.height, (float)glyphWidth / atlasTexture.width, (float)glyphHeight / atlasTexture.height); + + if (Event.current.type == EventType.Repaint) + { + glyphDrawPosition.x += (glyphDrawPosition.width - glyphWidth * scale) / 2; + glyphDrawPosition.y += (glyphDrawPosition.height - glyphHeight * scale) / 2; + glyphDrawPosition.width = glyphWidth * scale; + glyphDrawPosition.height = glyphHeight * scale; + + // Could switch to using the default material of the font asset which would require passing scale to the shader. + Graphics.DrawTexture(glyphDrawPosition, atlasTexture, texCoords, 0, 0, 0, 0, new Color(1f, 1f, 1f), mat); + } + } + + } +} -- cgit v1.2.3